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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Rigging bipeds is hard

Author Topic: Rigging bipeds is hard (4 messages, Page 1 of 1)
Moderators: Dennis

DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Nov 16, 2014 04:12 PM    Msg. 1 of 4       
Are you sure all the mesh of the character is linked to the parent of the biped? In halo ce's case "bip01 pelvis". I may have read this wrong..... you say you import some bones then delete one, If so for simplicity with halo ce and animations you could have left the bone and not give it any mesh weight Information that way it would still be in the graph but not used to affect the mesh any.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Nov 18, 2014 07:24 AM    Msg. 2 of 4       
1) Stop what you are doing.

2) Eat a snickers and get sum nuts!

3) Here: http://www.youtube.com/user/Yoda73811/videos


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Nov 18, 2014 04:37 PM    Msg. 3 of 4       
Quote: --- Original message by: Rododo

Immediately stopped. Give me a snicker and I am on the road. Thanks

EDIT: Just for the record, how do I texture an object? The material editor I have is a lot different from the one featured in the vids. It is something like this


Edited by Rododo on Nov 18, 2014 at 01:01 PM


Small tutorial on how to fix that.

First open up 3ds Max and press M to bring up the material editor



This should pop up



Head to 'modes' and click on 'compact material editor'



The slate material editor should be changed to compact.



Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Nov 21, 2014 10:16 AM    Msg. 4 of 4       
Thought you haz max2014 patxi?

 

 
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