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Author Topic: 2 questions (4 messages, Page 1 of 1)
Moderators: Dennis

Joined: Dec 29, 2014

Posted: Jan 9, 2015 12:57 PM    Msg. 1 of 4       
1) how to make Checkpoint in your game?
(script startup trig_vuh
(sleep_until (volume_test_objects check1 (players)) 15)
i do this but its not working ( i also made (checkpoint_save) instead of (game_save) still not working.

2) Link me please where i can read step by step guide about pelican drop offs.

Joined: Sep 11, 2010

HaloCE3.com MattDratt.com

Posted: Jan 9, 2015 03:13 PM    Msg. 2 of 4       
(script startup trig_vuh
(sleep_until (volume_test_objects check1 (players)) 15)

create a trigger volume called check1

(game_save) ;saves when safe
(game_save_no_timeout) ;will save when safe, doesn't matter how long it takes
(game_save_totally_unsafe) ;saves even when unsafe

Joined: Dec 29, 2014

Posted: Jan 9, 2015 07:33 PM    Msg. 3 of 4       
OK, i figured our how to make import/export animations.

now i need Help with pelican script.

if someone can type script how to make pelican go on "X" spot and play "X" animation also unload its cargo, will be forever greatfull )

Joined: Jan 3, 2007

What would you have your arbiter do?

Posted: Jan 9, 2015 07:48 PM    Msg. 4 of 4       
Should be something along these commands I think. Correct me if im wrong.

(vehicle_load_magic <vehicle> "rider" (ai_actors <ai_encounter>)
(object_teleport <vehicle> <flag>)
(recording_play_and_hover <vehicle> <animation>)
(sleep (- (recording_time <vehicle>)60 )
(vehicle_unload <vehicle> "rider")
Edited by Flash44x on Jan 9, 2015 at 07:50 PM


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