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Author Topic: Jesse's Thread of Unamazing Things. (365 messages, Page 11 of 11)
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SBB_Michelle
Joined: Nov 4, 2015

I am me!


Posted: Jan 25, 2017 01:45 PM    Msg. 351 of 365       


This place seems like it would be hard to get out of, could you maybe stack up some crates or make an opening in between some containers to help people get back from there?

You should totally have sbb test this map ;)


Kinnet
Joined: Dec 27, 2013

Don't feed the hand that bites you.


Posted: Jan 27, 2017 09:13 AM    Msg. 352 of 365       
Quote: --- Original message by: CHRISPOCALYP5E
Sorry I missed a few pages of this one, but, does this map have something to do with Modern Warfare's Shipment and or GTA?

Or real life ?


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jan 27, 2017 10:30 AM    Msg. 353 of 365       
Quote: --- Original message by: CHRISPOCALYP5E
Sorry I missed a few pages of this one, but, does this map have something to do with Modern Warfare's Shipment and or GTA?

I see some... Inspirations that tickle my special parts (Richtofen quote) Don't get any funny ideas (totally am not ripping off fictional characters here).


OP.


il Duce Primo
Joined: Apr 22, 2007

CMT Team Leader


Posted: Jan 28, 2017 12:33 AM    Msg. 354 of 365       
That pink concrete looks so realistic how did you make that shader


Jesse
Joined: Jan 18, 2009

Discord: Jesse#4500


Posted: Feb 1, 2017 10:07 PM    Msg. 355 of 365       
Quote: --- Original message by: SBB_Michelle
*image*
This place seems like it would be hard to get out of, could you maybe stack up some crates or make an opening in between some containers to help people get back from there?

You should totally have sbb test this map ;)


That's about where the map boundary will be. I blocked it off with some containers for a bit for visual representation. I'll probably end up blocking it with random junk.


-----------------------------------------------------------------------------------------------------------------

Quote: --- Original message by: CHRISPOCALYP5E
Sorry I missed a few pages of this one, but, does this map have something to do with Modern Warfare's Shipment and or GTA?

I see some... Inspirations that tickle my special parts (Richtofen quote) Don't get any funny ideas (totally am not ripping off fictional characters here).


The textures are (mostly) ripped from GTA V, but I create or modify as needed. I definitely use GTA V as a guide on how to make buildings, what parts they have, etc. I also look at buildings IRL and break em down mentally as to their purpose, how they function, how they're connected, etc.

Also, Shipment was a direct inspiration for the container yard shown off in the previous page. same layout.

--------------------------------------------------------------------------------------

Quote: --- Original message by: il Duce Primo
That pink concrete looks so realistic how did you make that shader


I used good textures, bumps, and detail maps. I created the shaders of course.

--------------------------------------------------------------------------------------

I created a map of the... map. I'll create icons and necessary items as I go along.

Edited by Jesse on Feb 1, 2017 at 10:08 PM


HandofGod
Joined: Jan 10, 2014

Halo Mac/MD Player & Modder


Posted: Feb 2, 2017 12:52 AM    Msg. 356 of 365       
Quote: --- Original message by: Jesse
I'm not familiar with that project, but it does look similarly themed.

More pics of western progress.


http://oi64.tinypic.com/1zq3upc.jpg


That HUD is sweeett man. Will you be incorporating it into your project too I'm assuming?


gruntfromhalo
Joined: Nov 21, 2007

actual loli


Posted: Feb 6, 2017 09:32 PM    Msg. 357 of 365       
Quote: --- Original message by: Kinnet
Or real life ?

whats that


Bungie LLC
Joined: Dec 29, 2013

friendly neighborhood contrarian funposter


Posted: Feb 12, 2017 01:51 PM    Msg. 358 of 365       
Dropping by to say this is looking immensely dope. Impatiently awaiting the day of arrival, fantastic visuals.

You've made me a believer, Jesse. Take your time with this, it'll undoubtedly be worth the wait.


Jesse
Joined: Jan 18, 2009

Discord: Jesse#4500


Posted: Feb 12, 2017 03:33 PM    Msg. 359 of 365       
Much progress has been made since the last images, I just haven't posted them lately. At this point I've got the map sealed off with player clip, and I'd almost dare say the map would be in near-alpha stage if it were strictly regular MP gameplay.


XxPopeAK49xX
Joined: Jan 31, 2016

It's better being a jerk.


Posted: Feb 15, 2017 06:50 PM    Msg. 360 of 365       
Quote: --- Original message by: Jesse
Much progress has been made since the last images, I just haven't posted them lately. At this point I've got the map sealed off with player clip, and I'd almost dare say the map would be in near-alpha stage if it were strictly regular MP gameplay.


Great work dude. I can tell that you are paying really good attention to detail.


Alex
Joined: Apr 22, 2016


Posted: Feb 15, 2017 07:15 PM    Msg. 361 of 365       
The textures seem to repeat itself to many times. Apart from that, very good work indeed!


Halonimator
Joined: Dec 15, 2014

https://imgur.com/ZBjOJ4L


Posted: Feb 15, 2017 08:47 PM    Msg. 362 of 365       
I dont know why there isnt enoght urban maps madefor ce.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Feb 15, 2017 09:27 PM    Msg. 363 of 365       
Quote: --- Original message by: Halonimator
I dont know why there isnt enoght urban maps madefor ce.


It's probably masterz fault. He is such a tard.


Banshee64
Joined: Dec 4, 2012

oify


Posted: Feb 16, 2017 11:16 AM    Msg. 364 of 365       
I like this map


Bungie LLC
Joined: Dec 29, 2013

friendly neighborhood contrarian funposter


Posted: Sep 22, 2017 02:47 PM    Msg. 365 of 365       
b-bump

 
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