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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Switching bsps in a sp map ingame

Author Topic: Switching bsps in a sp map ingame (8 messages, Page 1 of 1)
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EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Mar 22, 2015 05:16 PM    Msg. 1 of 8       
I have a custome bsp and the a50 covenant ship interior bsps, the thing is how to switch inside them like in the campaign and from my custome one to the muster. Any help is aceppted


Flash44x
Joined: Jan 3, 2007

What would you have your arbiter do?


Posted: Mar 23, 2015 12:51 PM    Msg. 2 of 8       
Put this in your script:

(switch_bsp <bsp index>)

To find out wich bsp is wich index, open up your scenario in Guerilla and scroll down to structure bsps. The first one in the list is labeled as '0' and the second as 1 and the third as 2 ect... So simply put in the number of the desired bsp.

*
Edited by Flash44x on Mar 23, 2015 at 12:52 PM


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Mar 24, 2015 03:40 PM    Msg. 3 of 8       
Thanks, sorry for late response, but when it, switches ite randomly because I want a specific point


Spartan II
Joined: Nov 25, 2014


Posted: Mar 24, 2015 04:20 PM    Msg. 4 of 8       
When you switch bsp, sometimes you end up far away from to bsp you switched to. You need to use a script that teleports the player to the target bsp. There is a command that does this but i can't remember what it is.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Mar 24, 2015 09:40 PM    Msg. 5 of 8       
I would think trigger volumes are to be used.


MatthewDratt
Joined: Sep 11, 2010

HaloCE3.com MattDratt.com


Posted: Mar 24, 2015 11:39 PM    Msg. 6 of 8       
name a trigger volume "bsp 0,1"
I believe. You can double check if that worked in guerilla under like bsp-switch trigger volumes


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Mar 25, 2015 12:54 PM    Msg. 7 of 8       
The target must be a flag or a player spawn point?


Spartan II
Joined: Nov 25, 2014


Posted: Mar 26, 2015 05:06 PM    Msg. 8 of 8       
I think that the target should be a named cutscene flag, although you could try a player starting point, (I'm not sure if it would work though).

 

 
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