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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[WIP] A30 Reflection

Author Topic: [WIP] A30 Reflection (20 messages, Page 1 of 1)
Moderators: Dennis

sparky
Joined: Jun 27, 2009

If you want to see the nature of a man, quote God.


Posted: Jan 3, 2015 06:39 PM    Msg. 1 of 20       

Edited by sparky on Aug 20, 2015 at 01:35 PM


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jan 3, 2015 08:04 PM    Msg. 2 of 20       
Quote: --- Original message by: Mootjuh
OS has a tool command to import lightmap UVs.


i wouldnt mind zeus having it too.


sparky
Joined: Jun 27, 2009

If you want to see the nature of a man, quote God.


Posted: Jan 3, 2015 08:13 PM    Msg. 3 of 20       

Edited by sparky on Aug 20, 2015 at 01:35 PM


sparky
Joined: Jun 27, 2009

If you want to see the nature of a man, quote God.


Posted: Jan 4, 2015 12:58 AM    Msg. 4 of 20       

Edited by sparky on Aug 20, 2015 at 01:35 PM


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jan 4, 2015 12:58 AM    Msg. 5 of 20       
yeah can we get some pictures?


sparky
Joined: Jun 27, 2009

If you want to see the nature of a man, quote God.


Posted: Jan 4, 2015 01:46 AM    Msg. 6 of 20       

Edited by sparky on Aug 20, 2015 at 01:36 PM


Noble
Joined: Sep 11, 2010

"Well if it isn't the big cheese!"


Posted: Jan 4, 2015 02:43 AM    Msg. 7 of 20       
I was expecting Reflection from Halo: Reach. ;(


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Jan 4, 2015 04:55 AM    Msg. 8 of 20       
aside from a few minor effects and the odd as hell weapon, I see nothing different from the tunnel section of A30. care to explain?


sparky
Joined: Jun 27, 2009

If you want to see the nature of a man, quote God.


Posted: Jan 4, 2015 07:36 AM    Msg. 9 of 20       

Edited by sparky on Aug 20, 2015 at 01:36 PM


SGT Arroyo
Joined: Jul 23, 2014

golden


Posted: Jan 4, 2015 08:04 AM    Msg. 10 of 20       
Quote: --- Original message by: sparky

Quote: --- Original message by: R93_Sniper
I see nothing different... care to explain?

...care to look harder? Or maybe not be so generalistic, as if you were saying, "aside from the occasional change here and there, I see nothing different between The Silent Cartographer and Tutorial.map?"

Campaign map. Multiplayer map. Um... what's the difference? *stares vacantly*

Observe the 11th screenshot. Observe the white arrow pointing forward. Observe that white arrow in the game. Where does it point?

I appreciate the feedback, but did you look around? I like putting easter eggs in my maps. You must explore and experiment in order to see them. Or just use a map editor.

--
Edited by sparky on Jan 4, 2015 at 07:42 AM
or cheat.


Tucker933
Joined: May 27, 2010

Tucker933.com


Posted: Jan 4, 2015 08:57 AM    Msg. 11 of 20       
Considering the amount of work that went into this map, it's unsurprising that none of your previous projects have gotten anywhere. Take a break from attention whoring, do some actual work, and maybe you'll find fewer people that mock you.

Or, alternatively, you could complain about all criticism and go about your usual ways as Sparky the Persecuted.
Edited by Tucker933 on Jan 5, 2015 at 06:51 AM


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Jan 4, 2015 09:32 AM    Msg. 12 of 20       
Based off the pictures I see no significant difference with the default visual style. I have absolutely no idea what sort of special reflection I should be seeing. Since no attempt was made to clearly illustrate this supposed work, I think this is but a troll thread.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jan 4, 2015 11:04 AM    Msg. 13 of 20       
Hmmm offtopic but sparky do you still have the blackarts of halomods?


sparky
Joined: Jun 27, 2009

If you want to see the nature of a man, quote God.


Posted: Jan 5, 2015 10:47 AM    Msg. 14 of 20       

Edited by sparky on Aug 20, 2015 at 01:36 PM


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Jan 5, 2015 11:22 AM    Msg. 15 of 20       
None of your pictures illustrate this so called reflection. You get confused responses because your communication and presentation is absolutely atrocious. To the point that I still am convinced this is just some really weird form of trolling.


sparky
Joined: Jun 27, 2009

If you want to see the nature of a man, quote God.


Posted: Jan 5, 2015 11:27 AM    Msg. 16 of 20       

Edited by sparky on Aug 20, 2015 at 01:36 PM


Noble
Joined: Sep 11, 2010

"Well if it isn't the big cheese!"


Posted: Jan 5, 2015 11:45 AM    Msg. 17 of 20       
Oh silly me. I thought that was some sort of wavelength of gamma radiation, bro. My bad.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jan 6, 2015 08:10 AM    Msg. 18 of 20       
Quote: Halo. Mod. ┬┐Comprende?




Caesar
Joined: Jul 1, 2013


Posted: Jan 6, 2015 08:23 AM    Msg. 19 of 20       
Quote: --- Original message by: sparky
I made this for Halo Mini Demo, but here it is for both Halo Custom Edition and Halo PC (HaloMD).

Current version is 3: http://www.mediafire.com/download/ckhnnz91e9pe9r7/a30_reflection_3.zip

Version 1:
Initial release.

Version 2:
Update to weapon and lightmaps.

Version 3:
Changes to vehicles, weapon, lightmaps, scenario.

--

For version 3, I tried to get Aether lightmapping to work, but was unsuccessful because it would seem to offset the lightmaps or stretch them oddly. It seems I have to experiment with different padding and spacing values in order for my custom lightmaps to work. Once I figure that little part out, I'll be posting a new lightmap tutorial (for use with Aether).

I'm also planning to give Zeus an easy lightmap import feature, so you aren't constrained to what Tool generates as the texture coordinates. Basically, I want to make it so you can import any lightmap image at all and have it just work right.

I gave up on the Aether lightmapping and just did Tool lightmaps of quality 1 for version 3.

--

Please provide suggestions and comments.

I did a lot of custom work with the weapon -- no stealing anything please.

Turn up the music volume.


I bet your trolling us lolz i dont see no difference at all.


Ubermaniac
Joined: Dec 22, 2014

Bleach. Y'know what I mean?


Posted: Jan 6, 2015 10:11 PM    Msg. 20 of 20       
Quote: --- Original message by: sparky
What. This is a mod in progress. The reason why I posted it here is for suggestions. All I'm getting are confused responses, as if I posted a random picture of a giraffe stranded on a deserted island in a giant snow globe floating in outer space.

Halo. Mod. ┬┐Comprende?

The BSP is an enclosed area from the A30 level, and the projectile fired by the weapon is what reflects off of things. Hence A30 Reflection.

If you don't want to play the map, then don't discuss it. I only want responses from people who have a vested interest in playing the map.



MLG Giraffe

 

 
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