A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Doom Style (Sprite) FP arms instead of models?

Author Topic: Doom Style (Sprite) FP arms instead of models? (13 messages, Page 1 of 1)
Moderators: Dennis

Stainless
Joined: Sep 21, 2014

Make the cop chase you. He will follow.


Posted: Nov 16, 2014 08:06 PM    Msg. 1 of 13       
Hi! Would it be possible to replace conventional FP arms with animated flat 2d textures like the ones in doom? example:

Edited by Stainless on Nov 16, 2014 at 08:06 PM


RabbitFood
Joined: Aug 9, 2014

tripping a path through an internship


Posted: Nov 16, 2014 08:23 PM    Msg. 2 of 13       
Quote: --- Original message by: Stainless

Hi! Would it be possible to replace conventional FP arms with animated flat 2d textures like the ones in doom? example:
http://spritedatabase.net/files/pc/760/Sprite/Doom-AlphaWeapons.png
Edited by Stainless on Nov 16, 2014 at 08:06 PM


You want to downgrade a 13-year old game?


Stainless
Joined: Sep 21, 2014

Make the cop chase you. He will follow.


Posted: Nov 16, 2014 08:33 PM    Msg. 3 of 13       
I want classic doom style weapons in Halo.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Nov 16, 2014 09:04 PM    Msg. 4 of 13       
...Is that a rifle with two bayonets?


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Nov 16, 2014 09:51 PM    Msg. 5 of 13       
Quote: --- Original message by: Echo77
...Is that a rifle with two bayonets?


blame id id... actually nvm


General_101
Joined: Dec 23, 2013

Apparently all I post is spam.


Posted: Nov 17, 2014 12:06 AM    Msg. 6 of 13       
Quote: --- Original message by: VKNG
Quote: --- Original message by: Echo77
...Is that a rifle with two bayonets?


blame id id... actually nvm

That sprite isn't made by id.


spartin115
Joined: Sep 26, 2009

Scripter;Level design; AI; Animation


Posted: Nov 17, 2014 12:21 AM    Msg. 7 of 13       
As others have said, its possible. However, your probably better off just using the original id tech 1 engine from DOOM and DOOM II. These game are easily modded by using a tool such as DOOM builder ( http://www.doombuilder.com/ ). In many ways .wad modification is far easier than creating maps for the BLAM! engine.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Nov 17, 2014 01:30 AM    Msg. 8 of 13       
Quote: --- Original message by: General_101
Quote: --- Original message by: VKNG
Quote: --- Original message by: Echo77
...Is that a rifle with two bayonets?


blame id id... actually nvm

That sprite isn't made by id.


Yes it is. Its from the early alpha versions of DOOM.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Nov 17, 2014 09:53 AM    Msg. 9 of 13       
You could animate a few planes that have the sprites on them. So The origin frame would be the sprite from Doom, just moved around for moving and maybe a subtle idle. Then for the reload you would have two or three other planes that you swap out (each labeled like "frame mag" and "frame whatever") in accordance with their respective frames to make it look like it's just 4 frames or so when actually it's like...30 frames.


Stainless
Joined: Sep 21, 2014

Make the cop chase you. He will follow.


Posted: Nov 17, 2014 11:15 AM    Msg. 10 of 13       
Quote: --- Original message by: ODX
You could animate a few planes that have the sprites on them. So The origin frame would be the sprite from Doom, just moved around for moving and maybe a subtle idle. Then for the reload you would have two or three other planes that you swap out (each labeled like "frame mag" and "frame whatever") in accordance with their respective frames to make it look like it's just 4 frames or so when actually it's like...30 frames.


That sounds like it would work in theory, but I don't think it would be fast enough. I think i'll play with this idea since I have no idea where I'd start with sprites or 3d bitmaps.


UHWArby
Joined: Jul 2, 2013

PIPO vive


Posted: Nov 17, 2014 03:48 PM    Msg. 11 of 13       
best FP ever


General_101
Joined: Dec 23, 2013

Apparently all I post is spam.


Posted: Nov 17, 2014 05:46 PM    Msg. 12 of 13       
Quote: --- Original message by: VKNG
Quote: --- Original message by: General_101
Quote: --- Original message by: VKNG
Quote: --- Original message by: Echo77
...Is that a rifle with two bayonets?


blame id id... actually nvm

That sprite isn't made by id.


Yes it is. Its from the early alpha versions of DOOM.

The rifle itself is but not the bayonet.
Edit: nvm, just looked it up and turns out it is.
Edited by General_101 on Nov 17, 2014 at 05:47 PM


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Nov 17, 2014 08:06 PM    Msg. 13 of 13       
Quote: --- Original message by: Stainless
Quote: --- Original message by: ODX
You could animate a few planes that have the sprites on them. So The origin frame would be the sprite from Doom, just moved around for moving and maybe a subtle idle. Then for the reload you would have two or three other planes that you swap out (each labeled like "frame mag" and "frame whatever") in accordance with their respective frames to make it look like it's just 4 frames or so when actually it's like...30 frames.


That sounds like it would work in theory, but I don't think it would be fast enough. I think i'll play with this idea since I have no idea where I'd start with sprites or 3d bitmaps.
What do you mean by fast enough? Messing around with Doom's 3-5 frame animations shouldn't be that hard. Each one would just be a different part to one whole weapon, and shove the actual FP rig itself out of the way and you're just about all good. There's a lot of fun stuff you can do, really.

 

 
Previous Older Thread    Next newer Thread







Time: Thu December 12, 2019 9:43 AM 203 ms.
A Halo Maps Website