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Author Topic: Installation 01 (Halo Fan Game) Thread (424 messages, Page 6 of 13)
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TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Nov 24, 2015 11:28 AM    Msg. 176 of 424       
Quote: --- Original message by: Corpen
What engine is this in.


Unity 5.2


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Nov 24, 2015 01:15 PM    Msg. 177 of 424       
Quote: --- Original message by: TheChunkierBean
https://www.youtube.com/watch?v=oehVmUDrmf4

The Installation 01 gameplay teaser is finally here!


That was desapointing It was a joke i love it, its so clean, those animations need work but every thing is fine


Corpen
Joined: Aug 11, 2015

Sierra 612 - DIAC - "Why are we here?"


Posted: Nov 24, 2015 03:05 PM    Msg. 178 of 424       
Quote: --- Original message by: TheChunkierBean
Quote: --- Original message by: Corpen
What engine is this in.


Unity 5.2


Are you building the maps on a hole bsp scale like ce or are you having some modular assets to build maps.


PopeAK49
Joined: Dec 18, 2013

I'm a living, breathing sentient tank!


Posted: Nov 24, 2015 08:31 PM    Msg. 179 of 424       
I'm gonna do modular assets due to better optimizations with culling.


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Nov 24, 2015 09:00 PM    Msg. 180 of 424       
Quote: --- Original message by: PopeAK49
I'm gonna do modular assets due to better optimizations with culling.


Sounds good to me!


RabbitFood
Joined: Aug 9, 2014

tripping a path through an internship


Posted: Nov 24, 2015 11:28 PM    Msg. 181 of 424       
wow this actually went somewhere i am genuinely surprised
No but in all seriousness keep it up its looking great


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Nov 25, 2015 07:40 AM    Msg. 182 of 424       
Looking cool so far! Definitely a lot of progress since when you guys first started. Better that you guys show off actual real gameplay unlike all of those other Halo Fan Games out there.


Halonimator
Joined: Dec 15, 2014

https://imgur.com/ZBjOJ4L


Posted: Nov 25, 2015 10:25 AM    Msg. 183 of 424       
Can i join to your team, also i use unity 5.2.2.f1 64bit

I can make ports of objects, create scenarys, map ports and customs... we need the most popular maps in this game.

-Snow Grove, Aquarii Fina... evererithing classic (or bigass)
+ the masterchief techsuit shader need work

Edited by Halonimator on Nov 26, 2015 at 12:20 PM


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Nov 26, 2015 11:31 AM    Msg. 184 of 424       
What's the status on vehicles?


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Jan 2, 2016 01:03 AM    Msg. 185 of 424       
https://docs.google.com/presentation/d/1Y1DehcWUIxy9dnj8qh0kizD6PDWdilD4xkBRbNw8c5s/embed?start=true&loop=true&delayms=15000&slide=id.gec710caff_18_75

Hey guys, it's that time again! Time for another i01 update! Check it out, and don't forget to follow us on
Twitter: (https://twitter.com/I01_Game) and Facebook: (https://www.facebook.com/Installation-01-154481851565448/?fref=ts) to keep up there as well!
Edited by TheChunkierBean on Jan 2, 2016 at 01:03 AM


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Jan 2, 2016 05:19 AM    Msg. 186 of 424       
So that means no vehicles yet, I take it.


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Jan 2, 2016 10:59 AM    Msg. 187 of 424       
Quote: --- Original message by: DaLode
So that means no vehicles yet, I take it.


Yea there uh... "working".


Microsoft Sam
Joined: Jul 28, 2015


Posted: Jan 2, 2016 11:16 PM    Msg. 188 of 424       
What does Installation 01 have to do with Installation 01?


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jan 2, 2016 11:42 PM    Msg. 189 of 424       
Quote: --- Original message by: Microsoft Sam
What does Installation 01 have to do with Installation 01?

I was thinking this as well. I think once this team's project leaves Pre-Alpha, a more suitable/relevant name needs to be given.

Also, for future trailers/teasers, never use "The Ultimate Halo Fan Tribute" as the trailer winds up. It's sophomoric and really cheesy (not in the good way either). Humble words would do better, at least until you're out of Beta.

It looks cool! I wish I knew Unity to help out, but sadly I am not versed at all.

Edited by DarkHalo003 on Jan 5, 2016 at 12:08 PM


Limited
Joined: Feb 2, 2008


Posted: Jan 3, 2016 02:35 PM    Msg. 190 of 424       
Liking the progress. Things seem to be coming together nice, keep up the good work.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jan 3, 2016 03:31 PM    Msg. 191 of 424       
Quote: --- Original message by: Microsoft Sam
What does Installation 01 have to do with Installation 01?


I have read a bunch of early documents and all that for the game, its in there, trust me.


Microsoft Sam
Joined: Jul 28, 2015


Posted: Jan 3, 2016 09:58 PM    Msg. 192 of 424       
Quote: --- Original message by: DarkHalo003
Quote: --- Original message by: Microsoft Sam
What does Installation 01 have to do with Installation 01?

I was thinking this as well. I think once your project leaves Pre-Alpha, a more suitable/relevant name needs to be given.

Also, for future trailers/teasers, never use "The Ultimate Halo Fan Tribute" as the trailer winds up. It's sophomoric and really cheesy (not in the good way either). Humble words would do better, at least until you're out of Beta.

It looks cool! I wish I knew Unity to help out, but sadly I am not versed at all.
"Your?"


P3
Joined: Dec 2, 2011


Posted: Jan 4, 2016 07:46 AM    Msg. 193 of 424       
Quote: --- Original message by: Microsoft Sam
Quote: --- Original message by: DarkHalo003
Quote: --- Original message by: Microsoft Sam
What does Installation 01 have to do with Installation 01?

I was thinking this as well. I think once your project leaves Pre-Alpha, a more suitable/relevant name needs to be given.

Also, for future trailers/teasers, never use "The Ultimate Halo Fan Tribute" as the trailer winds up. It's sophomoric and really cheesy (not in the good way either). Humble words would do better, at least until you're out of Beta.

It looks cool! I wish I knew Unity to help out, but sadly I am not versed at all.
"Your?"

I think his first sentence was him agreeing with you and the rest was him referring back to the I01 team.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jan 5, 2016 12:08 PM    Msg. 194 of 424       
Quote: --- Original message by: P3
Quote: --- Original message by: Microsoft Sam
Quote: --- Original message by: DarkHalo003
Quote: --- Original message by: Microsoft Sam
What does Installation 01 have to do with Installation 01?

I was thinking this as well. I think once your project leaves Pre-Alpha, a more suitable/relevant name needs to be given.

Also, for future trailers/teasers, never use "The Ultimate Halo Fan Tribute" as the trailer winds up. It's sophomoric and really cheesy (not in the good way either). Humble words would do better, at least until you're out of Beta.

It looks cool! I wish I knew Unity to help out, but sadly I am not versed at all.
"Your?"

I think his first sentence was him agreeing with you and the rest was him referring back to the I01 team.

Definitely this. I'll go back and edit.


supersniper
Joined: Jul 28, 2007

fear the sniper


Posted: Jan 13, 2016 12:49 AM    Msg. 195 of 424       
been following this project since 2014. I can't wait to be able to play it. You guys have done an amazing job. :)


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jan 13, 2016 05:46 AM    Msg. 196 of 424       
Inb4 cancelled.


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Jan 13, 2016 04:48 PM    Msg. 197 of 424       
Quote: --- Original message by: supersniper
been following this project since 2014. I can't wait to be able to play it. You guys have done an amazing job. :)


And we hope to continue to.


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Jan 13, 2016 05:13 PM    Msg. 198 of 424       
Quote: --- Original message by: t3h m00kz
http://puu.sh/muDUq/cfc0a0017f.jpg

I'm noticing this auto-aim angle seems pretty extreme. how's the aim assist logic work right now? is it functional? would firing at this point in time draw the projectile to the head?


>.> Caught.

Yes, there is an auto aim system built in I01 and it is functional. At this point in time, yes the system would register that as a hit. This will be reduced in the public version of the game and is only used for our testing purposes.


Corpen
Joined: Aug 11, 2015

Sierra 612 - DIAC - "Why are we here?"


Posted: Jan 13, 2016 05:33 PM    Msg. 199 of 424       
Quote: --- Original message by: TheChunkierBean
Quote: --- Original message by: t3h m00kz
http://puu.sh/muDUq/cfc0a0017f.jpg

I'm noticing this auto-aim angle seems pretty extreme. how's the aim assist logic work right now? is it functional? would firing at this point in time draw the projectile to the head?


>.> Caught.

Yes, there is an auto aim system built in I01 and it is functional. At this point in time, yes the system would register that as a hit. This will be reduced in the public version of the game and is only used for our testing purposes.

Inregards to the auto aim it should be around half that for the piblic release thoigh im the kind of guy that wants it to be a headshot if you actually hot them in the head so basivally no auto aim but its part of halo so i dont mind. This is all just my oppinion but i know you will get it right. But it would be cool if ther were gamemodes with no auti aim day a hardcore mode im going to stop now so i dont go on forever.
Edited by Corpen on Jan 13, 2016 at 05:34 PM


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Jan 13, 2016 08:50 PM    Msg. 200 of 424       
Agreed. A lot of people were upset when we added it into I01 but it just gave it more of a Halo feel. ATM I can't really explain our auto aim system with pictures its a bit harder than that.
Edited by TheChunkierBean on Jan 13, 2016 at 08:51 PM
Edited by TheChunkierBean on Jan 13, 2016 at 08:57 PM


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Jan 31, 2016 06:48 PM    Msg. 201 of 424       


Halonimator
Joined: Dec 15, 2014

https://imgur.com/ZBjOJ4L


Posted: Jan 31, 2016 06:54 PM    Msg. 202 of 424       
Its going to have map editor?

cache files?


Edited by Halonimator on Jan 31, 2016 at 06:57 PM


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jan 31, 2016 10:31 PM    Msg. 203 of 424       
Quote: --- Original message by: Halonimator

Its going to have map editor?

cache files?


Edited by Halonimator on Jan 31, 2016 at 06:57 PM


unity does not use map files.


glader
Joined: Feb 16, 2016


Posted: Feb 18, 2016 02:54 AM    Msg. 204 of 424       
Looks pretty cool. Most projects don't even get to the networking part so you're doing quite well I think.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Feb 18, 2016 04:39 AM    Msg. 205 of 424       
Quote: --- Original message by: Halonimator

Its going to have map editor?

cache files?


Edited by Halonimator on Jan 31, 2016 at 06:57 PM


RIP ripz.


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Apr 19, 2016 04:30 PM    Msg. 206 of 424       
Looking pretty awesome so far! Using the UE4 engine can be a pain sometimes, but you guys seem to be handling it pretty well.

Are you using Blueprints at all? I saw in the trailer that a Visual Studio was showing in the background, so I take it you are using coding. But are you using Blueprints at all? I remember in the past reading a quote from a Epic employee and how they said that Blueprints are 4X slower then just using code. So I wasn't sure if Blueprints were a thing.

I hope the best for this project! I am looking forward to seeing more in-game gameplay being shown.

Also if you need help then let me know. Sort of trying to build a Single Player Halo game myself in UE4, so I've been trying to do what I can to learn more about working with UE4.

Let me know if the team needs help. I am mainly a 3D modeler. More on the architecture/structure side though. Still trying to master the art of modeling organics. x3


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Apr 19, 2016 05:14 PM    Msg. 207 of 424       
They're on Unity.


Mootjuh
Joined: Mar 12, 2008

Hilariously derailing oneliner


Posted: Apr 19, 2016 06:08 PM    Msg. 208 of 424       
Quote: --- Original message by: videoman
Looking pretty awesome so far! Using the UE4 engine can be a pain sometimes, but you guys seem to be handling it pretty well.

Are you using Blueprints at all? I saw in the trailer that a Visual Studio was showing in the background, so I take it you are using coding. But are you using Blueprints at all? I remember in the past reading a quote from a Epic employee and how they said that Blueprints are 4X slower then just using code. So I wasn't sure if Blueprints were a thing.


It's 10x btw. Blueprints are fine for simple stuff like an FPS. If you're getting into games with alot of complex calculations on tick then you want to use code.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Apr 19, 2016 06:53 PM    Msg. 209 of 424       
Quote: --- Original message by: Mootjuh

It's 10x btw. Blueprints are fine for simple stuff like an FPS. If you're getting into games with alot of complex calculations on tick then you want to use code.


Recently changed to 6x as of 4.9 iirc.


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Apr 19, 2016 10:08 PM    Msg. 210 of 424       
Quote: --- Original message by: videoman
Looking pretty awesome so far! Using the UE4 engine can be a pain sometimes, but you guys seem to be handling it pretty well.

Are you using Blueprints at all? I saw in the trailer that a Visual Studio was showing in the background, so I take it you are using coding. But are you using Blueprints at all? I remember in the past reading a quote from a Epic employee and how they said that Blueprints are 4X slower then just using code. So I wasn't sure if Blueprints were a thing.

I hope the best for this project! I am looking forward to seeing more in-game gameplay being shown.

Also if you need help then let me know. Sort of trying to build a Single Player Halo game myself in UE4, so I've been trying to do what I can to learn more about working with UE4.

Let me know if the team needs help. I am mainly a 3D modeler. More on the architecture/structure side though. Still trying to master the art of modeling organics. x3


As Altis has stated, we are using Unity 5. However if you want to join as a 3D modeler than that would help a lot!

 
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