A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »CMT's The Silent Cartographer: Evolved - Release & Beyond

Page 1 of 26 Go to page: · [1] · 2 · 3 · 4 · 5 · 6 · 7 · 8 · ... · 26 · Next
Author Topic: CMT's The Silent Cartographer: Evolved - Release & Beyond (909 messages, Page 1 of 26)
Moderators: Dennis

teh lag
Joined: May 6, 2008


Posted: Mar 2, 2015 08:34 PM    Msg. 1 of 909       
(Update 05/17/2015: Evolved tagset released! Raw BSP source released! Scenario tags and scripts released! Armor Ability tags and other bonuses released! TSC:E postmortem released!)

Here's a release trailer!





(Here are more pictures!)
(Here are even more!)

---------

From the readme...

The Silent Cartographer: Evolved (TSC:E) is a ground-up re-imagining of the Halo: Combat Evolved map of the same name. The map comes with an all-new layout, a vast array of custom content, a reconstructed weapon set emphasizing improvisation and variety in tactics, and plenty of hidden secrets to discover. It is the final Halo CE project for many of CMT's members - a labor of love and hate spanning almost three years of development.

TSC:E makes use of Open Sauce, a community-made game extension that enables many new features, from upgraded visuals to new gameplay mechanics. Open Sauce is required to play TSC:E -- the map can't exist without it. At the time of writing, OpenSauce's public releases are available here: https://bitbucket.org/KornnerStudios/opensauce-release/downloads. The map requires Open Sauce version 4.0 (or newer).

Open Sauce 4.0 requires a properly-installed copy of Halo Custom Edition, updated to 1.10. See the installation guide if you don't know how to get these.

This map comes with a user manual providing information on difficulty and weapon usage (among other things). Evolved treats difficulty and many weapons differently from some other Halo games - which may be disorienting to new players - so be sure to read the manual!

---------

Issues encountered while playing the map may be reported in this thread.

The map does have a few rare (but known) issues, which will be addressed if possible in maintenance releases. If you are reporting a crash, be sure to include your crash dump (if you have one). If the game crashes with Open Sauce installed, you can find the crash dump on your computer in My Games\Halo CE\OpenSauce\Reports\CrashRpt.

If you are encountering an Open Sauce-specific issue, please direct your reports to the issue tracker at https://bitbucket.org/KornnerStudios/opensauce-release.

---------

The source release for this map is complete!

The core tagset for the CMT Evolved project has been posted here: Evolved tagset released!
(Direct download: http://www.mediafire.com/download/4c7336huariw93f/cmt_b30_evolved_source_release_core.7z)

The raw source files for the BSP and other scenario objects have been posted here: Raw BSP source released!
(Direct download: http://www.mediafire.com/download/wece8or231qe3fe/cmt_b30_evolved_source_release_bsp.7z)

The scenario tags and Evolved scripting source files have been posted here: Scenario tags and scripts released!
(Direct download: http://www.mediafire.com/download/0ds1xbad1r7qe71/cmt_b30_evolved_source_release_scenario.7z)

A bonus set of Armor Ability tags (and other bonuses) have been posted here: Armor Ability tags and other bonuses released!
(Direct download: http://www.mediafire.com/download/xa293ohprse747d/cmt_evolved_source_release_player_bonus.7z)

Our final farewell, a behind-the-scenes overview of the map and some articles written by the project's core developers, has been posted here: TSC:E postmortem released!
(Direct link: https://www.youtube.com/watch?v=Busdj8SBmV8)
(Direct download: http://www.mediafire.com/download/v8n8mmb8ca6bdw0/TSCE_Postmortem_Articles.rar)


If you're having trouble getting stuff running for the first time, check out this thread.

We urge you to use caution if you choose to extract tags from the map. Open Sauce and the HEK+ do not get along well, the HEK+ is known for corrupting tags in general, and there are many aspects to the Evolved tagset that have the potential to cause serious problems with other tagsets if you don't know exactly what you're doing. (We also encourage you to have a heart before you make CMt Evolved Reach_gultch). More details are provided in the map file's release, in "readme_for_ripping.txt".

---------

Map (MediaFire): http://www.mediafire.com/download/fayuryodm59ax5e/cmt_b30_evolved_release_1.3.7z
Map (Halomaps): http://hce.halomaps.org/index.cfm?fid=7052
Open Sauce 4.0: https://bitbucket.org/KornnerStudios/opensauce-release/downloads/OpenSauce_Halo1_CE_20150302.msi

Quote:
Version 1.3 (04-22-2015):
- fix horrible inconsistent map behavior caused when player backtracks footpath approach to cartographer after starting down vehicle path
- fix some fp view clipping at high FOV for shotgun, plasma rifle and plasma pistol
- fix ai freezing itself if player is slow to exit server room
- fix pathfinding sphere radius values on crashed pelican
- fix over-dark pr in catacombs
- fix population issues in waterhall - carbine offset and missing door
- fix duplicate crate in pit
- fix badly-placed torch in cave
- add zoomvisr to rl and noble (zoomable) pistol
- add one final noble feature

This will likely be the final patch for the map. We've fixed all that we have the remaining energy to fix.


Quote:
Version 1.2 (03-16-2015):

- add missing credit for axial's contributions to the early days of the project
- add extra playerclip to reduce chance of clipping into cart interior brute war shrine
- add easter egg hints
- add better (not yet perfect) support for out-of-order backtracking among cartographer return paths
- fix double-spawning dropship door in post-cartographer cliffs area
- fix units taking damage when unloading from cliff dropship gravlift
- fix disappearing objects during map activation cutscene
- fix bug where map room hunters sometimes miss the elevator to the exit if they're still alive
- fix mysterious shredder crates w/ incorrect ammo counts; standardize to use 8 / 16 rounds
- fix bad offset of bounding sphere on c_storage_large
- fix bad offset of bounding sphere on c_regen_station
- fix bad bounding sphere radius on rock_boulder_large and medium
- fix another potential issue with interior sequence breaking
- fix assorted extraneous objects floating around in the map when they shouldn't be
- fix marines going braindead +/ freezing across bsp switches when riding some wraith wings
- fix hunters shooting during cart activation cutscene
- fix mysterious floating lights on player's leg in first-person when shredder is their secondary weapon
- fix footpath return units sometimes missing their spawn
- fix zealot potentially going permanently braindead on lightbridge


Quote:
Version 1.1a (03-05-2015):

- reduce assault rifle melee animation clipping through camera at 90-degree fov
- fix grunt occasionally spawning inside a rock during pool fight
- fix unintended side-effects of 1.1 sequence-breaking logic, affecting "shafted" cutscene and vehicle return path


Quote:
Version 1.1 (03-04-2015):

- add minor buff to warthog health
- add extra volume to c_storage_large playerclip so ghosts get trapped less often
- add logic to make interior mission more friendly for sequence breakers
- fix missing death volume in cave pool
- fix shaft bridge collision model's animation to match render model's timing
- fix unused heat meter still in gauss cannon hud
- fix ar, pistol, rocket spawns on noble
- fix assorted floating trees and other object placement
- fix covenant vehicle emp system
- fix mysterious floating phantom dropship pieces when main body is destroyed
- fix grenade hud icon flash misalignment
- fix hole in ar/gl model geometry
- fix compass north not pointing towards threshold
- fix incorrect damage scale on wraith sideguns
- fix missing zoomvisr mode for hidden dmr

Edited by teh lag on Mar 2, 2016 at 06:58 PM


Ifafudafi
Joined: Jun 23, 2010


Posted: Mar 2, 2015 08:35 PM    Msg. 2 of 909       
we did it, guys


slashrat
Joined: Aug 10, 2005

TSC:E Environment Art Lead


Posted: Mar 2, 2015 08:36 PM    Msg. 3 of 909       
It's been a long time coming. Hope you guys like it.


sshers4
Joined: Apr 28, 2013


Posted: Mar 2, 2015 08:37 PM    Msg. 4 of 909       
CMT I wanna say thank you.


Wiki
Joined: Jan 27, 2014

What would you do if you weren't afraid?


Posted: Mar 2, 2015 08:37 PM    Msg. 5 of 909       
Yes, of course. Now is the time to bring out the balloons, hm? I've got JUST the thing, and I've been saving it for just this occasion!



gruntfromhalo
Joined: Nov 21, 2007

actual loli


Posted: Mar 2, 2015 08:39 PM    Msg. 6 of 909       
wath out migt be birus :(


Pepzee
Joined: Sep 9, 2010


Posted: Mar 2, 2015 08:39 PM    Msg. 7 of 909       
After many years it's done!

Congratulations.


RabbitFood
Joined: Aug 9, 2014

tripping a path through an internship


Posted: Mar 2, 2015 08:39 PM    Msg. 8 of 909       
am so proud of all of you


EtchyaSketch
Joined: Apr 11, 2014

S P I N


Posted: Mar 2, 2015 08:40 PM    Msg. 9 of 909       
Congratulations CMT.


ODX
Joined: Jul 26, 2007


Posted: Mar 2, 2015 08:40 PM    Msg. 10 of 909       
Proud to have worked on this a little bit, glad to see the community get a hold of it.


BobtheGreatII
Joined: Feb 27, 2006

Meh


Posted: Mar 2, 2015 08:41 PM    Msg. 11 of 909       
Oh man. Glad this is finally out. Great work everyone. It was a lot of fun.


P3
Joined: Dec 2, 2011


Posted: Mar 2, 2015 08:42 PM    Msg. 12 of 909       
Thank you CMT and OS team for all of your work.:D


RabbitFood
Joined: Aug 9, 2014

tripping a path through an internship


Posted: Mar 2, 2015 08:42 PM    Msg. 13 of 909       
Quote: --- Original message by: BobtheGreatII
Oh man. Glad this is finally out. Great work everyone. It was a lot of fun.


Hey Bob. Long time no see.


NeiaG
Joined: May 18, 2008

Ohai Mark


Posted: Mar 2, 2015 08:42 PM    Msg. 14 of 909       
I am too stoked!!! I am gonna enjoy every moment of this!! We appreciate all that you have done for the community!


TailsTheGamer
Joined: Mar 7, 2013

Meow


Posted: Mar 2, 2015 08:42 PM    Msg. 15 of 909       
Omg yes! Thnx for all your hard work!


gruntfromhalo
Joined: Nov 21, 2007

actual loli


Posted: Mar 2, 2015 08:43 PM    Msg. 16 of 909       
can i snort it or do i have to use my computer?


Lechugin
Joined: Feb 28, 2015


Posted: Mar 2, 2015 08:45 PM    Msg. 17 of 909       
Congrats and good job guys, i will surely enjoy this and see if i can found some easter eggs :'3


TheMegajd16
Joined: Sep 11, 2014

wait, what??!?


Posted: Mar 2, 2015 08:48 PM    Msg. 18 of 909       
Oh my, congratulations guys, it looks GREAT! :D :)
Edited by TheMegajd16 on Mar 2, 2015 at 08:53 PM


sshers4
Joined: Apr 28, 2013


Posted: Mar 2, 2015 08:55 PM    Msg. 19 of 909       
OS wont install


beaucephal
Joined: Sep 2, 2014

CMT SPv3 audio dude


Posted: Mar 2, 2015 08:59 PM    Msg. 20 of 909       
Quote: --- Original message by: sshers4
OS wont install


In what way? Does it exit with an error message? Does the installer just straight-up not start?


Halonimator
Joined: Dec 15, 2014

Halo5gsucks.com


Posted: Mar 2, 2015 09:02 PM    Msg. 21 of 909       
is another version of OS that is unnuseless for AMD cards (note: i can play cmt but the OS features do not function properly, and are not showing)


NeiaG
Joined: May 18, 2008

Ohai Mark


Posted: Mar 2, 2015 09:04 PM    Msg. 22 of 909       
Mine installs, but when I open Halo CE, it causes the game to crash? Saying:

"Map Caching and checksum hooks failed", and "unable to load HAC: Error Code 998".


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Mar 2, 2015 09:04 PM    Msg. 23 of 909       
Thanks very much CMT.


Halonimator
Joined: Dec 15, 2014

Halo5gsucks.com


Posted: Mar 2, 2015 09:07 PM    Msg. 24 of 909       
Quote: --- Original message by: NeiaG
Mine installs, but when I open Halo CE, it causes the game to crash? Saying:

"Map Caching and checksum hooks failed", and "unable to load HAC: Error Code 998".


HAC2 The most common error is 193 (crash)


beaucephal
Joined: Sep 2, 2014

CMT SPv3 audio dude


Posted: Mar 2, 2015 09:08 PM    Msg. 25 of 909       
Quote: --- Original message by: NeiaG
"Map Caching and checksum hooks failed", and "unable to load HAC: Error Code 998".


HAC and OS are not compatible with each-other. It's one or the other I'm afraid.


RabbitFood
Joined: Aug 9, 2014

tripping a path through an internship


Posted: Mar 2, 2015 09:08 PM    Msg. 26 of 909       
Hey, I'm having trouble uninstalling OS. I don't seem to have the old installer handy anymore, so I can't uninstall from that.


Halonimator
Joined: Dec 15, 2014

Halo5gsucks.com


Posted: Mar 2, 2015 09:09 PM    Msg. 27 of 909       
Thanks for the new shaders extensions


Xx1Talon1xX
Joined: Feb 2, 2015

Mexicans, Mexicans Everywhere!


Posted: Mar 2, 2015 09:10 PM    Msg. 28 of 909       
Wont let me uninstall, its telling me The specified account already exists.....


beaucephal
Joined: Sep 2, 2014

CMT SPv3 audio dude


Posted: Mar 2, 2015 09:13 PM    Msg. 29 of 909       
If you're having trouble uninstalling OS, it may be worth backing up your maps folder and doing a full reinstall of HCE. That might also help clear up any potential execution errors that are getting reported here.
Edited by beaucephal on Mar 2, 2015 at 09:14 PM


Ifafudafi
Joined: Jun 23, 2010


Posted: Mar 2, 2015 09:14 PM    Msg. 30 of 909       
Quote: --- Original message by: Zetren
Found a typo in the pdf.. "master cheif"


this is not a typo


RabbitFood
Joined: Aug 9, 2014

tripping a path through an internship


Posted: Mar 2, 2015 09:15 PM    Msg. 31 of 909       
Quote: --- Original message by: beaucephal

If you're having trouble uninstalling OS, it may be worth backing up your maps folder and doing a full reinstall of HCE. That might also help clear up any potential execution errors that are getting reported here.
Edited by beaucephal on Mar 2, 2015 at 09:14 PM


I've tried that, to no avail. Should I uninstall both Halo:Combat Evolved and CE?


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Mar 2, 2015 09:15 PM    Msg. 32 of 909       
Congratulations on the Release and thanks for the hard work!


WWLinkMasterX
Joined: Mar 29, 2009

subliminal message.


Posted: Mar 2, 2015 09:17 PM    Msg. 33 of 909       
Dear god, the impossible possible!


beaucephal
Joined: Sep 2, 2014

CMT SPv3 audio dude


Posted: Mar 2, 2015 09:19 PM    Msg. 34 of 909       
Quote: --- Original message by: RabbitFood
I've tried that, to no avail. Should I uninstall both Halo:Combat Evolved and CE?


OpenSauce resides entirely in the Halo Custom Edition directory, so just uninstall CE, delete any files left in the directory, reinstall CE, patch to 1.10 and install OpenSauce. Hopefully that should be good to go unless there are some errant registry keys, in which case, it might be worth sending a message to FireScythe regarding the problem.


Danger_zone_98
Joined: Nov 26, 2012


Posted: Mar 2, 2015 09:20 PM    Msg. 35 of 909       
It seems that VISR is present in weapons that have zoom.

 
Page 1 of 26 Go to page: · [1] · 2 · 3 · 4 · 5 · 6 · 7 · 8 · ... · 26 · Next

 
Previous Older Thread    Next newer Thread





Time: Wed September 20, 2017 4:19 PM 328 ms.
A Halo Maps Website