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Author Topic: Halo 5 Undergoing Major Changes After Beta Feedback. (13 messages, Page 1 of 1)
Moderators: Dennis

Reegar Carbine
Joined: May 25, 2014

Idk???


Posted: Feb 5, 2015 02:33 PM    Msg. 1 of 13       
http://www.gamespot.com/articles/halo-5-undergoing-major-changes-after-beta-feedbac/1100-6425109



Edited by Reegar Carbine on Feb 5, 2015 at 02:36 PM
Edited by Dennis on Feb 6, 2015 at 10:35 AM


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Feb 5, 2015 02:51 PM    Msg. 2 of 13       
Link no work.


sparky
Joined: Jun 27, 2009

Jesus is a friend to the vindictive sociopath


Posted: Feb 5, 2015 02:54 PM    Msg. 3 of 13       

Edited by sparky on Aug 20, 2015 at 01:35 PM


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Feb 5, 2015 02:54 PM    Msg. 4 of 13       


MatthewDratt
Joined: Sep 11, 2010

HaloCE3.com MattDratt.com


Posted: Feb 5, 2015 03:03 PM    Msg. 5 of 13       
for the lazy

Quote: CHANGES:

Spartan Abilities:

Don't like Sprint in your Halo? You're in luck, as 343 will allow you to toggle off Sprint and all other Spartan Abilities in custom games.
Increase base speed (faster base movement)
Increase strafe acceleration (faster, more responsive strafing)
Reduce top sprint speed (narrow the delta between base movement and sprint)
Modify Ground Pound controls to prevent conflicts w/ crouch jumping
General tuning & bug fixes for all Spartan Abilities (Thrusters, Clamber, Ground Pound, etc.)

Weapons:

Goal is to balance all weapons to be equally effective both in and out of zoom while continuing to respect the function of each mode.
343 is changing the Hydra weapon to make it more effective when not zoomed so that it feels like a true power weapon.
Sniper Rifle: improve scope experience to making it less “clunky” and faster to scope in
DMR: adjust position of the scope to improve visibility
Bring back the SPNKr Rocket Launcher as a legendary version of the weapon
Reduce bonuses for automatic weapons in Smart-Link & w/ headshots
Remove grenade detonation in mid-air based on weapon fire
Ability to turn on/off vibration feedback for weapons
General tuning and bug fixing for all weapons

Presentation

Remember those intro and victory sequences, when Spartans would chest-bump and high-five? 343 now thinks that doesn't quite fit with the game's tone. As a result, you can expect the final sequences to feature considerably fewer chest bumps and high fives.
Post-death replay: this will become an opt-in feature. After death, players will see a traditional follow-cam and have the option to view a replay of their death from the killer’s perspective (as long as the feature is enabled within the playlist)
Medals: decrease frequency and number of medals displayed in the medal feed
Spartan chatter: players will have the option to turn this on or off in the settings menu
Adding highlights to placed/dropped weapons to make them easier to see
General tuning for announcer and Spartan chatter to reduce the frequency of events and focus on the information that matters most to players

Competitive Skill Ranking

"Our skill rating system is one of the pillars for competitive play of Halo 5: Guardians and we’ll be continuing to refine it throughout development. The focus for our team coming out of the beta includes:"

Improved skill detection during placement phase
Improved skill matching
Improved team balancing
Prevent skill boosting
General bug fixing & tuning
Matchmaking

Thought Halo 5's matchmaking system failed to match you with players of similar skill? You're in luck, as 343 said it is tweaking the matchmaking system to not only get you into games faster, but also to place you in more competitive matches more regularly.

Coming out of the beta, 343 plans to focus on the following area:

Much faster matches
Better skill matching
Better feedback to players in the lobby and matchmaking experiences
Allow players to set desired datacenter for matchmaking (may impact matchmaking speed and skill balance)
Improved party vs party matchmaking
Hide CSR ranks until in match to de-incentivize quitting
Punish quitters with CSR penalties and matchmaking bans

Even More Changes:

Expect to see many, many more changes and improvements for Halo 5 at launch.


SOI_7
Joined: Mar 23, 2012

Welcome to the true man's world


Posted: Feb 5, 2015 03:24 PM    Msg. 6 of 13       
Well, it seems that they listened after all. I just hope they remove the hit sounds, and then I'm ok


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Feb 5, 2015 03:42 PM    Msg. 7 of 13       
All seems pretty superficial... I still loath ADS but its nice to see automatics won't be able to perform headshots.


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Feb 5, 2015 03:52 PM    Msg. 8 of 13       
This isn't much more than the usual "everything is being 'improved'" PR.
Sprint being optional in custom games is nothing revolutionary either.


BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: Feb 6, 2015 01:44 AM    Msg. 9 of 13       
Quote: --- Original message by: MatthewDratt
Remember those intro and victory sequences, when Spartans would chest-bump and high-five? 343 now thinks that doesn't quite fit with the game's tone. As a result, you can expect the final sequences to feature considerably fewer chest bumps and high fives.


This annoys me as it's probably thanks to some pedant or two who think they know all there is to know about the service hopping on the forums and whining that it doesn't match up with their media-inspired cardboard cutout soldier criteria.

It's an arena match, and a training exercise at that. If it were SPARTAN-IIs physically incapable of showing emotion, yeah sure, out of place, but these are people just like any one else. A bit of motivation and enthusiasm shouldn't stick out like a sore thumb to anyone who isn't completely caught up in themselves.


SOI_7
Joined: Mar 23, 2012

Welcome to the true man's world


Posted: Feb 6, 2015 10:11 AM    Msg. 10 of 13       
Quote: --- Original message by: BKTiel
Quote: --- Original message by: MatthewDratt
Remember those intro and victory sequences, when Spartans would chest-bump and high-five? 343 now thinks that doesn't quite fit with the game's tone. As a result, you can expect the final sequences to feature considerably fewer chest bumps and high fives.


This annoys me as it's probably thanks to some pedant or two who think they know all there is to know about the service hopping on the forums and whining that it doesn't match up with their media-inspired cardboard cutout soldier criteria.

It's an arena match, and a training exercise at that. If it were SPARTAN-IIs physically incapable of showing emotion, yeah sure, out of place, but these are people just like any one else. A bit of motivation and enthusiasm shouldn't stick out like a sore thumb to anyone who isn't completely caught up in themselves.


Ok for the victory cutscene, but the intro was a tad too similiar to Destiny. Probably that's the main reason for which they decided to change it


MatthewDratt
Joined: Sep 11, 2010

HaloCE3.com MattDratt.com


Posted: Feb 6, 2015 11:15 AM    Msg. 11 of 13       
Quote: --- Original message by: SOI_7
Quote: --- Original message by: BKTiel
Quote: --- Original message by: MatthewDratt
Remember those intro and victory sequences, when Spartans would chest-bump and high-five? 343 now thinks that doesn't quite fit with the game's tone. As a result, you can expect the final sequences to feature considerably fewer chest bumps and high fives.


This annoys me as it's probably thanks to some pedant or two who think they know all there is to know about the service hopping on the forums and whining that it doesn't match up with their media-inspired cardboard cutout soldier criteria.

It's an arena match, and a training exercise at that. If it were SPARTAN-IIs physically incapable of showing emotion, yeah sure, out of place, but these are people just like any one else. A bit of motivation and enthusiasm shouldn't stick out like a sore thumb to anyone who isn't completely caught up in themselves.


Ok for the victory cutscene, but the intro was a tad too similiar to Destiny. Probably that's the main reason for which they decided to change it


People played Destiny?


Valentin
Joined: Jun 17, 2014


Posted: Feb 6, 2015 12:01 PM    Msg. 12 of 13       
Quote: --- Original message by: MatthewDratt
People played Destiny?

.


SOI_7
Joined: Mar 23, 2012

Welcome to the true man's world


Posted: Feb 6, 2015 12:08 PM    Msg. 13 of 13       
Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: SOI_7
Quote: --- Original message by: BKTiel
Quote: --- Original message by: MatthewDratt
Remember those intro and victory sequences, when Spartans would chest-bump and high-five? 343 now thinks that doesn't quite fit with the game's tone. As a result, you can expect the final sequences to feature considerably fewer chest bumps and high fives.


This annoys me as it's probably thanks to some pedant or two who think they know all there is to know about the service hopping on the forums and whining that it doesn't match up with their media-inspired cardboard cutout soldier criteria.

It's an arena match, and a training exercise at that. If it were SPARTAN-IIs physically incapable of showing emotion, yeah sure, out of place, but these are people just like any one else. A bit of motivation and enthusiasm shouldn't stick out like a sore thumb to anyone who isn't completely caught up in themselves.


Ok for the victory cutscene, but the intro was a tad too similiar to Destiny. Probably that's the main reason for which they decided to change it


People played Destiny?


Touché...

 

 
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