A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Installation 01 (Halo Fan Game) Thread

Page 1 of 13 Go to page: · [1] · 2 · 3 · 4 · 5 · 6 · 7 · 8 · ... · 13 · Next
Author Topic: Installation 01 (Halo Fan Game) Thread (423 messages, Page 1 of 13)
Moderators: Dennis

TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Mar 17, 2015 09:20 PM    Msg. 1 of 423       


July 2014 (CE3 2014 Demo)


March 2015 (Current Build)

Before I get started, I want to say that past recruitment from this site has been great, with the help of talent we picked up here Installation 01 has gone from a concept build in July 2014 (CE3 2014) to the sexiness you see up above. (note: the BR is a placeholder model)

We’ve been delayed by massive reworkings of the game itself for greater stability and modularity, critical elements in a community-oriented game. Being a fan team, we can’t make any money, not even from donations, so we are doing this in our spare time. Professionals, students, and passionate Halo fans coming together with whatever free hours they have. We are making something that we’ve craved for a long time, a full Halo game for PC, Linux, and Mac, boasting classic gameplay and game modes from multiple Halo titles, all bundled into a shiny package of modern graphics.

Positions we need filled so this project moves faster:

Programmers:
• Proficient in C#.
• Unity or other comparable game experience.
• Capable of using Github.
• Willingness to communicate well with our senior engineers.
• A team player.

Artists:
-2D-
• Knowledge of GIMP, Photoshop, or any other comparable 2D graphics program. Largely needed for UI and texture work.
• Willing to work on assigned projects within their deadlines. (we aren’t super hardcore about this,
but this is more about not signing up for anything you know you can’t finish on time).
• Knowledge of 3D modeling is a plus, but not required.

-3D-
• Skills with any widely used 3D modeling software, such as Blender, Max, or Maya. Zbrush is also • welcomed.
• Work within deadlines (once again, we don’t have a lot of deadlines, just know your limits)
• Be comfortable with assigned tasks from senior modelers.
• Doesn't matter if you prefer environmental, structural, or organic modeling, we need you. ;)
• Knowing how to texture models well is a plus, but is not required.

Sound and recording:
• Own/have constant access to professional sound equipment and software.
• Have experience with sound design for games or professional videos.
• Willingness to adapt to whatever is needed at the moment. (voice, gun shots, birdsong, etc.)

If you wish to help out as any of those roles, just comment here about it and one of the team members will get back to you soon :)

NOTE: We are abiding by Microsoft’s Fair Use Policy, hence why we cannot make any money off the project, and why we must build everything ourselves, we cannot distribute “rips” of any kind from any Halo game. This is a community project, there is no chance for profit, the only reward for our devs is that they have the satisfaction of making a small dream into reality.

Thanks for reading, here’s some more eye candy:






Edited by TheChunkierBean on Mar 17, 2015 at 09:34 PM


RabbitFood
Joined: Aug 9, 2014

tripping a path through an internship


Posted: Mar 17, 2015 09:27 PM    Msg. 2 of 423       
looks pretty neato


MEGA_VKNG
Joined: Dec 23, 2013

no.


Posted: Mar 17, 2015 09:30 PM    Msg. 3 of 423       
Holy crap!!!! I-I... don't know how to feel! I left due to a lack of faith... but now i have all faith restored in this. Good luck! My PC is dead as hell but im glad to help later.
Edited by MEGASEAN2812 on Mar 17, 2015 at 10:45 PM


Btcc22
Joined: Dec 17, 2012


Posted: Mar 17, 2015 09:33 PM    Msg. 4 of 423       
That Chief is way out of proportion, just to point it out.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Mar 17, 2015 09:38 PM    Msg. 5 of 423       
The MA5 doesn't look quite right, especially the stock's sillouhette. May also need a little more room for the charging handle to travel.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Mar 17, 2015 10:01 PM    Msg. 6 of 423       
I'm in.
Texture,uv,3d.
Think I may even learn some unity too.


MatthewDratt
Joined: Sep 11, 2010

Support Higuy https://t.co/9mIC7v3J5j


Posted: Mar 17, 2015 10:05 PM    Msg. 7 of 423       
Huge improvement. Good job


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Mar 17, 2015 10:07 PM    Msg. 8 of 423       
Quote: --- Original message by: Maniac1000
I'm in.
Texture,uv,3d.
Think I may even learn some unity too.


PM me your Skype.


Highlander
Joined: Mar 8, 2015

Where you from? Lots of different places.


Posted: Mar 17, 2015 10:21 PM    Msg. 9 of 423       
I need new pants, and a facial reconstruction specialist because my jaw hit the ground way too hard!

This looks amazing, and compared to last year its, its, just a loss of words!

I know this is asking to much, but can we see a little tiny video? At least a little walk, maybe a turn? Just something to hold us over for the inevitable wait till CE3 answer ;p

Edit

UE4 what? XD, And I know its way to early to ask such things, and also seeing unity projects before, will there be any mod support? Like at the very least making custom maps?

I know I'm sorry, just really happy how this project has turned out so far, and a little hyper :D
Edited by Highlander on Mar 17, 2015 at 10:25 PM


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Mar 18, 2015 12:15 AM    Msg. 10 of 423       
Thanks for the feedback guys! Still waiting on Maniac's Skype though.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Mar 18, 2015 01:38 AM    Msg. 11 of 423       
CMT BR?
And that environment is looking swell!


altis94
Joined: Oct 5, 2012

What doesn't ban me makes me stronger


Posted: Mar 18, 2015 04:24 AM    Msg. 12 of 423       
So it's cancelled?


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Mar 18, 2015 06:17 AM    Msg. 13 of 423       
Quote: --- Original message by: Mootjuh
So you basically need a whole teamm

We have a team just need more than we already have.


sshers4
Joined: Apr 28, 2013


Posted: Mar 18, 2015 06:19 AM    Msg. 14 of 423       
Quote: --- Original message by: TheChunkierBean
Quote: --- Original message by: Mootjuh
So you basically need a whole teamm

We have a team just need more than we already have.



I would join and help you guys recreate floods.


You have Skype?


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Mar 18, 2015 10:18 AM    Msg. 15 of 423       
We are currently not working on a single player campaign.


sshers4
Joined: Apr 28, 2013


Posted: Mar 18, 2015 10:27 AM    Msg. 16 of 423       
Quote: --- Original message by: TheChunkierBean
We are currently not working on a single player campaign.



It would be good for MP and fire fight but okay.


PRPatxi
Joined: Oct 30, 2010

Dennis ban me, please,


Posted: Mar 18, 2015 10:31 AM    Msg. 17 of 423       
3d: Softimage(prefer), 3ds Max, Maya, AutoCAD, Lightwave,Terragen, Vue, MODO.

Limited Exposure: Houdini, Blender, Cinema 4d, Rhinoceros.

2d: AutoCAD, Photoshop, Illustrator, Corel Draw & Painter.

Limited Exposure: Gimp, Paint.NET

C#: Visual Studio 2013, Kompozer, Komodo Edit

Limited Exposure: Notepad++

Dunno anything about Unity but I did Windows 8 game apps with Contruct 2.


JDBlack
Joined: Mar 3, 2015


Posted: Mar 18, 2015 11:06 AM    Msg. 18 of 423       
I remember when Bean freaked out when I "leaked" his game on /v/. The kicker was that the link was view only and not downloadable.


Highlander
Joined: Mar 8, 2015

Where you from? Lots of different places.


Posted: Mar 18, 2015 11:12 AM    Msg. 19 of 423       
Quote: --- Original message by: JDBlack
I remember when Bean freaked out when I "leaked" his game on /v/. The kicker was that the link was view only and not downloadable.


Still doesn't change the fact that you're a$$hole...


JDBlack
Joined: Mar 3, 2015


Posted: Mar 18, 2015 11:15 AM    Msg. 20 of 423       
Quote: --- Original message by: Highlander
Still doesn't change the fact that you're a$$hole...

I know dear, being an asshole feels sooooooooo good~ :3


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Mar 18, 2015 03:20 PM    Msg. 21 of 423       
Hmmmmmmmmmmmmmmmmm


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Mar 18, 2015 03:28 PM    Msg. 22 of 423       
Quote: --- Original message by: Mootjuh
That round curve on the Forerunner structure doesn't look good.

Well it doesn't exactly look bad, but the longer I look at it, it does look a bit odd compared to more angular examples of Forerunner architecture. At least it's not orange.


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Mar 18, 2015 03:40 PM    Msg. 23 of 423       
Quote: --- Original message by: Mootjuh
That round curve on the Forerunner structure doesn't look good.

thank you.


PRPatxi
Joined: Oct 30, 2010

Dennis ban me, please,


Posted: Mar 18, 2015 04:15 PM    Msg. 24 of 423       
Quote: --- Original message by: Mootjuh
That round curve on the Forerunner structure doesn't look good.


Fix it Bean.


sparky
Joined: Jun 27, 2009

I am who I am.


Posted: Mar 18, 2015 04:29 PM    Msg. 25 of 423       

Edited by sparky on Aug 20, 2015 at 01:28 PM


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Mar 18, 2015 04:46 PM    Msg. 26 of 423       
Quote: --- Original message by: sparky
•Think logically about it -- there are critical areas that need plating which don't have it.
•the cyborg should be vastly more physically-capable than the covenant beasts, perhaps with the exclusion of the Hunters in Halo. Elites do not pose a physical threat to them. Thus, the meleeing damage that they deal in the game is ridiculous, because if bullets should be bouncing off spartans, how can a melee attack do so much damage?
•There is armor today that can easily take a point-blank blast from a shotgun

•The most critical areas (the head and center of mass) are covered. Everything else is protected by a material that I would guess is similar to kevlar, plus energy shielding.
•The books mention time and time again that Elites and Spartans are almost equal in terms of physical prowess, and Spartans are strong enough to roll a Warthog over. Even if the armor doesn't buckle under the impact, it's still going to transfer a lot of the kinetic energy. This is why people wearing bulletproof vests can end up with nasty-looking bruises and/or broken ribs even if the round didn't actually penetrate.
•Buckshot is relatively low velocity and often made of lead, which is soft and deforms on impact. Neither of these traits are conducive to penetrating a bulletproof vest, so it shouldn't really be used as a gauge (heh) of the effectiveness of body armor. Body armor also degrades after multiple impacts.

Edited by Echo77 on Mar 18, 2015 at 05:12 PM


anxhelino1234
Joined: Mar 18, 2015


Posted: Mar 18, 2015 04:48 PM    Msg. 27 of 423       
I can help out with the 3D modelling if you want.


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Mar 18, 2015 05:23 PM    Msg. 28 of 423       
Quote: --- Original message by: anxhelino1234
I can help out with the 3D modelling if you want.


What can you make and do exactly?


anxhelino1234
Joined: Mar 18, 2015


Posted: Mar 18, 2015 05:45 PM    Msg. 29 of 423       
Im pretty efficient at organic modelling (faces, bodies, clothes)


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Mar 18, 2015 05:49 PM    Msg. 30 of 423       
Any past work that I can see?


anxhelino1234
Joined: Mar 18, 2015


Posted: Mar 18, 2015 06:27 PM    Msg. 31 of 423       
Yeah, heres a link to some of the work ive done (some arent fully finished yet) http://imgur.com/a/0hMOa


Ubermaniac
Joined: Dec 22, 2014

Bleach. Y'know what I mean?


Posted: Mar 18, 2015 07:11 PM    Msg. 32 of 423       
Quote: --- Original message by: anxhelino1234
Yeah, heres a link to some of the work ive done (some arent fully finished yet) http://imgur.com/a/0hMOa


I love how the URL is Oh Moa


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Mar 19, 2015 08:06 AM    Msg. 33 of 423       
Looking for animators out there. We can't do much with just one.


PRPatxi
Joined: Oct 30, 2010

Dennis ban me, please,


Posted: Mar 19, 2015 08:28 AM    Msg. 34 of 423       
Quote: --- Original message by: TheChunkierBean
Looking for animators out there. We can't do much with just one.


I wish your project wasn't in Unity :/


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Mar 19, 2015 11:20 AM    Msg. 35 of 423       
Quote: --- Original message by: Altearose
I would like to volunteer for fp animations. I wanna test out my skills again in fp animation.


Can make a demo reel and upload it to Youtube?

 
Page 1 of 13 Go to page: · [1] · 2 · 3 · 4 · 5 · 6 · 7 · 8 · ... · 13 · Next

 
Previous Older Thread    Next newer Thread





Time: Sat August 19, 2017 7:11 AM 250 ms.
A Halo Maps Website