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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Higher res bloodgulch lightmaps for texmod

Author Topic: Higher res bloodgulch lightmaps for texmod (11 messages, Page 1 of 1)
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bobbotheclown
Joined: Jan 22, 2015


Posted: Jan 22, 2015 12:20 PM    Msg. 1 of 11       
https://www.mediafire.com/?fubmorhsocicd7f

was just experimenting with some things, and this is what i came out with.

I exported the .obj files from bloodgulch, imported it into blender, and baked all the textures with cycles. i then added a noise reduction filter to the textures with photoshop, and imported the textures into texmod over the existing lightmaps. im sure you can import them into halo pc with hmt or something along those lines.
preview image

http://i62.tinypic.com/30dardl.gif


Edited by bobbotheclown on Jan 22, 2015 at 01:05 PM
Edited by bobbotheclown on Jan 22, 2015 at 01:54 PM


bobbotheclown
Joined: Jan 22, 2015


Posted: Jan 23, 2015 12:25 PM    Msg. 2 of 11       
nope

im not entirely sure how to get them into blender, itll look a billion times better once i get that figured out.

Edited by bobbotheclown on Jan 23, 2015 at 12:28 PM


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Jan 23, 2015 02:48 PM    Msg. 3 of 11       
Nice results, looks a lot like halo 3 light maps.


bobbotheclown
Joined: Jan 22, 2015


Posted: Jan 23, 2015 08:15 PM    Msg. 4 of 11       
well thats a bummer...

Edited by bobbotheclown on Jan 23, 2015 at 08:24 PM


bobbotheclown
Joined: Jan 22, 2015


Posted: Jan 23, 2015 09:38 PM    Msg. 5 of 11       
http://i.imgur.com/DixMJ0O.png
would post the actual image but a weird policy about posting for new members.

working on some better lightmaps now, there were some issues when i made these.

anybody know how to open halo through texmod with command line options? trying to get halo into windowed mode with texmod, but cant... and on windows 8.1 it just completely breaks everything because texmod crashes halo when in logging mod, like all the time.
Edited by bobbotheclown on Jan 23, 2015 at 09:57 PM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jan 24, 2015 11:09 AM    Msg. 6 of 11       
Quote: --- Original message by: Mootjuh
I see you also forgot the shader lights.

Its been a while, aether imports those too right?


sparky
Joined: Jun 27, 2009

Jesus is a friend to the vindictive sociopath


Posted: Jan 24, 2015 02:17 PM    Msg. 7 of 11       

Edited by sparky on Aug 20, 2015 at 04:28 PM


sparky
Joined: Jun 27, 2009

Jesus is a friend to the vindictive sociopath


Posted: Jan 24, 2015 03:57 PM    Msg. 8 of 11       

Edited by sparky on Aug 20, 2015 at 04:28 PM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jan 24, 2015 07:03 PM    Msg. 9 of 11       
What I meant is it imports locations of shader based lights? Like it does with regular lights.
Edited by Maniac1000 on Jan 24, 2015 at 07:04 PM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jan 25, 2015 06:24 AM    Msg. 10 of 11       
Not to sound negative.

But texmod is awful.

It's better to actually modify the textures a map uses for everyone. Rather than one that does it just for you.


bobbotheclown
Joined: Jan 22, 2015


Posted: Jan 25, 2015 02:02 PM    Msg. 11 of 11       
Quote: --- Original message by: sparky

I have not figured out how to use Aether so that it changes texture coordinates; I don't think it is meant to alter texture coordinates, just overwrite the textures. So making the lightmaps more detailed does not seem feasible with Aether. I also don't think it is feasible using TexMod, since that is simply a memory mod. So unless you want to start sharing your TexMod files, it's not really suitable for the Halo Editing Kit.
Edited by sparky on Jan 24, 2015 at 03:59 PM


https://www.mediafire.com/?78yo1hmkm68m067

here you go, they're named after the files exported from aether, hope thats not an issue.

Quote: --- Original message by: SS Flanker
Not to sound negative.

But texmod is awful.

It's better to actually modify the textures a map uses for everyone. Rather than one that does it just for you.


well thats kind of the opposite of what a graphics mod is... its just a skin so the lights dont look like they were rendered in the year 2000.

and yeah texmod is absolutely the opposite of user friendly, its downright terrible.

but theres no real alternatives for hd textures short of modifying the games files.
Edited by bobbotheclown on Jan 25, 2015 at 02:12 PM

 

 
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