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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Question about instant weapon switch

Author Topic: Question about instant weapon switch (5 messages, Page 1 of 1)
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Lateksi
Joined: Jan 1, 2010


Posted: Jan 11, 2015 07:39 PM    Msg. 1 of 5       
Been thinking about getting into map making again. But I'd want to make these maps play on a faster pace and to acquire it I thought about instant weapon switch. Quake 1 and Quake 3 CPMA have this feature. Random video example: http://youtu.be/s-ZLttkv7D8?t=23s

What exactly would I have to modify to make that possible? Remove some animations?


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Jan 11, 2015 09:26 PM    Msg. 2 of 5       
im gonna guess, make it an animation that has a total of like 1 or 2 frames, but I haven't really made any animations(for video games)


SGT Arroyo
Joined: Jul 23, 2014

golden


Posted: Jan 12, 2015 03:57 AM    Msg. 3 of 5       
2 frame weapon ready anime would do the trick


Lateksi
Joined: Jan 1, 2010


Posted: Jan 13, 2015 03:55 AM    Msg. 4 of 5       
Alright, thanks for the replies guys.


NeX
Joined: Apr 11, 2013


Posted: Jan 15, 2015 05:03 PM    Msg. 5 of 5       
Also make sure you remove the ready time in the weapon tag, so it doesn't just sit there unable to be used until the old animation time is finished.

 

 
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