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Author Topic: Installation 01 (Halo Fan Game) Thread (424 messages, Page 4 of 13)
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DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Apr 20, 2015 01:55 PM    Msg. 106 of 424       
Fair enough.

Mootjuh does have a point btw!
Though I must say having programming experience (and especially game engine experience) makes it even easier. I felt at home in UE4 right away.


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Apr 21, 2015 03:14 PM    Msg. 107 of 424       


April Updates!

o Engineering for both gameplay and networking continues to move forward at a good pace.
o Camera mode added for the sake of taking sexy screenshots. (see below)
o Content creation battle plan in place.
o Still looking for more artists/highly skilled engineers
o We have a SubReddit (it's still being worked on)
o Spartan II armor model is being adjusted slightly to have more accurate proportions.
o Our website can be found at http://installation01.org/ expect to find something there soon.

More Screenshots (a work in progress, disregard bird poo trees):




Those were all taken on our test map, it's basically a tech demonstration of the quality that will be applied to the classic maps we are remaking. I wanted to get you guys some shots of a spartan or two in the environment, but since the model got thrown back into the oven we didn't have a completed one handy.

Keep an eye on the Reddit and our website in order to be the first to know when release more updates :)
Edited by TheChunkierBean on Apr 21, 2015 at 03:14 PM


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Apr 21, 2015 03:22 PM    Msg. 108 of 424       
Quote: --- Original message by: Mootjuh
I don't think shoeing pictures not much different from the OP helps with generating hype.


A monthly update hurts no one. ^_^


midnightmodders
Joined: Jan 5, 2015


Posted: Apr 21, 2015 04:36 PM    Msg. 109 of 424       
Quote: --- Original message by: TheChunkierBean

http://i.imgur.com/1onHiDV.jpg

April Updates!

o Engineering for both gameplay and networking continues to move forward at a good pace.
o Camera mode added for the sake of taking sexy screenshots. (see below)
o Content creation battle plan in place.
o Still looking for more artists/highly skilled engineers
o We have a SubReddit (it's still being worked on)
o Spartan II armor model is being adjusted slightly to have more accurate proportions.
o Our website can be found at http://installation01.org/ expect to find something there soon.

More Screenshots (a work in progress, disregard bird poo trees):
http://i.imgur.com/bOsrw0G.jpg
http://i.imgur.com/dBuGfrX.jpg
http://i.imgur.com/ZSsBwKk.jpg

Those were all taken on our test map, it's basically a tech demonstration of the quality that will be applied to the classic maps we are remaking. I wanted to get you guys some shots of a spartan or two in the environment, but since the model got thrown back into the oven we didn't have a completed one handy.

Keep an eye on the Reddit and our website in order to be the first to know when release more updates :)
Edited by TheChunkierBean on Apr 21, 2015 at 03:14 PM


I approve! Looks very nice, congrats on your work


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Apr 21, 2015 04:54 PM    Msg. 110 of 424       
nice uvws


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Apr 21, 2015 05:27 PM    Msg. 111 of 424       
I love the screenshots, seriously, nice job!


Juzo
Joined: Jul 1, 2014


Posted: Apr 21, 2015 06:13 PM    Msg. 112 of 424       
Quote: --- Original message by: TheChunkierBean

http://i.imgur.com/1onHiDV.jpg

April Updates!

o Engineering for both gameplay and networking continues to move forward at a good pace.
o Camera mode added for the sake of taking sexy screenshots. (see below)
o Content creation battle plan in place.
o Still looking for more artists/highly skilled engineers
o We have a SubReddit (it's still being worked on)
o Spartan II armor model is being adjusted slightly to have more accurate proportions.
o Our website can be found at http://installation01.org/ expect to find something there soon.

More Screenshots (a work in progress, disregard bird poo trees):
http://i.imgur.com/bOsrw0G.jpg
http://i.imgur.com/dBuGfrX.jpg
http://i.imgur.com/ZSsBwKk.jpg

Those were all taken on our test map, it's basically a tech demonstration of the quality that will be applied to the classic maps we are remaking. I wanted to get you guys some shots of a spartan or two in the environment, but since the model got thrown back into the oven we didn't have a completed one handy.

Keep an eye on the Reddit and our website in order to be the first to know when release more updates :)
Edited by TheChunkierBean on Apr 21, 2015 at 03:14 PM
This looks very, very good keep up the good work. Also will the game run at 60 frames per second?


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Apr 21, 2015 07:33 PM    Msg. 113 of 424       
Quote: --- Original message by: SilentBlade
Quote: --- Original message by: TheChunkierBean

http://i.imgur.com/1onHiDV.jpg

April Updates!

o Engineering for both gameplay and networking continues to move forward at a good pace.
o Camera mode added for the sake of taking sexy screenshots. (see below)
o Content creation battle plan in place.
o Still looking for more artists/highly skilled engineers
o We have a SubReddit (it's still being worked on)
o Spartan II armor model is being adjusted slightly to have more accurate proportions.
o Our website can be found at http://installation01.org/ expect to find something there soon.

More Screenshots (a work in progress, disregard bird poo trees):
http://i.imgur.com/bOsrw0G.jpg
http://i.imgur.com/dBuGfrX.jpg
http://i.imgur.com/ZSsBwKk.jpg

Those were all taken on our test map, it's basically a tech demonstration of the quality that will be applied to the classic maps we are remaking. I wanted to get you guys some shots of a spartan or two in the environment, but since the model got thrown back into the oven we didn't have a completed one handy.

Keep an eye on the Reddit and our website in order to be the first to know when release more updates :)
Edited by TheChunkierBean on Apr 21, 2015 at 03:14 PM
This looks very, very good keep up the good work. Also will the game run at 60 frames per second?


I haven't tested framerates yet but it feels like 60 and above.


Ubermaniac
Joined: Dec 22, 2014

Bleach. Y'know what I mean?


Posted: Apr 21, 2015 07:43 PM    Msg. 114 of 424       
Good work bean!

I'm gonna go bug storm now to find out how to join SBB so i can play in the gamenight!


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Apr 21, 2015 08:55 PM    Msg. 115 of 424       
Quote: --- Original message by: TheChunkierBean

http://i.imgur.com/1onHiDV.jpg

April Updates!

o Engineering for both gameplay and networking continues to move forward at a good pace.
o Camera mode added for the sake of taking sexy screenshots. (see below)
o Content creation battle plan in place.
o Still looking for more artists/highly skilled engineers
o We have a SubReddit (it's still being worked on)
o Spartan II armor model is being adjusted slightly to have more accurate proportions.
o Our website can be found at http://installation01.org/ expect to find something there soon.

More Screenshots (a work in progress, disregard bird poo trees):
http://i.imgur.com/bOsrw0G.jpg
http://i.imgur.com/dBuGfrX.jpg
http://i.imgur.com/ZSsBwKk.jpg

Those were all taken on our test map, it's basically a tech demonstration of the quality that will be applied to the classic maps we are remaking. I wanted to get you guys some shots of a spartan or two in the environment, but since the model got thrown back into the oven we didn't have a completed one handy.

Keep an eye on the Reddit and our website in order to be the first to know when release more updates :)
Edited by TheChunkierBean on Apr 21, 2015 at 03:14 PM

few things i've noticed,
trees seem flat, make them more dense, look at other popular games for examples of performance friendly and quality trees.
textured look far too noisy to fit the classic forerunner theme.
those rocks don't blend together well at all.
shadow striping.
top of the bases is too round, reference classic forerunner art styles.
clouds are very lowres, consider moving overlapped cloud planes.
grass is all uniform height, width, and texture, and is far too sparse, look at nature.
ground grass normalmap texture doesn't seem to match the diffuse.
too many polygons used on very distant objects, save them for closer ones, like destructibles, players, or more vegetation.
water looks excessively flat and doesn't fade when shallow
not all objects seem to cast shadows, and shadow edges should blur the farther the shadow is from the caster.
fog range seems close considering how clear the sky looks.
obvious tiling.

consider refining existing content while creating new content. keep up the progress


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Apr 21, 2015 09:21 PM    Msg. 116 of 424       
Thanks Greg the Wise.


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Apr 22, 2015 03:36 AM    Msg. 117 of 424       
Quote: --- Original message by: TheChunkierBean
Thanks Greg the Wise.

glad to help, but i'm sad to see some of the same issues i mention while i was on the team D: .


altis94
Joined: Oct 5, 2012

What doesn't ban me makes me stronger


Posted: Apr 22, 2015 06:20 AM    Msg. 118 of 424       


midnightmodders
Joined: Jan 5, 2015


Posted: Apr 22, 2015 12:24 PM    Msg. 119 of 424       
Quote: --- Original message by: altis94
http://puu.sh/hmHX2/61f68c2caa.jpg


Every game has it's problems from that start, with Installation 01 it got trees with a lot of bird poop :D


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Apr 22, 2015 01:13 PM    Msg. 120 of 424       
Alot of work needs to be done. From afar and zoomed out it looks okay, nice and colorful, but soon as you open up that screenshot to be as big as it was captured you start to notice alot of issues.

Trees are very flat, like is that only 4 sides? Seriously, go watch a tree creation tutorial or even invest in something like speedtree.

Like others pointed out, use some rocks for the cliffs. Simply painting some slopes in on the hieghtmap isn't going to cut it. Make some rocks that can be used in various ways and start building some big cliff walls.

Not sure whats going on with the bases, make sure to use the correct forerunner angle guidelines (30,45,60,90), and not be using some wierd curvey lines.

Lastly pay more attention to the unwrapping of your geometry. The forerunner unwrap of the bases and texture work could use alot of work.

Like another person said, you should take the time to really polish your stuff. These should be things that you are looking for before showing off your work. You'll always want your work critiqued when you show it but take the time, be patient, and make high quality work before going to the public. Sorry if I sound harsh, overall it looks like you guys are dedicated and working hard so far, but everything takes time!


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Apr 22, 2015 02:30 PM    Msg. 121 of 424       
Quote: --- Original message by: Higuy
Alot of work needs to be done. From afar and zoomed out it looks okay, nice and colorful, but soon as you open up that screenshot to be as big as it was captured you start to notice alot of issues.

Trees are very flat, like is that only 4 sides? Seriously, go watch a tree creation tutorial or even invest in something like speedtree.

Like others pointed out, use some rocks for the cliffs. Simply painting some slopes in on the hieghtmap isn't going to cut it. Make some rocks that can be used in various ways and start building some big cliff walls.

Not sure whats going on with the bases, make sure to use the correct forerunner angle guidelines (30,45,60,90), and not be using some wierd curvey lines.

Lastly pay more attention to the unwrapping of your geometry. The forerunner unwrap of the bases and texture work could use alot of work.

Like another person said, you should take the time to really polish your stuff. These should be things that you are looking for before showing off your work. You'll always want your work critiqued when you show it but take the time, be patient, and make high quality work before going to the public. Sorry if I sound harsh, overall it looks like you guys are dedicated and working hard so far, but everything takes time!


Thanks Higuy. We've taken a lot of people's opinions and suggestions into account. Obviously gameplay is more important to us right now but this map is always getting worked on. We have new pine trees that I'm going to put in today. Also how's your game engine going?


SpartanHex
Joined: Dec 9, 2012

Release the Kraken!


Posted: Apr 22, 2015 02:34 PM    Msg. 122 of 424       
Nice job on Unity dude.

Quote: --- Original message by: KF7ZSE
Quote: --- Original message by: midnightmodders
Quote: --- Original message by: altis94
http://puu.sh/hmHX2/61f68c2caa.jpg


Every game has it's problems from that start, with Installation 01 it got trees with a lot of bird poop :D


Then were are all the birds??? ;)


Space Birds, you can't see them, they poop on stuff from orbit.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Apr 22, 2015 08:10 PM    Msg. 123 of 424       
looking at those images, specifically that base, your unwrapping could use a lot of work.


midnightmodders
Joined: Jan 5, 2015


Posted: Apr 23, 2015 04:41 AM    Msg. 124 of 424       
So far I think it is looking really good, I am looking forward to your game but may I ask will we be seeing game-play any time within the next few months? If I can ask


JohnW0731
Joined: Feb 3, 2015


Posted: Apr 23, 2015 05:21 AM    Msg. 125 of 424       
Hey, just wondering. Will this game be optimized for lower end PCs? I'm probably never going to get my hands on a gaming system in the next few years, so I'm just wondering if it'll work on a lower end laptop.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Apr 23, 2015 09:54 AM    Msg. 126 of 424       


Looks a little like a dead space marker.


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Apr 23, 2015 10:40 AM    Msg. 127 of 424       
Quote: --- Original message by: Mootjuh
I'd say redo the whole base entirely.


That the plan.


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Apr 23, 2015 05:59 PM    Msg. 128 of 424       
Quote: --- Original message by: TheChunkierBean
Quote: --- Original message by: Mootjuh
I'd say redo the whole base entirely.

That the plan.

then why show it?


SpartanHex
Joined: Dec 9, 2012

Release the Kraken!


Posted: Apr 23, 2015 06:26 PM    Msg. 129 of 424       
Quote: --- Original message by: greg079
Quote: --- Original message by: TheChunkierBean
Quote: --- Original message by: Mootjuh
I'd say redo the whole base entirely.

That the plan.

then why show it?


Maybe to have some more feedback on what to improve? On whats really wrong? For people to point him the wrongs he haven't noticed? Even if he will remake everything this kind of info may be important.
Edited by SpartanHex on Apr 23, 2015 at 06:44 PM


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Apr 24, 2015 03:15 PM    Msg. 130 of 424       
Quote: --- Original message by: SpartanHex
Quote: --- Original message by: greg079
then why show it?

Maybe to have some more feedback on what to improve? On whats really wrong? For people to point him the wrongs he haven't noticed? Even if he will remake everything this kind of info may be important.
Edited by SpartanHex on Apr 23, 2015 at 06:44 PM

i did, please read what i said before you make replies
Quote: --- Original message by: greg079
few things i've noticed,
trees seem flat, make them more dense, look at other popular games for examples of performance friendly and quality trees.
textured look far too noisy to fit the classic forerunner theme.
those rocks don't blend together well at all.
shadow striping.
top of the bases is too round, reference classic forerunner art styles.
clouds are very lowres, consider moving overlapped cloud planes.
grass is all uniform height, width, and texture, and is far too sparse, look at nature.
ground grass normalmap texture doesn't seem to match the diffuse.
too many polygons used on very distant objects, save them for closer ones, like destructibles, players, or more vegetation.
water looks excessively flat and doesn't fade when shallow
not all objects seem to cast shadows, and shadow edges should blur the farther the shadow is from the caster.
fog range seems close considering how clear the sky looks.
obvious tiling.

consider refining existing content while creating new content. keep up the progress

Edited by greg079 on Apr 24, 2015 at 03:16 PM


SOULDESIGNER
Joined: Apr 30, 2015


Posted: Apr 30, 2015 03:03 PM    Msg. 131 of 424       
TheChunkierBean must be the most patient man i've ever seen. Usually people are complaining for lack of updates, but here it's total opposite. I LOVE every screenshot and update. I like to see the progress. THANK YOU SO MUCH for making a halo game for pc =) I LOVE YOU and your patient team. You guys are amazing. I've been following your work since your first youtube video =) Things have REALLY changed A LOT. GREAT WORK.
Constructive critic is good, but point out the awesome progress at the same time folkz =)
I had to register, just to get this off my chest. Mad love to all (no gay) from norway.


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Apr 30, 2015 04:03 PM    Msg. 132 of 424       
Quote: --- Original message by: SOULDESIGNER
TheChunkierBean must be the most patient man i've ever seen. Usually people are complaining for lack of updates, but here it's total opposite. I LOVE every screenshot and update. I like to see the progress. THANK YOU SO MUCH for making a halo game for pc =) I LOVE YOU and your patient team. You guys are amazing. I've been following your work since your first youtube video =) Things have REALLY changed A LOT. GREAT WORK.
Constructive critic is good, but point out the awesome progress at the same time folkz =)
I had to register, just to get this off my chest. Mad love to all (no gay) from norway.

Did you say chest? Ok:

From all the opinions from the community, we are redoing the Spartan. Here is the latest:









Old armor test. New armor coming soon.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Apr 30, 2015 05:10 PM    Msg. 133 of 424       
I don't understand what you guys are doing but now it doesn't looks like you're using obsolete designing/modeling methods. The shapes looks really cool.


ZOBI3KING
Joined: Dec 25, 2012

Look at me, I'm the captain now.


Posted: Apr 30, 2015 08:39 PM    Msg. 134 of 424       
Quote: --- Original message by: TheChunkierBean
Quote: --- Original message by: SOULDESIGNER
TheChunkierBean must be the most patient man i've ever seen. Usually people are complaining for lack of updates, but here it's total opposite. I LOVE every screenshot and update. I like to see the progress. THANK YOU SO MUCH for making a halo game for pc =) I LOVE YOU and your patient team. You guys are amazing. I've been following your work since your first youtube video =) Things have REALLY changed A LOT. GREAT WORK.
Constructive critic is good, but point out the awesome progress at the same time folkz =)
I had to register, just to get this off my chest. Mad love to all (no gay) from norway.

Did you say chest? Ok:

From all the opinions from the community, we are redoing the Spartan. Here is the latest:

http://puu.sh/hp5zf/2b96b78871.jpg

http://puu.sh/huaYO/99dfcd8451.jpg

http://puu.sh/hv8a8/a0e97b0602.jpg

http://puu.sh/hv8aG/554c9542e5.jpg

Old armor test. New armor coming soon.
http://puu.sh/hpvZu/204c76cad9.jpg


Looking damned good Bean, nice to see that crit is actually being implemented.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: May 1, 2015 03:10 AM    Msg. 135 of 424       
Very nice. Very, very nice.


Ubermaniac
Joined: Dec 22, 2014

Bleach. Y'know what I mean?


Posted: May 1, 2015 12:02 PM    Msg. 136 of 424       
The other spartan looked a bit skinny, this one looks a little bulkier, which is better,.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: May 3, 2015 07:15 AM    Msg. 137 of 424       
Hey you mentioned that you guys lacked the knowledge on PBR.

PM me perhaps I have a solution.

Oh and you really shouldn't post zbrush sculpts like those without handing us a sock first.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: May 3, 2015 09:53 AM    Msg. 138 of 424       
The starter can never be as fulfilling as the main course.

Nice avatar btw.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: May 3, 2015 10:32 AM    Msg. 139 of 424       
I was offering knowledge not tools :)


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: May 3, 2015 10:46 AM    Msg. 140 of 424       
Not this one.

By the way Installation 01 developers. Is there going to be a defined weapon set? Or will you be catering to our completely custom tastes?

 
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