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Author Topic: Jesse's Thread of Unamazing Things. (364 messages, Page 1 of 11)
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Jesse
Joined: Jan 18, 2009

Discord: Jesse#4500


Posted: Feb 11, 2015 01:35 AM    Msg. 1 of 364       
Eh, I decided I have been working on enough stuff to justify creating my own thread for all of these together. A small list of the projects I have are as follows:

1. The Pit (more on that later.)
2. Forge World?...
3. Secret map :D
4. create a Reach HUD.
5. Make a decent Reach tagset.
6. Finish the tags used in The Pit.
7. Finish all the above!
8. Use the h2 human\elite tags in a map

I know I've been a shadow lately, but I am working on stuff on and off. School is a major part of my time and I pretty much only do Halo stuff on weekends, but it's also when other things need to get done, too.

Some pics of stuff I have done, but not necessarily finished (or will finish)

Custom Isolation



Custom H4 Magnum animations (made by me)


Probably that one map that looks like Ivory Tower.


Savior



pitstuff




stuff





I plan to put these two Halo 2 tagsets to good use:

Halo 2 elite



Halo 2 human



Both are fully working tagsets, they are 100% completed. I just need to fix up the Lobby map and release it, not sure whether to use the elite or the spartan tags.
Edited by Jesse on Feb 16, 2015 at 04:12 AM


gruntfromhalo
Joined: Nov 21, 2007

actual loli


Posted: Feb 11, 2015 02:05 AM    Msg. 2 of 364       
dat isolation
if only that style and color scheme was done with a bloodgulch sized map, it would look great with loads of jumps and tunnels and stuff. Actually the new bg clones were in a similiar style weren't they? But the scheme was a bit more messed and didn't do the nice dark green/orangey brown + separated dark blue


sshers4
Joined: Apr 28, 2013


Posted: Feb 11, 2015 02:47 AM    Msg. 3 of 364       
Is this with OS its looking aswome.


Spiral
Joined: Apr 3, 2011

I hope i'm out of the way


Posted: Feb 11, 2015 03:01 AM    Msg. 4 of 364       
Haven't you been working on that h2 hud for years now?


altis94
Joined: Oct 5, 2012

What doesn't ban me makes me stronger


Posted: Feb 11, 2015 04:45 AM    Msg. 5 of 364       
Finish at least one of those maps pls.


SGT Arroyo
Joined: Jul 23, 2014

golden


Posted: Feb 11, 2015 04:51 AM    Msg. 6 of 364       
Quote: --- Original message by: altis94
Finish at least one of those maps pls.
that's illegal maps can't be released ever!$#%%@%:55$@@@-%$@#"';;-+(0))7&:*$@&--+.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Feb 11, 2015 07:13 AM    Msg. 7 of 364       
Dat trash can tho.

Mad Skillz M8.


Xx1Talon1xX
Joined: Feb 2, 2015

Mexicans, Mexicans Everywhere!


Posted: Feb 11, 2015 10:57 AM    Msg. 8 of 364       
We need that Pit, Oh boy I'm hyped! And your Custom Isolation needs some more work but please make it a normal Isolation first :D

Your maps in CE are always AMAZING :D

EDIT

I'm not sure who is working on that Guardian remake, but If no one is PLEASE finish that map. the way you made that Savior is giving me a half chub.....
Edited by Xx1Talon1xX on Feb 11, 2015 at 11:01 AM
Edited by Xx1Talon1xX on Feb 11, 2015 at 11:10 AM


Scott
Joined: Apr 4, 2005

No.


Posted: Feb 11, 2015 11:01 AM    Msg. 9 of 364       
Pretty dark. Where the lights aziz?


halo3n00b
Joined: Dec 8, 2008


Posted: Feb 11, 2015 12:14 PM    Msg. 10 of 364       
Damn, are you guys ripping H3 bsps or am i missing something? Also sup jesse, its been a while.
Also i personally think that isolation is a bit too dark and grimy.
Edited by halo3n00b on Feb 11, 2015 at 12:15 PM


Ubermaniac
Joined: Dec 22, 2014

Bleach. Y'know what I mean?


Posted: Feb 11, 2015 02:02 PM    Msg. 11 of 364       
Well, there goes MY pit project :)


WWLinkMasterX
Joined: Mar 29, 2009

subliminal message.


Posted: Feb 11, 2015 03:14 PM    Msg. 12 of 364       
your- you're still here?


Jesse
Joined: Jan 18, 2009

Discord: Jesse#4500


Posted: Feb 11, 2015 03:27 PM    Msg. 13 of 364       
Quote: --- Original message by: Spiral
Haven't you been working on that h2 hud for years now?


Yeah, that's am older pic. The HUD is finished, and so is the Elite variant.


Which reminds me, I have a near perfect h2 elite tag set done which may be used in a map.

Quote: --- Original message by: Xx1Talon1xX

We need that Pit, Oh boy I'm hyped! And your Custom Isolation needs some more work but please make it a normal Isolation first :D

Your maps in CE are always AMAZING :D

EDIT

I'm not sure who is working on that Guardian remake, but If no one is PLEASE finish that map. the way you made that Savior is giving me a half chub...


Mythril was working on Savior but he seems to have dropped it. I think it was leaked, but the map was nearly finished. I don't think he'd mind if I released an H3 version...


Also, none of these maps are using OS so far.
Edited by Jesse on Feb 11, 2015 at 03:36 PM


sshers4
Joined: Apr 28, 2013


Posted: Feb 11, 2015 03:54 PM    Msg. 14 of 364       
Quote: --- Original message by: Jesse

Quote: --- Original message by: Spiral
Haven't you been working on that h2 hud for years now?


Yeah, that's am older pic. The HUD is finished, and so is the Elite variant.


Which reminds me, I have a near perfect h2 elite tag set done which may be used in a map.

Quote: --- Original message by: Xx1Talon1xX

We need that Pit, Oh boy I'm hyped! And your Custom Isolation needs some more work but please make it a normal Isolation first :D

Your maps in CE are always AMAZING :D

EDIT

I'm not sure who is working on that Guardian remake, but If no one is PLEASE finish that map. the way you made that Savior is giving me a half chub...


Mythril was working on Savior but he seems to have dropped it. I think it was leaked, but the map was nearly finished. I don't think he'd mind if I released an H3 version...


Also, none of these maps are using OS so far.
Edited by Jesse on Feb 11, 2015 at 03:36 PM


wow I thought it was actually with OS.

This is aswome work man. I hope you make it OS someday.


1bobsam1
Joined: Mar 18, 2010

I win. You lose.


Posted: Feb 11, 2015 06:20 PM    Msg. 15 of 364       
Quote: --- Original message by: halo3n00b

Damn, are you guys ripping H3 bsps or am i missing something? Also sup jesse, its been a while.
Also i personally think that isolation is a bit too dark and grimy.
Edited by halo3n00b on Feb 11, 2015 at 12:15 PM


None of these maps are ripped, however you can rip BSPs now, so yes is the answer.


altis94
Joined: Oct 5, 2012

What doesn't ban me makes me stronger


Posted: Feb 11, 2015 06:29 PM    Msg. 16 of 364       
I'm pretty sure Forge World is ripped.


1bobsam1
Joined: Mar 18, 2010

I win. You lose.


Posted: Feb 11, 2015 07:31 PM    Msg. 17 of 364       
Quote: --- Original message by: altis94
I'm pretty sure Forge World is ripped.

Whoops, I forgot that he showed that off, indeed it is.
Edited by 1bobsam1 on Feb 11, 2015 at 07:32 PM


MatthewDratt
Joined: Sep 11, 2010

Support Higuy https://t.co/9mIC7v3J5j


Posted: Feb 11, 2015 07:40 PM    Msg. 18 of 364       
Those pit shaders look great!


Mokou Price
Joined: Oct 30, 2014


Posted: Feb 11, 2015 09:09 PM    Msg. 19 of 364       
[xx(]Release them please, unfinished maps are OK!(Joke)
Edited by Mokou Price on Feb 11, 2015 at 09:16 PM


halo3n00b
Joined: Dec 8, 2008


Posted: Feb 11, 2015 11:00 PM    Msg. 20 of 364       
Quote: --- Original message by: 1bobsam1
Quote: --- Original message by: halo3n00b

Damn, are you guys ripping H3 bsps or am i missing something? Also sup jesse, its been a while.
Also i personally think that isolation is a bit too dark and grimy.
Edited by halo3n00b on Feb 11, 2015 at 12:15 PM


None of these maps are ripped, however you can rip BSPs now, so yes is the answer.

Oh damn. We've come a long way from 2008.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Feb 12, 2015 01:17 AM    Msg. 21 of 364       
Something about checklists and ticking each bullet off that gives me an elated feeling.
Both Savior and Pit are projects that have to see the light of day sometime.
I salute you Jesse!
Say... what happened to Mythril?
And include my turret in that reach tagset pl0x?


Z T Requiem
Joined: Jul 10, 2014

Spar...10(tan)?!?


Posted: Feb 12, 2015 11:07 AM    Msg. 22 of 364       
You are nice all the time! senpai~
H4 magnum and the two H3 maps are good, well. Just keep on.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Feb 13, 2015 10:43 AM    Msg. 23 of 364       
Well it's time for some leakage!

In the form of a beta.... :D

Jesse very kindly asked me to make portals for the map.But instead I decided to use just a small portion of the map since adding portals to any bsp is something which should be done after the map has been modelled, uv'd and textured. Oooh and also cleansed of any tool related bugs.

So this is one of the islands I chose to play around with (island3):






You'll note in it's current state the amount of detail within the model is very dense but technically it would still be compilable without any optimization.

But it's never good practice to throw caution to the wind with such an old engine so I did a little tweaking to the bsp.






In it's original state the island portion stood at near as makes no difference 17000 tris. But I toned it down to 6000 tris.

In retrospect I think I took too much detail away but I'm still learning.

Here is the bsp with a crude texturing regime and the portals:






Please ignore the textures as they will not make it into the final build of the map, infact none of this will it's just a test more than anything.

Here is the compilation result. (Yes co-planar faces but nothing I could do would fix them)




And here it is ingame: - Non os - Very basic shaders.











- The hills have eyes!

And that's that. I'd like to re-iterate non of what you see here will ever make it to the final map. Essentially I took some of what jesse gave me, hoped into a corner and ingamed it.

Thanks for taking the time to read and.....

May the tag's be with you.



Yeah not much of leak but I live on hype


Edited by SS Flanker on Feb 13, 2015 at 10:55 AM

Edited by SS Flanker on Feb 13, 2015 at 12:05 PM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Feb 13, 2015 10:54 AM    Msg. 24 of 364       
Quote: --- Original message by: Mootjuh
UV those cliffs.


There really is no need, the map as I stated is just a trial to show Jesse that I can do reasonable portals.

Quote: --- Original message by: SS FlankerPlease ignore the textures as they will not make it into the final build of the map, infact none of this will it's just a test more than anything.


If any one wants the 3d file they can have it, providing jesse gives them permission since it's his project I don't want to compromise the sanctity of his work by handing out random pieces of his project to people.
Edited by SS Flanker on Feb 13, 2015 at 11:15 AM


Horeb
Joined: Nov 27, 2013

Mr.Banano here


Posted: Feb 13, 2015 12:06 PM    Msg. 25 of 364       
Quote: --- Original message by: SS Flanker

Well it's time for some leakage!

In the form of a beta.... :D

Jesse very kindly asked me to make portals for the map.But instead I decided to use just a small portion of the map since adding portals to any bsp is something which should be done after the map has been modelled, uv'd and textured. Oooh and also cleansed of any tool related bugs.

So this is one of the islands I chose to play around with (island3):


https://scontent-lhr.xx.fbcdn.net/hphotos-xpa1/v/t1.0-9/10993478_1533883303552089_4395262589606130683_n.jpg?oh=8891459abf71a2e7008656bd94667fc0&oe=559393AC

https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xfp1/v/t1.0-9/10978573_1533883306885422_3535974140794152781_n.jpg?oh=34fa545aafdd03448e838d96dab30353&oe=5592F7A9&__gda__=1432508665_f2d74821c5dbfbc026822585d511d60a

You'll note in it's current state the amount of detail within the model is very dense but technically it would still be compilable without any optimization.

But it's never good practice to throw caution to the wind with such an old engine so I did a little tweaking to the bsp.


https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xpf1/v/t1.0-9/1948252_1533883203552099_7511358009618482779_n.jpg?oh=2af9db79456dab925f81b82225e870d6&oe=555F013B&__gda__=1430891345_cd402fff3f4425bb26aba1ea4ab8943f

https://scontent-lhr.xx.fbcdn.net/hphotos-xfp1/v/t1.0-9/10978690_1533883256885427_2135952088733805032_n.jpg?oh=daa749d43a2dc57d5c00312d885341da&oe=558C0D4F

In it's original state the island portion stood at near as makes no difference 17000 tris. But I toned it down to 6000 tris.

In retrospect I think I took too much detail away but I'm still learning.

Here is the bsp with a crude texturing regime and the portals:


https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xpf1/v/t1.0-9/10978696_1533883246885428_1734541586449117025_n.jpg?oh=507a6c1598ab8e86fc250981335b069a&oe=558F2977&__gda__=1431764552_bfc88aa0110747ae666a02d82389a611

https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-xpa1/v/t1.0-9/10653826_1533883250218761_7575745196973381418_n.jpg?oh=5db53778914faa1bd750e595c8b0538c&oe=555D8271&__gda__=1432160795_ea8ae770ceb7c734c3b758def5b79a11

Please ignore the textures as they will not make it into the final build of the map, infact none of this will it's just a test more than anything.

Here is the compilation result. (Yes co-planar faces but nothing I could do would fix them)


https://scontent-lhr.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/603719_1533883313552088_4014368551996164752_n.jpg?oh=a33b8d89682c1f78de3df18242e00433&oe=5553689A

And here it is ingame: - Non os - Very basic shaders.

https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xpf1/t31.0-8/q82/p417x417/10987726_1533883106885442_9030287865042065510_o.jpg

https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xfp1/v/t1.0-9/10846110_1533883113552108_1918975699055001905_n.jpg?oh=7e282bdac06434fc2441ee675abbe137&oe=559163C9&__gda__=1435358361_d47a42e0a2eb385f57e46bc3a7eed812

https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xpf1/v/t1.0-9/11001732_1533883116885441_4064559557591945414_n.jpg?oh=cebf06525d23803a761c51ed1bb9eadb&oe=5596B1C6&__gda__=1435365881_ed16fe6cae3560cf1dfff85584d1ab15

https://scontent-lhr.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/10951360_1533883153552104_6681698084401454796_n.jpg?oh=d011a5b607b6eb0c3dc26fde9cd225c9&oe=55901E54

https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xpf1/v/t1.0-9/10986944_1533883156885437_1230767377680833937_n.jpg?oh=b13f3c7307fc16c6651c2c54a6823dba&oe=55617DFE&__gda__=1435476673_03a28e07d63845a09344fa8f22807f26

https://scontent-lhr.xx.fbcdn.net/hphotos-xfa1/v/t1.0-9/10378964_1533883160218770_4829636942309455363_n.jpg?oh=7ec7e17e3a8f36bebce7395c3882d87b&oe=55908C2C - The hills have eyes!

And that's that. I'd like to re-iterate non of what you see here will ever make it to the final map. Essentially I took some of what jesse gave me, hoped into a corner and ingamed it.

Thanks for taking the time to read and.....

May the tag's be with you.



Yeah not much of leak but I live on hype


Edited by SS Flanker on Feb 13, 2015 at 10:55 AM

Edited by SS Flanker on Feb 13, 2015 at 12:05 PM

Amazing.


Z T Requiem
Joined: Jul 10, 2014

Spar...10(tan)?!?


Posted: Feb 13, 2015 12:32 PM    Msg. 26 of 364       
Quote: --- Original message by: SS Flanker

Well it's time for some leakage!

In the form of a beta.... :D

Jesse very kindly asked me to make portals for the map.But instead I decided to use just a small portion of the map since adding portals to any bsp is something which should be done after the map has been modelled, uv'd and textured. Oooh and also cleansed of any tool related bugs.

So this is one of the islands I chose to play around with (island3):


https://scontent-lhr.xx.fbcdn.net/hphotos-xpa1/v/t1.0-9/10993478_1533883303552089_4395262589606130683_n.jpg?oh=8891459abf71a2e7008656bd94667fc0&oe=559393AC

https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xfp1/v/t1.0-9/10978573_1533883306885422_3535974140794152781_n.jpg?oh=34fa545aafdd03448e838d96dab30353&oe=5592F7A9&__gda__=1432508665_f2d74821c5dbfbc026822585d511d60a

You'll note in it's current state the amount of detail within the model is very dense but technically it would still be compilable without any optimization.

But it's never good practice to throw caution to the wind with such an old engine so I did a little tweaking to the bsp.


https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xpf1/v/t1.0-9/1948252_1533883203552099_7511358009618482779_n.jpg?oh=2af9db79456dab925f81b82225e870d6&oe=555F013B&__gda__=1430891345_cd402fff3f4425bb26aba1ea4ab8943f

https://scontent-lhr.xx.fbcdn.net/hphotos-xfp1/v/t1.0-9/10978690_1533883256885427_2135952088733805032_n.jpg?oh=daa749d43a2dc57d5c00312d885341da&oe=558C0D4F

In it's original state the island portion stood at near as makes no difference 17000 tris. But I toned it down to 6000 tris.

In retrospect I think I took too much detail away but I'm still learning.

Here is the bsp with a crude texturing regime and the portals:


https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xpf1/v/t1.0-9/10978696_1533883246885428_1734541586449117025_n.jpg?oh=507a6c1598ab8e86fc250981335b069a&oe=558F2977&__gda__=1431764552_bfc88aa0110747ae666a02d82389a611

https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-xpa1/v/t1.0-9/10653826_1533883250218761_7575745196973381418_n.jpg?oh=5db53778914faa1bd750e595c8b0538c&oe=555D8271&__gda__=1432160795_ea8ae770ceb7c734c3b758def5b79a11

Please ignore the textures as they will not make it into the final build of the map, infact none of this will it's just a test more than anything.

Here is the compilation result. (Yes co-planar faces but nothing I could do would fix them)


https://scontent-lhr.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/603719_1533883313552088_4014368551996164752_n.jpg?oh=a33b8d89682c1f78de3df18242e00433&oe=5553689A

And here it is ingame: - Non os - Very basic shaders.

https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xpf1/t31.0-8/q82/p417x417/10987726_1533883106885442_9030287865042065510_o.jpg

https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xfp1/v/t1.0-9/10846110_1533883113552108_1918975699055001905_n.jpg?oh=7e282bdac06434fc2441ee675abbe137&oe=559163C9&__gda__=1435358361_d47a42e0a2eb385f57e46bc3a7eed812

https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xpf1/v/t1.0-9/11001732_1533883116885441_4064559557591945414_n.jpg?oh=cebf06525d23803a761c51ed1bb9eadb&oe=5596B1C6&__gda__=1435365881_ed16fe6cae3560cf1dfff85584d1ab15

https://scontent-lhr.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/10951360_1533883153552104_6681698084401454796_n.jpg?oh=d011a5b607b6eb0c3dc26fde9cd225c9&oe=55901E54

https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xpf1/v/t1.0-9/10986944_1533883156885437_1230767377680833937_n.jpg?oh=b13f3c7307fc16c6651c2c54a6823dba&oe=55617DFE&__gda__=1435476673_03a28e07d63845a09344fa8f22807f26

https://scontent-lhr.xx.fbcdn.net/hphotos-xfa1/v/t1.0-9/10378964_1533883160218770_4829636942309455363_n.jpg?oh=7ec7e17e3a8f36bebce7395c3882d87b&oe=55908C2C - The hills have eyes!

And that's that. I'd like to re-iterate non of what you see here will ever make it to the final map. Essentially I took some of what jesse gave me, hoped into a corner and ingamed it.

Thanks for taking the time to read and.....

May the tag's be with you.



Yeah not much of leak but I live on hype


Edited by SS Flanker on Feb 13, 2015 at 10:55 AM

Edited by SS Flanker on Feb 13, 2015 at 12:05 PM

The last pic made me thought of HALO: NightFall...


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Feb 13, 2015 12:48 PM    Msg. 27 of 364       
Quote: --- Original message by: Mootjuh
Quote: --- Original message by: SS Flanker

Quote: --- Original message by: Mootjuh
UV those cliffs.


There really is no need, the map as I stated is just a trial to show Jesse that I can do reasonable portals.


A 5k triangle map should be able to be rendered without portals. If you want to prove to him that you can do portals(that actually work), go ingame and show the triangle count while walking around. If you don't have the whole thing into view you should only render half the tris.


I agree with your post but you have to take into account that the more detail you allow, possibly the more errors you will have to fix.
Edited by SS Flanker on Feb 13, 2015 at 12:52 PM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Feb 13, 2015 03:31 PM    Msg. 28 of 364       
Why quote the entire post? It's not like there are two conversations going on at the same time...
But yeah, I do agree that little more detail could have been spared instead of optimized. Overall it's looking good. :)


killzone64
Joined: Jun 9, 2010

Back at it


Posted: Feb 13, 2015 04:30 PM    Msg. 29 of 364       
not to thread jack buuut







ignore the nonexistant water shader and that screwy waterfall very wip bsp as well.
Edited by killzone64 on Feb 13, 2015 at 04:34 PM


1bobsam1
Joined: Mar 18, 2010

I win. You lose.


Posted: Feb 13, 2015 06:58 PM    Msg. 30 of 364       
Finish Rats Nest already Killzone.


stunt_man
Joined: Sep 22, 2009

GMYF - Now hosting proper MLG gametypes!


Posted: Feb 13, 2015 07:00 PM    Msg. 31 of 364       
"Not to thread jack" he says


killzone64
Joined: Jun 9, 2010

Back at it


Posted: Feb 13, 2015 07:04 PM    Msg. 32 of 364       
Quote: --- Original message by: 1bobsam1
Finish Rats Nest already Killzone.


already being done :P better than before too thanks to someones help


Nickster5000
Joined: Dec 11, 2010

Sector 09 RR: 2017


Posted: Feb 13, 2015 07:18 PM    Msg. 33 of 364       
omg how many people have ported forge world?


altis94
Joined: Oct 5, 2012

What doesn't ban me makes me stronger


Posted: Feb 13, 2015 07:21 PM    Msg. 34 of 364       
2. Jesse and Mike with help from others.


Jesse
Joined: Jan 18, 2009

Discord: Jesse#4500


Posted: Feb 13, 2015 09:48 PM    Msg. 35 of 364       
My interest is how people are getting Forge World in-game without screwy portals :I

 
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