A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Installation 01 (Halo Fan Game) Thread

Page 3 of 13 Go to page: · 1 · 2 · [3] · 4 · 5 · 6 · 7 · 8 · ... · 13 · Prev · Next
Author Topic: Installation 01 (Halo Fan Game) Thread (423 messages, Page 3 of 13)
Moderators: Dennis

Ken10Ness
Joined: Mar 9, 2014

DED NOT BIG SUPRIZE!!!1111


Posted: Apr 4, 2015 07:49 AM    Msg. 71 of 423       
Love it or hate it we can all say, at least it doesn't have bullcrap microtransactions


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Apr 4, 2015 08:41 PM    Msg. 72 of 423       
Quote: --- Original message by: Ken10Ness
Love it or hate it we can all say, at least it doesn't have bullcrap microtransactions


I mean that would be silly.


MEGA_VKNG
Joined: Dec 23, 2013

no.


Posted: Apr 4, 2015 08:42 PM    Msg. 73 of 423       
Quote: --- Original message by: TheChunkierBean
Quote: --- Original message by: Ken10Ness
Love it or hate it we can all say, at least it doesn't have bullcrap microtransactions


I mean that would be silly.


100 rubles for each time you respawn!


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Apr 6, 2015 10:44 AM    Msg. 74 of 423       
Attempting to make a energy shield shader for Installation 01. Anyone know of good texture to use?


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Apr 6, 2015 12:07 PM    Msg. 75 of 423       
Ill make you one later.


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Apr 6, 2015 02:40 PM    Msg. 76 of 423       
Manaic delivers.


midnightmodders
Joined: Jan 5, 2015


Posted: Apr 9, 2015 06:40 PM    Msg. 77 of 423       
I love the models and how the Mag looks on the MA5B.
Looks great keep it up, hopefully theirs stuff at CE3 :D


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Apr 9, 2015 06:43 PM    Msg. 78 of 423       
Quote: --- Original message by: midnightmodders
I love the models and how the Mag looks on the MA5B.
Looks great keep it up, hopefully theirs stuff at CE3 :D


Sadly Dratt and Bullet have banned non-Blam! Engine content this year. I have a plan to host a special livestream of the game and have a live Q&A afterwards.


midnightmodders
Joined: Jan 5, 2015


Posted: Apr 9, 2015 07:07 PM    Msg. 79 of 423       
Quote: --- Original message by: TheChunkierBean
Quote: --- Original message by: midnightmodders
I love the models and how the Mag looks on the MA5B.
Looks great keep it up, hopefully theirs stuff at CE3 :D


Sadly Dratt and Bullet have banned non-Blam! Engine content this year. I have a plan to host a special livestream of the game and have a live Q&A afterwards.


Well good to hear :)


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Apr 9, 2015 07:10 PM    Msg. 80 of 423       
My plan is to have the team and SBB play a round of team slayer or slayer. Then there will be a live Q&A.


midnightmodders
Joined: Jan 5, 2015


Posted: Apr 9, 2015 07:21 PM    Msg. 81 of 423       
Quote: --- Original message by: TheChunkierBean
My plan is to have the team and SBB play a round of team slayer or slayer. Then there will be a live Q&A.


I like this plan ;)


Juzo
Joined: Jul 1, 2014


Posted: Apr 9, 2015 08:31 PM    Msg. 82 of 423       
Will we be able to customize our armor in I01?


midnightmodders
Joined: Jan 5, 2015


Posted: Apr 10, 2015 04:52 AM    Msg. 83 of 423       
Quote: --- Original message by: Mystryb0y

Quote: --- Original message by: SilentBlade
Will we be able to customize our armor in I01?
I just do animations but AFAIK the plan is to have multiple armor variants at launch. Whether the pieces are interchangeable or come as a set, I don't know.
Edited by Mystryb0y on Apr 9, 2015 at 09:21 PM


I'm fine with both, the models of the characters look amazing so far and I'm fine with the classic look :)


SGT Arroyo
Joined: Jul 23, 2014

golden


Posted: Apr 10, 2015 08:30 AM    Msg. 84 of 423       
Quote: --- Original message by: Mootjuh
You might want to check the proportions of your spartan too.
yeah the body's do look a but unrealistic make them fat.


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Apr 10, 2015 11:53 AM    Msg. 85 of 423       
Quote: --- Original message by: SGT Arroyo
Quote: --- Original message by: Mootjuh
You might want to check the proportions of your spartan too.
yeah the body's do look a but unrealistic make them fat.


Like Americans. #shotsFired #euroTrash


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Apr 10, 2015 12:47 PM    Msg. 86 of 423       
The reason the Spartan looks weird is because of the FOV and th angle that render was. It's fine.


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Apr 10, 2015 01:34 PM    Msg. 87 of 423       
Quote: --- Original message by: TheChunkierBean
The reason the Spartan looks weird is because of the FOV and th angle that render was. It's fine.

be sure not to show work that isn't a proper indication of your current progress.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Apr 10, 2015 04:19 PM    Msg. 88 of 423       
I actually like the look of the spartan. While it appears kinda boyish, it's also very friendly looking and less super serious than most Halo content appears most of the time. It's a nice change.


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Apr 14, 2015 03:14 PM    Msg. 89 of 423       


Working on wallpapers and banners.
Edited by TheChunkierBean on Apr 14, 2015 at 03:14 PM


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Apr 14, 2015 04:20 PM    Msg. 90 of 423       
Soon™


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Apr 14, 2015 04:49 PM    Msg. 91 of 423       
Quote: --- Original message by: TheChunkierBean
Working on wallpapers and banners.
Edited by TheChunkierBean on Apr 14, 2015 at 03:14 PM

why not work on those normals instead?


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Apr 14, 2015 05:43 PM    Msg. 92 of 423       
Quote: --- Original message by: greg079
Quote: --- Original message by: TheChunkierBean
Working on wallpapers and banners.
Edited by TheChunkierBean on Apr 14, 2015 at 03:14 PM

why not work on those normals instead?


Cause the importance of promotion is not to be underestimated.


xnx
Joined: Feb 12, 2013

h2 marine anims or i detonate the vest


Posted: Apr 14, 2015 05:52 PM    Msg. 93 of 423       
Make the white text (bottom left) more faded out, it detracts attention from the subject.


xx_kiLLaz_XX
Joined: Nov 29, 2014

Opensauce 4.0 is finally out!


Posted: Apr 14, 2015 07:39 PM    Msg. 94 of 423       
Quote: --- Original message by: TheChunkierBean



Artists:
-2D-
• Knowledge of GIMP, Photoshop, or any other comparable 2D graphics program. Largely needed for UI and texture work.
• Willing to work on assigned projects within their deadlines. (we aren’t super hardcore about this,
but this is more about not signing up for anything you know you can’t finish on time).
• Knowledge of 3D modeling is a plus, but not required.

-3D-
• Skills with any widely used 3D modeling software, such as Blender, Max, or Maya. Zbrush is also • welcomed.
• Work within deadlines (once again, we don’t have a lot of deadlines, just know your limits)
• Be comfortable with assigned tasks from senior modelers.
• Doesn't matter if you prefer environmental, structural, or organic modeling, we need you. ;)
• Knowing how to texture models well is a plus, but is not required.

Sound and recording:
• Own/have constant access to professional sound equipment and software.
• Have experience with sound design for games or professional videos.
• Willingness to adapt to whatever is needed at the moment. (voice, gun shots, birdsong, etc.)

If you wish to help out as any of those roles, just comment here about it and one of the team members will get back to you soon :)
Edited by TheChunkierBean on Mar 17, 2015 at 09:34 PM[/quote


I can do 2D editing.

Edited by xx_kiLLaz_XX on Apr 14, 2015 at 07:40 PM


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Apr 14, 2015 09:02 PM    Msg. 95 of 423       
Links to past work?


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Apr 15, 2015 04:31 PM    Msg. 96 of 423       
Quote: --- Original message by: Mootjuh
You guys upgraded to Unity 5?


YUP.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Apr 16, 2015 09:09 AM    Msg. 97 of 423       
Quote: --- Original message by: TheChunkierBean

http://i.imgur.com/GhUdxsD.jpg

Working on wallpapers and banners.
Edited by TheChunkierBean on Apr 14, 2015 at 03:14 PM



HYPE.


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Apr 16, 2015 11:32 AM    Msg. 98 of 423       
Quote: --- Original message by: Mootjuh
Quote: --- Original message by: TheChunkierBean
Quote: --- Original message by: Mootjuh
You guys upgraded to Unity 5?


YUP.


Yay PBR


I want to use PBR but we lack guys who can make those textures.


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Apr 16, 2015 03:58 PM    Msg. 99 of 423       
Quote: --- Original message by: TheChunkierBean
Quote: --- Original message by: Mootjuh
Quote: --- Original message by: TheChunkierBean
Quote: --- Original message by: Mootjuh
You guys upgraded to Unity 5?


YUP.


Yay PBR


I want to use PBR but we lack guys who can make those textures.

bean, no you don't, he's just busy. you should focus more on just having quality diff, spec, normals, and w33dLoDs for now.

mootjuh, unity's shaders are terrible and unoptimized, getting quality graphics as a whole in I01 will take a lot more than just PBR.
Edited by greg079 on Apr 16, 2015 at 03:59 PM


Perla117
Joined: Nov 10, 2014

The Last Italian On This Forum


Posted: Apr 17, 2015 02:50 AM    Msg. 100 of 423       
Quote: --- Original message by: TheChunkierBean
Quote: --- Original message by: Mootjuh
You guys upgraded to Unity 5?


YUP.




I would be very happy if this game came with native oculus rift support.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Apr 17, 2015 04:31 AM    Msg. 101 of 423       
not exactly. Its a bit disorienting from what I'm told (I play Evolve with some of the contingency devs, one of which has an ODK2 and has used that in gameplay), but you can get used to it at some point.


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Apr 19, 2015 11:19 PM    Msg. 102 of 423       
BRAND NEW INSTALLATION 01 SUB REDDIT! COME ON AND JOIN!

http://www.reddit.com/r/installation01/


CirkuitBreaker
Joined: Feb 28, 2015


Posted: Apr 19, 2015 11:39 PM    Msg. 103 of 423       
If I may make a suggestion, please do something with the grass. Real grass does not all look exactly the same unless it's someone's lawn (and a well-kept lawn at that.) the grass needs variation in color and size as well as weeds and such.

Other than that, your screenshot from the March 2015 build looks really good.
Edited by CirkuitBreaker on Apr 19, 2015 at 11:45 PM


TheChunkierBean
Joined: Oct 31, 2013

This Bean is Cooking!!


Posted: Apr 19, 2015 11:52 PM    Msg. 104 of 423       
Thanks! #i01grass2k15


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Apr 20, 2015 12:43 AM    Msg. 105 of 423       
Hey guys, just wondering. Why Unity above UE4?
I can assume it might have been due to the previous pricing scheme, but now it really makes more sense to go UE4 imo, especially for a shooter.

My recommendation: give it a whirl! I think you'll be glad you did in the end.

 
Page 3 of 13 Go to page: · 1 · 2 · [3] · 4 · 5 · 6 · 7 · 8 · ... · 13 · Prev · Next

 
Previous Older Thread    Next newer Thread







Time: Sun November 19, 2017 4:24 PM 875 ms.
A Halo Maps Website