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Author Topic: [WIP] Halo 3 High Ground (64 messages, Page 1 of 2)
Moderators: Dennis

The_Purrminator
Joined: May 30, 2014

(SBB) Michelle


Posted: Nov 4, 2014 03:31 PM    Msg. 1 of 64       
I will be posting the progress on the porting of this map here.

Here is a pic to show that the base BSP has already been ingamed:
Pic updated on 11.5.14

Thanks to MatthewDratt for giving me his ready BSP shaders for this map!


The map will be using a modified z-team h3 tagset with fixed balancing.



Edited by Maiku3 on Nov 5, 2014 at 01:17 PM


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Nov 4, 2014 03:50 PM    Msg. 2 of 64       
Stop stealing Bungie's work.


StormUndBlackbird
Joined: Oct 27, 2011

https://youtube.com/StormUndBlackbird


Posted: Nov 4, 2014 03:56 PM    Msg. 3 of 64       
Quote: --- Original message by: altis94
Stop stealing Bungie's work.
Who's Bungie and does she smell good?


Juzo
Joined: Jul 1, 2014


Posted: Nov 4, 2014 03:58 PM    Msg. 4 of 64       
Quote: --- Original message by: altis94
Stop stealing Bungie's work.
This ain't the place for this.


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Nov 4, 2014 04:08 PM    Msg. 5 of 64       
Me and Mootjuh are working on some stuff as well. Although we are not gonna use Zteam's tagset, and it's base on OS.


The Kingx
Joined: Mar 16, 2014

ᕙ༼ ಠ益ಠ༽ᕗ


Posted: Nov 4, 2014 04:09 PM    Msg. 6 of 64       
Quote: --- Original message by: StormUndBlackbird
Quote: --- Original message by: altis94
Stop stealing Bungie's work.
Who's Bungie and does she smell good?


That old friendly black guy from across the road


The_Purrminator
Joined: May 30, 2014

(SBB) Michelle


Posted: Nov 4, 2014 05:03 PM    Msg. 7 of 64       
Quote: --- Original message by: lockeowns
Wait for Contingency, high ground will look 100 % amazing.


Please jump off of the highest building in your neighborhood, Thank you.


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Nov 4, 2014 05:15 PM    Msg. 8 of 64       
Quote: --- Original message by: Maiku3
Quote: --- Original message by: lockeowns
Wait for Contingency, high ground will look 100 % amazing.


Please jump off of the highest building in your neighborhood, Thank you.


Infact, don't wait that long. Just go into a tub and grab the nearest toaster.

---------------------

Anyway I have a few issues with this:
-It looks like crap ontop of crap
-Anyone can get the base BSP ingame (example below)
-Announced the project with only the base BSP ingame (that's not very far)
-More crap

The things I don't have issues with:
-Mike. If this was made by anyone else I'd call it an instant failure.

Anyway I got the base BSP ingame a while ago but was just having issues with Poly count (which I could reduce now but now I have way to many projects on my hand).


If you want what I have, just send me a PM and I'll send you a map file back


The_Purrminator
Joined: May 30, 2014

(SBB) Michelle


Posted: Nov 4, 2014 06:01 PM    Msg. 9 of 64       
I have began to section instances into objects I can put into the map.

I will be using stuff from MatthewDratt like shaders and textures, because I always have problems with those.
The BSP will still be the one I imported since I have been optimizing and merging faces in areas that don't need as much as they have, and I fixed a lot (possibly all of the) phantom bsps in the map.

In other words, business is booming!


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Nov 4, 2014 09:44 PM    Msg. 10 of 64       
good luck mike, can't wait to see more


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Nov 4, 2014 11:01 PM    Msg. 11 of 64       
Quote: --- Original message by: lockeowns
Quote: --- Original message by: Maiku3
Quote: --- Original message by: lockeowns
Wait for Contingency, high ground will look 100 % amazing.


Please jump off of the highest building in your neighborhood, Thank you.


Wtf, I was just giving you good advice. First of all you can port this map to halo but I promies you wont get the same look at all due to lack of engine and regardless if your using OS it will not look the same.

Take a look at foundry the one jesse made he tried his best to make it a same as the orginial but nope.

If this highground was in contingency you will get that same feeling like you did in halo 3 not in this 13 years old engine. No way.


No seriously take his advice. Contingency isn't an engine. It's a game mod for Cry Engine. If you don't want to see stuff for Halo CE, then get out


EtchyaSketch
Joined: Apr 11, 2014

S P I N


Posted: Nov 4, 2014 11:35 PM    Msg. 12 of 64       
Quote: --- Original message by: lockeowns
Wtf, I was just giving you good advice. First of all you can port this map to halo but I promies you wont get the same look at all due to lack of engine and regardless if your using OS it will not look the same.

No one cares that it wont look like it does on Cry Engine.

Quote: Take a look at foundry the one jesse made he tried his best to make it a same as the orginial but nope.

Again no one cares. What Jesse and DSali did was impressive. Not being in a shiny box doesn't reduce the value.

Quote: If this highground was in contingency you will get that same feeling like you did in halo 3 not in this 13 years old engine. No way.

People want to do stuff with CE let them, none of your business what people want to put their effort into creating.


StormUndBlackbird
Joined: Oct 27, 2011

https://youtube.com/StormUndBlackbird


Posted: Nov 5, 2014 12:29 AM    Msg. 13 of 64       
Guys bitte. It's futile to argue with anyone who just look at games as engines https://www.youtube.com/watch?v=j8PB7Vrdb7g


n00b1n8R
Joined: Jun 14, 2006

Major League Trolling


Posted: Nov 5, 2014 02:22 AM    Msg. 14 of 64       
I'm working on high ground too, here's a picture



The_Purrminator
Joined: May 30, 2014

(SBB) Michelle


Posted: Nov 5, 2014 07:58 AM    Msg. 15 of 64       
Quote: --- Original message by: Mootjuh

Anyways, High Ground would indeed be a good port. I might have some tips for you.

Render-only BSP with scenery collision works well.
Many, many instances can be scenery.
Multires in the terrain should help a bit.
No issue to rely on OS/HAC2 triangle upgrade.


I pretty much know all of this or have different ways of doing it. (But thanks for trying to give me some info)

Quote: --- Original message by: Mootjuh
BSP Switch

When we tried a server side bsp switch in bigass we found that everyone lags out of the server even if both switched, I will probably still try it and see if it works.

Quote: --- Original message by: Mootjuh
Don't know how it's done, but I've seen a portable detachable turret once.

I may have an idea on how to do it. But it would be in FP when you detached it.


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Nov 5, 2014 09:07 AM    Msg. 16 of 64       
Quote: --- Original message by: Mootjuh

Quote: --- Original message by: PRPatxi
Me and Mootjuh are working on some stuff as well. Although we are not gonna use Zteam's tagset, and it's base on OS.


Are we? I have no idea what you're talking about.


Edited by Mootjuh on Nov 5, 2014 at 01:26 AM


I meant you helping me out with Avalanche. =/ Which I have to go to Windows 8 in order to finish it.


The_Purrminator
Joined: May 30, 2014

(SBB) Michelle


Posted: Nov 5, 2014 01:15 PM    Msg. 17 of 64       
Quote: --- Original message by: sparky
I don't care about any of this. Just get the material types right and it can be made out of marshmallows.


Yea, I found out what the problem was, I'm using junglegym as a jms exporter and when that plugin sees multiple materials with the same name it flips out and makes that happen.

New pic:

Thank MatthewDratt for the amazing bsp shaders.


OrangeJuice
Joined: Jan 29, 2009

Still here because their site isn't active either


Posted: Nov 6, 2014 01:40 AM    Msg. 18 of 64       
amazing? The structures look like something out of Quake 2

They're a disgrace to the ground senv < !


The_Purrminator
Joined: May 30, 2014

(SBB) Michelle


Posted: Nov 6, 2014 11:54 AM    Msg. 19 of 64       
Quote: --- Original message by: OrangeJuice
amazing? The structures look like something out of Quake 2

They're a disgrace to the ground senv < !


Just to be sure.. You do know that the combo of a texture and a normal map is already referred as a shader in hek?

He just helped me by giving me fixed textures. It's gonna look better, much better.
i hope
Edited by Maiku3 on Nov 6, 2014 at 11:55 AM


il Duce Primo
Joined: Apr 22, 2007

CMT Team Leader


Posted: Nov 6, 2014 12:03 PM    Msg. 20 of 64       
It looks like you have major issues with nearly coplanars causing the map clipping (Not an issue associated with tri count).


The_Purrminator
Joined: May 30, 2014

(SBB) Michelle


Posted: Nov 6, 2014 02:53 PM    Msg. 21 of 64       
Quote: --- Original message by: il Duce Primo
It looks like you have major issues with nearly coplanars causing the map clipping (Not an issue associated with tri count).


Only looks like it, because of me not having started smoothing (with smoothing groups) the map nicely, since I'm still working on getting rid of coplanars in other areas and adding new stuff.

Here's a pic of the coplanars in that area.

(the lime green and red things)

Nice optimization?


Caesar
Joined: Jul 1, 2013


Posted: Nov 6, 2014 03:57 PM    Msg. 22 of 64       
Quote: --- Original message by: Maiku3
Quote: --- Original message by: il Duce Primo
It looks like you have major issues with nearly coplanars causing the map clipping (Not an issue associated with tri count).


Only looks like it, because of me not having started smoothing (with smoothing groups) the map nicely, since I'm still working on getting rid of coplanars in other areas and adding new stuff.

Here's a pic of the coplanars in that area.
http://puu.sh/cFS04/459057e63e.jpg
(the lime green and red things)

Nice optimization?


It wouldn't feel like halo 3 dude.


The_Purrminator
Joined: May 30, 2014

(SBB) Michelle


Posted: Nov 6, 2014 04:02 PM    Msg. 23 of 64       
Quote: --- Original message by: caeserishome
It wouldn't feel like halo 3 dude.


Do you have anything usefull to add? Because if no then please don't add anything to this tread.

My goal is to get this great map in Halo CE, Not to make "Halo 3 PC JAJAJA Edition".


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Nov 6, 2014 05:12 PM    Msg. 24 of 64       
You guys turn this thread showing a great map into a monkey poo fight over how it won't be like halo 3 if its not in cryengine. Gg.


FrostyVA
-banned for profanity-
Joined: Oct 30, 2014

Dramatic Reader of Halomaps Posts.


Posted: Nov 6, 2014 06:05 PM    Msg. 25 of 64       
Quote: --- Original message by: VKNG
monkey poo fight over how it won't be like halo 3 if its not in cryengine. Gg.

More proof that Halomaps Kiddies are nig-like chimpanzees.


The Kingx
Joined: Mar 16, 2014

ᕙ༼ ಠ益ಠ༽ᕗ


Posted: Nov 6, 2014 06:15 PM    Msg. 26 of 64       
It's just one retard posting a retarded comment, and then getting the piss taken out of them for doing so.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Nov 7, 2014 10:34 AM    Msg. 27 of 64       

I personally find nearly every optimization 3rd party tool to be more retarded than frosty but this \/ is middle of the road okay sorta app.

http://www.mootools.com/plugins/us/polygoncruncher/index.aspx


I personally prefer to get up close and personal with my models.

Cut

Cap

Break

Weld

Target weld

Vertex snap

Ctrl+backspace
Edited by SS Flanker on Nov 7, 2014 at 11:52 AM


DOPPELGANGER
Joined: Jul 19, 2014

whoops


Posted: Nov 8, 2014 02:21 PM    Msg. 28 of 64       
I'm so glad that someone finally got around to doing this, I love High Ground! Just one question, this will be open source, correct?


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Nov 8, 2014 02:22 PM    Msg. 29 of 64       
Nope.


The_Purrminator
Joined: May 30, 2014

(SBB) Michelle


Posted: Nov 8, 2014 02:27 PM    Msg. 30 of 64       
Quote: --- Original message by: rangerDanger
this will be open source, correct?



Open Sauce? I might have some open sauce shaders if it's smaller than 128mb so it can still be a map (not yelo). because I would hate to limit to open sauce only.


DOPPELGANGER
Joined: Jul 19, 2014

whoops


Posted: Nov 8, 2014 03:17 PM    Msg. 31 of 64       
Quote: --- Original message by: Maiku3
Quote: --- Original message by: rangerDanger
this will be open source, correct?



Open Sauce? I might have some open sauce shaders if it's smaller than 128mb so it can still be a map (not yelo). because I would hate to limit to open sauce only.



I meant, if it will be a protected map, not if you're using Open Sauce.


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Nov 8, 2014 03:37 PM    Msg. 32 of 64       
Quote: --- Original message by: rangerDanger
Quote: --- Original message by: Maiku3
Quote: --- Original message by: rangerDanger
this will be open source, correct?



Open Sauce? I might have some open sauce shaders if it's smaller than 128mb so it can still be a map (not yelo). because I would hate to limit to open sauce only.



I meant, if it will be a protected map, not if you're using Open Sauce.


Like protection has ever stopped anyone


YSlayer12
Joined: Aug 31, 2014

"We are made of MLG Qwikscopes"


Posted: Nov 8, 2014 05:07 PM    Msg. 33 of 64       
Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: rangerDanger
Quote: --- Original message by: Maiku3
Quote: --- Original message by: rangerDanger
this will be open source, correct?



Open Sauce? I might have some open sauce shaders if it's smaller than 128mb so it can still be a map (not yelo). because I would hate to limit to open sauce only.



I meant, if it will be a protected map, not if you're using Open Sauce.


Like protection has ever stopped anyone


It's failure made sure you were born.


General_101
Joined: Dec 23, 2013

Apparently all I post is spam.


Posted: Nov 8, 2014 05:50 PM    Msg. 34 of 64       
Quote: --- Original message by: YSlayer12
Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: rangerDanger
Quote: --- Original message by: Maiku3
Quote: --- Original message by: rangerDanger
this will be open source, correct?



Open Sauce? I might have some open sauce shaders if it's smaller than 128mb so it can still be a map (not yelo). because I would hate to limit to open sauce only.



I meant, if it will be a protected map, not if you're using Open Sauce.


Like protection has ever stopped anyone


It's failure made sure you were born.

I'm convinced people like you need to type as stupid as possible or you shrivel up and die. I'm not even sure if that's an insult or you projecting how stupid you are.


The Kingx
Joined: Mar 16, 2014

ᕙ༼ ಠ益ಠ༽ᕗ


Posted: Nov 8, 2014 05:54 PM    Msg. 35 of 64       
Quote: --- Original message by: General_101
I'm not even sure if that's an insult or you projecting how stupid you are.



 
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