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Author Topic: Halo: Revolution (203 messages, Page 3 of 6)
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Kinnet
Joined: Dec 27, 2013

Xfire: kinnet_zero69


Posted: Apr 4, 2015 07:01 PM    Msg. 71 of 203       
Quote: --- Original message by: NeX
Quote: --- Original message by: Xander92
Quote: --- Original message by: NeX
Quote: --- Original message by: Lateksi
Halo 2 maps need slight changes in geometry.
Edited by Lateksi on Apr 4, 2015 at 05:33 AM


You're not wrong, but like I said in the OP, I don't model

just make h2 jump value


I'm not sure that's such a great idea, to just go throwing larger jump values in willy-nilly. No idea what effect that could have on the overall balance of the rest of the maps. Sure it might make a few jumps accessible that used to be there, but it also might break other maps that have places that the new jump value would enable you to reach.


That's why i love you'r mod, is really balanced (except for the carbine, grenade launcher)
with really god graphics, i'm glad you didn't put a OP sword :)
Edited by Kinnet on Apr 4, 2015 at 07:03 PM


NeX
Joined: Apr 11, 2013


Posted: Apr 4, 2015 07:52 PM    Msg. 72 of 203       
Quote: --- Original message by: Kinnet

Quote: --- Original message by: NeX
Quote: --- Original message by: Xander92
Quote: --- Original message by: NeX
Quote: --- Original message by: Lateksi
Halo 2 maps need slight changes in geometry.
Edited by Lateksi on Apr 4, 2015 at 05:33 AM


You're not wrong, but like I said in the OP, I don't model

just make h2 jump value


I'm not sure that's such a great idea, to just go throwing larger jump values in willy-nilly. No idea what effect that could have on the overall balance of the rest of the maps. Sure it might make a few jumps accessible that used to be there, but it also might break other maps that have places that the new jump value would enable you to reach.


That's why i love you'r mod, is really balanced (except for the carbine, grenade launcher)
with really god graphics, i'm glad you didn't put a OP sword :)
Edited by Kinnet on Apr 4, 2015 at 07:03 PM


Thanks, and yes there are a handful of issues with gameplay balance that need addressed for the next release including the ones you mentioned


Ubermaniac
Joined: Dec 22, 2014

Bleach. Y'know what I mean?


Posted: Apr 4, 2015 08:36 PM    Msg. 73 of 203       
Playing trench was awesome. Please use the TSCE HUD. I don't understand why the bars go the wrong way when depleting


MEGA_VKNG
Joined: Dec 23, 2013

N O O A T S G O R D A N


Posted: Apr 4, 2015 08:40 PM    Msg. 74 of 203       
Quote: --- Original message by: Ubermaniac
Playing trench was awesome. Please use the TSCE HUD. I don't understand why the bars go the wrong way when depleting


HUD is fine imo.


Highlander
Joined: Mar 8, 2015

Where you from? Lots of different places.


Posted: Apr 4, 2015 08:48 PM    Msg. 75 of 203       
Had fun, Valhalla needs some vehicles and some weapon adjustment, but still fun.


NeX
Joined: Apr 11, 2013


Posted: Apr 4, 2015 09:47 PM    Msg. 76 of 203       
Quote: --- Original message by: Ubermaniac
Playing trench was awesome. Please use the TSCE HUD. I don't understand why the bars go the wrong way when depleting


There is no "wrong way". I did it deliberately. TSC:E HUD is cool, but I made this shield/health and it's mine.
Edited by NeX on Apr 4, 2015 at 09:47 PM


Spiral
Joined: Apr 3, 2011

I hope i'm out of the way


Posted: Apr 5, 2015 03:21 PM    Msg. 77 of 203       
Is there a reason Prisoner doesn't download?


NeX
Joined: Apr 11, 2013


Posted: Apr 5, 2015 03:54 PM    Msg. 78 of 203       
Quote: --- Original message by: Spiral
Is there a reason Prisoner doesn't download?


Not to my knowledge. Ill ask btcc22


Spiral
Joined: Apr 3, 2011

I hope i'm out of the way


Posted: Apr 5, 2015 07:44 PM    Msg. 79 of 203       
So there was a good 8 people on the server then I voted for prisoner. Server is still empty. I think I accidentally voted to kill there server population.

Never got prisoner to work.
"Map not Found"

Edited by Spiral on Apr 5, 2015 at 07:59 PM


NeX
Joined: Apr 11, 2013


Posted: Apr 5, 2015 09:50 PM    Msg. 80 of 203       
Quote: --- Original message by: Spiral

So there was a good 8 people on the server then I voted for prisoner. Server is still empty. I think I accidentally voted to kill there server population.

Never got prisoner to work.
"Map not Found"

Edited by Spiral on Apr 5, 2015 at 07:59 PM


Took care of it. Oversight on my part, my fault. Should be on HAC2 soon, let me know if anything else comes up.


In other news I finally got the TSC:E MP variant I've been working on to about where I want it
















Edited by NeX on Apr 5, 2015 at 09:50 PM


altis94
Joined: Oct 5, 2012

What doesn't ban me makes me stronger


Posted: Apr 6, 2015 05:21 AM    Msg. 81 of 203       
Cool cool.


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Apr 6, 2015 11:01 AM    Msg. 82 of 203       
Quote: --- Original message by: Mootjuh
I'd increase the specular value a bit.

[specular arguments inbound]


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Apr 6, 2015 12:17 PM    Msg. 83 of 203       
I'd increase rendering radius to get shadows to show up


NeX
Joined: Apr 11, 2013


Posted: Apr 6, 2015 01:07 PM    Msg. 84 of 203       
I think it's the map that doesn't show the shadows correctly. Render radius is set to 0.45

As for specular, hur dur OS hur hur


MEGA_VKNG
Joined: Dec 23, 2013

N O O A T S G O R D A N


Posted: Apr 6, 2015 03:35 PM    Msg. 85 of 203       
Quote: --- Original message by: NeX
I think it's the map that doesn't show the shadows correctly. Render radius is set to 0.45

As for specular, hur dur OS hur hur


If he thinks they are OS that alone should tell you the quality of your shaders. Great work!


NeX
Joined: Apr 11, 2013


Posted: Apr 6, 2015 05:14 PM    Msg. 86 of 203       
Quote: --- Original message by: MEGASEAN2812
Quote: --- Original message by: NeX
I think it's the map that doesn't show the shadows correctly. Render radius is set to 0.45

As for specular, hur dur OS hur hur


If he thinks they are OS that alone should tell you the quality of your shaders. Great work!


I don't think anyone thought they were OS, I think it was just sarcasm that they should be OS lol


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Apr 8, 2015 06:29 AM    Msg. 87 of 203       
Those shaders made Hurrggggnngngng.


NeX
Joined: Apr 11, 2013


Posted: Apr 8, 2015 08:10 PM    Msg. 88 of 203       
Better?



Danger_zone_98
Joined: Nov 26, 2012


Posted: Apr 8, 2015 08:42 PM    Msg. 89 of 203       
no, you need antialiasing and anisotropic filtering, lol.


NeX
Joined: Apr 11, 2013


Posted: Apr 8, 2015 09:43 PM    Msg. 90 of 203       
Quote: --- Original message by: Danger_zone_98
no, you need antialiasing and anisotropic filtering, lol.


Hey dont hate on my trash PC


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Apr 9, 2015 09:09 AM    Msg. 91 of 203       
Quote: --- Original message by: NeX
Better?

http://i.imgur.com/lBkrrPt.jpg



Wow. Show us all how you made such keewl shaders.


Nanou2
Joined: May 5, 2014

I am the best in the world


Posted: Apr 12, 2015 05:28 PM    Msg. 92 of 203       
Does the mod replace original files? or are these new maps?
Edited by Nanou2 on Apr 12, 2015 at 05:29 PM


Danger_zone_98
Joined: Nov 26, 2012


Posted: Apr 12, 2015 05:43 PM    Msg. 93 of 203       
Quote: --- Original message by: Nanou2

Does the mod replace original files? or are these new maps?
Edited by Nanou2 on Apr 12, 2015 at 05:29 PM

New maps


Black Crypt
Joined: Jun 30, 2008

Xfire : blackcrypt


Posted: Apr 12, 2015 06:19 PM    Msg. 94 of 203       
Bump. NeX, xfire me please asap!


NeX
Joined: Apr 11, 2013


Posted: Apr 12, 2015 07:04 PM    Msg. 95 of 203       
So here's some updates I guess. I didn't like how pastel a lot of the assets were from my original shaders, so I gave 'em another pass. More to come, but here's a few for starters

Ignore map, it's heavily WIP until I can get some time away from work and school



































And yeah crypt, will do.


Danger_zone_98
Joined: Nov 26, 2012


Posted: Apr 12, 2015 07:32 PM    Msg. 96 of 203       
It may be just me, but the spartans seem too colorful.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Apr 12, 2015 08:33 PM    Msg. 97 of 203       
Quote: --- Original message by: Danger_zone_98
It may be just me, but the spartans seem too colorful.

What do you mean? O_o


Danger_zone_98
Joined: Nov 26, 2012


Posted: Apr 12, 2015 08:38 PM    Msg. 98 of 203       
For example:




The blue looks sooo intense to me.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Apr 12, 2015 08:56 PM    Msg. 99 of 203       
Quote: --- Original message by: Danger_zone_98
For example:

http://i.imgur.com/cCfwgd4.jpg


The blue looks sooo intense to me.

The saturation?

I think it's okay, although I prefer less saturated/intense colors too.
Edited by Dumb AI on Apr 12, 2015 at 08:56 PM


ChieftainSnipe
Joined: Jul 14, 2013

I like Halo with Controllers


Posted: Apr 14, 2015 03:11 AM    Msg. 100 of 203       
When you shoot at the sniper rifle, the collision effect is dirt and needs to be changed to metal just like other weapons.


raphaelBLOOD WAR
Joined: Dec 4, 2012

I wipe your maps with your own blood!


Posted: Apr 14, 2015 07:50 AM    Msg. 101 of 203       
That PR it hurts me.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Apr 14, 2015 08:21 AM    Msg. 102 of 203       
Those spartan shaders look awesome, throw some micro normal maps in there and you'd have a real winner.


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Apr 14, 2015 11:47 AM    Msg. 103 of 203       
Halo CE supports micro normal maps?
For clarification, this is what a micro normal map is: "Micro-normal map lets you apply a tiled map on top of your main normal map, making the model appear a lot more detailed."

So a normal map on your normal map #XZibit #WeHerdULikeNormals


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Apr 14, 2015 05:23 PM    Msg. 104 of 203       
Yeah, we used them on a number of things in the A50 beta, the TSC:E map also uses them on things like the wraiths, recharge stations, and I forget what else. It requires a alpha channel for the base normal map, so lots of things in TSC:E didn't use them since bitmap space was so tight.


NeX
Joined: Apr 11, 2013


Posted: Apr 14, 2015 05:56 PM    Msg. 105 of 203       
Sorry, this project isnt going to use OS.

 
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