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Author Topic: Universal UI - Ideas for v1.2 (89 messages, Page 1 of 3)
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MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Mar 2, 2015 12:40 PM    Msg. 1 of 89       
Hello again, fellow Halo players, mappers and modders!



The time has come again to start working on the yearly update for the Universal UI. Since it's hugely-successful launch in early 2013, this main-menu replacement for Halo CE has enabled people to play what they want to play, without console commands, workarounds, or hassles. It has taken a locked-in browsing system and turned it on its head to better fit a game based on custom creations.


Now it's time to collect the community's input. What would you like to see in this year's update? Suggestions may include, but are not limited to:
  • New singleplayer or firefight maps

  • Adjustments to menu structure/layout

  • Changes in music

  • BSP-related additions

  • Support items for HAC or OS

  • Alternate map download repositories

  • Any other ideas, within reason


Keep in mind, this is being done in a 14+ year old engine. There are limitations to what I can do, such as:
  • Menus must fit within a 640x480 palette

  • Menus themselves cannot be animated

  • Bipeds/vehicles/weapons cannot be placed

  • The profile-switcher button cannot be mapped to a gamepad (Menu-layering)

  • Engine-driven lists, such as multiplayer maps/some settings, cannot be modified


Well, I've been talking too long. Give me some ideas! This is for you guys.
- ♡ MoooseGuy


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Mar 2, 2015 12:45 PM    Msg. 2 of 89       
Add a secret button that shows nudes or something.


Ubermaniac
Joined: Dec 22, 2014

Bleach. Y'know what I mean?


Posted: Mar 2, 2015 12:56 PM    Msg. 3 of 89       
Quote: --- Original message by: altis94
Add a secret button that shows nudes or something.


make em of altis


gruntfromhalo
Joined: Nov 21, 2007

actual loli


Posted: Mar 2, 2015 01:02 PM    Msg. 4 of 89       
Make the graphic design aspects more modern. Sure it wouldn't look as halo 1-esque, but if I wanted it halo 1-esque I'd just use the default UI.

Also make sure the music doesn't suck.


Xx1Talon1xX
Joined: Feb 2, 2015

Mexicans, Mexicans Everywhere!


Posted: Mar 2, 2015 01:02 PM    Msg. 5 of 89       
Is it possible with either support from OS or preferably with HAC2 being able to get some organization with multilayer maps, like pictures that can load form a folder that can go in to the map window description, or adding a description to maps like in a .txt file, or being able to rename maps in mp maps in menus "that don't change there MP name" for better organization

Really anything that can get the MP side of things nicer, which I know is probably impossible....

EDIT just read the last line...... my bad :)
Edited by Xx1Talon1xX on Mar 2, 2015 at 01:04 PM


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Mar 2, 2015 01:03 PM    Msg. 6 of 89       
Quote: --- Original message by: Ubermaniac
Quote: --- Original message by: altis94
Add a secret button that shows nudes or something.


make em of altis

*Googles Altis*
Like this?


Quote: --- Original message by: gruntfromhalo
Make the graphic design aspects more modern. Sure it wouldn't look as halo 1-esque, but if I wanted it halo 1-esque I'd just use the default UI.

Also make sure the music doesn't suck.

I'm going to need some suggestions of what would be better.

Quote: --- Original message by: Xx1Talon1xX
Is it possible with either support from OS or preferably with HAC2 being able to get some organization with multilayer maps, like pictures that can load form a folder that can go in to the map window description, or adding a description to maps like in a .txt file, or being able to rename maps in mp maps in menus "that don't change there MP name" for better organization

Really anything that can get the MP side of things nicer, which I know is probably impossible....

EDIT just read the last line...... my bad :)

Yeah... I wish I could do cool stuff like that with the multiplayer side. It's one of the things people ask about most, but I'm powerless to do anything with it. Hopefully the creators of HAC and/or OS can do something cool on their end.
Edited by MoooseGuy on Mar 2, 2015 at 01:14 PM


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Mar 2, 2015 01:34 PM    Msg. 7 of 89       
Support for CMT lumoria!


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Mar 2, 2015 01:39 PM    Msg. 8 of 89       
Personally, I think I'd like a UI that's similar to the original Combat Evolved (Xbox) UI. Whatever route you go with it, it'd be nice if it was easier to tell if a button was highlighted or not.


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Mar 2, 2015 02:15 PM    Msg. 9 of 89       
Please add in a slot for TM SPv3 Evolved!


StormUndBlackbird
Joined: Oct 27, 2011

https://youtube.com/StormUndBlackbird


Posted: Mar 2, 2015 02:15 PM    Msg. 10 of 89       
If you leave Halo CE with the UI on for a very long time, have this play as that's exactly how it happens on the xbox as well https://www.youtube.com/watch?v=n7C5umFXHfY


TailsTheGamer
Joined: Mar 7, 2013

Meow


Posted: Mar 2, 2015 02:43 PM    Msg. 11 of 89       
Credits page - https://www.youtube.com/watch?v=vBbRJoHTJAM

In all seriousness I really don't know what else you could do. UUI V1.1 was pretty awesome.

Maybe reorganize the title screen? Looks a little empty.
Edited by TailsTheGamer on Mar 2, 2015 at 02:44 PM


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Mar 2, 2015 03:29 PM    Msg. 12 of 89       
Would it be possible to find a way so when a player clicking on a SP or fire fight map. It would the begin downloading the map?


aki64
Joined: Nov 27, 2014

When you can't walk, RUN


Posted: Mar 2, 2015 04:15 PM    Msg. 13 of 89       
The halo 4 menu music was great, it's on the second album of the soundtrack: https://www.youtube.com/watch?v=1wm8gk3Doj4&list=PLVFu5mCs8PVgU00fIU16tYF42SmshPN6m

Would be cool to add it please.
Edited by aki64 on Mar 2, 2015 at 04:15 PM


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Mar 2, 2015 04:32 PM    Msg. 14 of 89       
Hereby a request for an alternate soundtrack: https://www.youtube.com/watch?v=VDToc7J57v8
Cheers!


Xx1Talon1xX
Joined: Feb 2, 2015

Mexicans, Mexicans Everywhere!


Posted: Mar 2, 2015 04:34 PM    Msg. 15 of 89       
Quote: --- Original message by: Slayer117
Would it be possible to find a way so when a player clicking on a SP or fire fight map. It would the begin downloading the map?


This!


MatthewDratt
Joined: Sep 11, 2010

HaloCE3.com MattDratt.com


Posted: Mar 2, 2015 05:02 PM    Msg. 16 of 89       
Quote: --- Original message by: Slayer117
Would it be possible to find a way so when a player clicking on a SP or fire fight map. It would the begin downloading the map?


no


EtchyaSketch
Joined: Apr 11, 2014

S P I N


Posted: Mar 2, 2015 06:18 PM    Msg. 17 of 89       
Maybe a page on the single-player/firefight section that explains how to add single-player maps and execute them through console?
I understand you guys try to add as many of the prominent maps as possible but there's always the few stray ones, or brand new releases that you can't keep up with that cant be in the UI.

Overall I think an update on the single-player/firefight map pool is in order.

Cheers!


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Mar 2, 2015 06:40 PM    Msg. 18 of 89       
Quote: --- Original message by: gruntfromhalo
Make the graphic design aspects more modern. Sure it wouldn't look as halo 1-esque, but if I wanted it halo 1-esque I'd just use the default UI.

Also make sure the music doesn't suck.


i made a ui map some time ago and put new shaders on it



only ideas


MatthewDratt
Joined: Sep 11, 2010

HaloCE3.com MattDratt.com


Posted: Mar 2, 2015 06:41 PM    Msg. 19 of 89       
Quote: --- Original message by: EmmanuelCD
Quote: --- Original message by: gruntfromhalo
Make the graphic design aspects more modern. Sure it wouldn't look as halo 1-esque, but if I wanted it halo 1-esque I'd just use the default UI.

Also make sure the music doesn't suck.


i made a ui map some time ago and put new shaders on it

http://i60.tinypic.com/33bejyw.jpg

only ideas

just use this


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Mar 2, 2015 07:01 PM    Msg. 20 of 89       
Isn't it possible to make the text appear in 3D model file and be highlighted when pointed through scripts ?
Or the model does th background and UI does the highlight.

I remember that UI elements can be linked to scripts, not sure if one can be linked for highlight though. This way you could bypass 640 screen space

or UI does brackets around it ?
Edited by bourrin33 on Mar 2, 2015 at 07:09 PM


xnx
Joined: Feb 12, 2013

h2 marine anims or i detonate the vest


Posted: Mar 2, 2015 07:11 PM    Msg. 21 of 89       
Quote: --- Original message by: DaLode
Hereby a request for an alternate soundtrack: https://www.youtube.com/watch?v=VDToc7J57v8
Cheers!


You're not being sarcastic, right? I love hardstyle+hardcore.
....and hardbass
...and speedcore
..and gabber
.and thunderdome

This is also why I never get stereo privileges when driving with friends.
http://www.youtube.com/watch?v=DTnHdWA9WTE
https://www.youtube.com/watch?v=MoPUorqaV94
https://www.youtube.com/watch?v=XB3ZkAc9Sws
https://www.youtube.com/watch?v=Li5hbGQUEBk


Nanou2
Joined: May 5, 2014

I am the best in the world


Posted: Mar 2, 2015 07:22 PM    Msg. 22 of 89       
Is it possible to split multiplayer maps into default and custom? So it looks a little neater/cleaner.

Or have the ability to hide singpleplayer maps in the map selection section.
Edited by Nanou2 on Mar 2, 2015 at 07:29 PM


RabbitFood
Joined: Aug 9, 2014

tripping a path through an internship


Posted: Mar 2, 2015 07:41 PM    Msg. 23 of 89       
more dubstep
also a built-in mlg montage maker


beaucephal
Joined: Sep 2, 2014

CMT SPv3 audio dude


Posted: Mar 2, 2015 07:59 PM    Msg. 24 of 89       
I'm sure it's something being given consideration already, but an OpenSauce configuration menu would be great. Whilst .ini editing is all fine and dandy, having a proper in-game config menu would certainly make things a lot easier and neater. And while yeah, I'm aware that a lot of OS-enable levels have their own in-game menu, it's kind of janky to have to boot into a level just to change a few settings.


gruntfromhalo
Joined: Nov 21, 2007

actual loli


Posted: Mar 2, 2015 08:03 PM    Msg. 25 of 89       
Wow all these plebs...

Music that might actually be good for a UI:
https://www.youtube.com/watch?v=36B225lLvY4
https://www.youtube.com/watch?v=G3FznotHuJA
https://www.youtube.com/watch?v=dtLHiou7anE
https://www.youtube.com/watch?v=0RsdMs-Whlo
https://www.youtube.com/watch?v=Mg0mDyelSrA

For graphic design things like a bit more minimalism (those things on the sides of selected options in the screenshot someone posted look a bit weird), less gradient abuse, drop shadows can be fine but only sparingly (google's new design style guide thing had a good bit on dropshadows you can probably find searching). But overall just look at UIs from newer games to get a feel, or web designs and similar things, ideas will pretty much translate straight over.


Nanou2
Joined: May 5, 2014

I am the best in the world


Posted: Mar 2, 2015 10:31 PM    Msg. 26 of 89       
https://www.youtube.com/watch?v=YJVmu6yttiw
this for UI music (joking)


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Mar 2, 2015 11:04 PM    Msg. 27 of 89       
Quote: --- Original message by: beaucephal
I'm sure it's something being given consideration already, but an OpenSauce configuration menu would be great. Whilst .ini editing is all fine and dandy, having a proper in-game config menu would certainly make things a lot easier and neater. And while yeah, I'm aware that a lot of OS-enable levels have their own in-game menu, it's kind of janky to have to boot into a level just to change a few settings.

In all my time as an OS consumer... I have no idea why this never came to mind.
Awesome idea.


gruntfromhalo
Joined: Nov 21, 2007

actual loli


Posted: Mar 2, 2015 11:31 PM    Msg. 28 of 89       
Quote: --- Original message by: Nanou2
https://www.youtube.com/watch?v=YJVmu6yttiw
this for UI music (joking)

but the 12 year olds would actually like it
https://www.youtube.com/watch?v=fa-8GsMhznc
use this op


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Mar 3, 2015 12:05 AM    Msg. 29 of 89       
Quote: --- Original message by: Spartan314
Quote: --- Original message by: beaucephal
I'm sure it's something being given consideration already, but an OpenSauce configuration menu would be great. Whilst .ini editing is all fine and dandy, having a proper in-game config menu would certainly make things a lot easier and neater. And while yeah, I'm aware that a lot of OS-enable levels have their own in-game menu, it's kind of janky to have to boot into a level just to change a few settings.

In all my time as an OS consumer... I have no idea why this never came to mind.
Awesome idea.


The new OS has it's own UI that can be accessed any time.


Nanou2
Joined: May 5, 2014

I am the best in the world


Posted: Mar 3, 2015 12:27 AM    Msg. 30 of 89       
Quote: --- Original message by: gruntfromhalo
Quote: --- Original message by: Nanou2
https://www.youtube.com/watch?v=YJVmu6yttiw
this for UI music (joking)

but the 12 year olds would actually like it
https://www.youtube.com/watch?v=fa-8GsMhznc
use this op


Aphex Twin would be a good choice imho


gruntfromhalo
Joined: Nov 21, 2007

actual loli


Posted: Mar 3, 2015 01:01 AM    Msg. 31 of 89       
aphex twin would instantly make it the best ui.


BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: Mar 3, 2015 02:43 AM    Msg. 32 of 89       
we'll be in touch


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Mar 3, 2015 02:30 PM    Msg. 33 of 89       
Quote: --- Original message by: xnx
Quote: --- Original message by: DaLode
Hereby a request for an alternate soundtrack: https://www.youtube.com/watch?v=VDToc7J57v8
Cheers!


You're not being sarcastic, right? I love hardstyle+hardcore.
....and hardbass
...and speedcore
..and gabber
.and thunderdome

This is also why I never get stereo privileges when driving with friends.
http://www.youtube.com/watch?v=DTnHdWA9WTE
https://www.youtube.com/watch?v=MoPUorqaV94
https://www.youtube.com/watch?v=XB3ZkAc9Sws
https://www.youtube.com/watch?v=Li5hbGQUEBk


You, I like you.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Mar 5, 2015 02:35 PM    Msg. 34 of 89       
Quote: --- Original message by: Zetren
Trivial Mistakes

1. Says "screenshot" where it should say "show player names"
2. FOV at +100 degrees clips the Halo ring on the CMT menu
3. "HAC" should say "HAC 2"


Stuff I want

I would like a page full of Halo's unchangeable key combos and HAC 2's/Open Sauce's key commands, i.e.

CTRL F12 - Show FPS
ALT Enter - Minimize Halo, if in fullscreen mode. Enable borderless window, if in windowed mode.
PRINT SCREEN - Take HD .tga screenshot
etc..

F6 - Control FOV
F4/5 - Control bookmarks
etc....


The music is great right now, and should be kept strictly Halo. But I'd like to hear more variety across Halo's vast soundtrack.

Some suggestions:
H4 Arrival
Spartan Strike (SS) Elevated
SS Regret
SS Eliminate the resistance
H:ODST ONI, first drum section

If possible I'd like the ingame font smaller, though on 640p I understand the problems this might make

I like the change in UI from v1 to v1.1, but I'd like it even edgier

Duly noted. The first is a known error, and the other two will be fixed in the update. Thanks for bringing those two to my attention.

That's actually a pretty good idea. I think it would also help encourage the use of these extensions throughout the playerbase. I'll look into it.

Holy crap! I never expected the Spartan Strike music to actually be this good. I'll definitely look into increasing the variety of music in the UI. As far as fonts go, we had a lot of issues with different fonts that we tried. The one that I finally settled on was one of the few working fonts, free of missing characters or pixel wackiness. But that doesn't mean changing it isn't on the table. The UI style design is one that took a long time to implement, and we feel it fits the modern Halo look (think Halo 4 or H5B). But some slight tweaks might be made between now and the fall.

Quote: --- Original message by: Slayer117
Would it be possible to find a way so when a player clicking on a SP or fire fight map. It would the begin downloading the map?

This is a feature that I have worked with the creators of HAC 2 and OS to try and implement. Currently, it doesn't look like it's going to happen. But it could still happen in the future, if we figure something out.

Quote: --- Original message by: aki64
The halo 4 menu music was great, it's on the second album of the soundtrack: https://www.youtube.com/watch?v=1wm8gk3Doj4&list=PLVFu5mCs8PVgU00fIU16tYF42SmshPN6m

Would be cool to add it please.

A lot of people thought that the woman singing in this was very grating to the ears. I'm gonna have to say I agree with them. But I might put in some other music from 4.

Quote: --- Original message by: EtchyaSketch
Maybe a page on the single-player/firefight section that explains how to add single-player maps and execute them through console?
I understand you guys try to add as many of the prominent maps as possible but there's always the few stray ones, or brand new releases that you can't keep up with that cant be in the UI.

Overall I think an update on the single-player/firefight map pool is in order.

Cheers!

Zetren suggested adding an informational page for extension key combos. If we end up putting that in, then I think this could also be done. Thanks for the request!

Quote: --- Original message by: bourrin33
Isn't it possible to make the text appear in 3D model file and be highlighted when pointed through scripts ?
Or the model does th background and UI does the highlight.

I remember that UI elements can be linked to scripts, not sure if one can be linked for highlight though. This way you could bypass 640 screen space
or UI does brackets around it ?

I think trying to make this work would just be more pain for less gain. Doing something like this would increase tagspace, cause issues with FOV, and possibly impact performance. I know 640x480 isn't optimal, but it is what it is in a game of this age.

Quote: --- Original message by: Nanou2
Is it possible to split multiplayer maps into default and custom? So it looks a little neater/cleaner.

Or have the ability to hide singpleplayer maps in the map selection section.

Nope. The multiplayer map list is hard-coded, and the singleplayer map list is defined by hard tag references in the UI map file.



Also, shout-out to those people who listen to Hardstyle techno. BOOM BOOM BOOM baby!
Edited by MoooseGuy on Mar 5, 2015 at 02:39 PM


RadWolfie
Joined: Dec 24, 2013

Programmer


Posted: Mar 5, 2015 07:01 PM    Msg. 35 of 89       
I had a plan about modifying the Halo's UI's settings section to insert an existing button for open a settings to access H-Ext's GUI menu (0.6.x planned feature). I did think about keeping everything original and just "borrow" the existing bitmaps to generate menu/settings. However, that's not going to happen as I have my new layout drafted on a paper for better management. When I was looking for a certain value of what page/section the UI's menu is currently at, I almost got exact location in the memory then lost it. I'm wondering if the UI has a defined number...

For example:
0 - main menu
1 - single player
2 - Update Checker
3 - Multiplayer lobby list
4 - Profile
5 - Settings list
6 - gamepad selections (enable/disable)
7 - video settings
etc...

If my theory is true, then perhaps add a button to defined number with bitmap background page stating "If you are expecting menu from third-party to show up and isn't showing up, then you might not enabled/installed it yet." including back button of course.

P.S. H-Ext's 0.6.x to work on is long, long way to go...

 
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