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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Load scripts via guerrilla

Author Topic: Load scripts via guerrilla (11 messages, Page 1 of 1)
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Kinnet
Joined: Dec 27, 2013

Never lucky :c


Posted: Jun 13, 2015 10:07 AM    Msg. 1 of 11       
for some reason, sapien crashes when i load my map, i just want to load a script (one wich allows backpack weapons)

How can i load it with guerrilla, is possible?


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 13, 2015 11:00 AM    Msg. 2 of 11       
Quote: --- Original message by: Kinnet
for some reason, sapien crashes when i load my map, i just want to load a script (one wich allows backpack weapons)

How can i load it with guerrilla, is possible?


If it won't load in sapien it probably isn't going to compile in tool.

Do you have any debug info feedback at all?


Kinnet
Joined: Dec 27, 2013

Never lucky :c


Posted: Jun 13, 2015 11:02 AM    Msg. 3 of 11       
actually tool compiles it without problems, and is fully playable. i only need to add that dam script
Edited by Kinnet on Jun 13, 2015 at 11:35 AM


FtDSpartn
Joined: May 1, 2009

AI fanatic and rookie programmer.


Posted: Jun 13, 2015 11:14 AM    Msg. 4 of 11       
Which backpack script are you using? The one available for download on the site?

Post the last paragraph of your debug.txt.


Kinnet
Joined: Dec 27, 2013

Never lucky :c


Posted: Jun 13, 2015 11:32 AM    Msg. 5 of 11       
Quote: --- Original message by: FtDSpartn
Which backpack script are you using? The one available for download on the site?

yes, the one by ctrlalldestry

Quote: --- Original message by: FtDSpartn
Post the last paragraph of your debug.txt.

do you mean this?

C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>tool build-cache-file
levels\test\bloodgulch\bloodgulch
Couldn't read map file './toolbeta.map'
### the biped 'kinnet\lifts\fake biped 2' has no 'head' marker
### the biped 'kinnet\lifts\fake biped 2' has no 'body' marker
units must have models and animation graphs
### the biped 'kinnet\lifts\fake biped 4' has no 'head' marker
### the biped 'kinnet\lifts\fake biped 4' has no 'body' marker
units must have models and animation graphs
the meter definition ui\hud\cyborg shield does not specify a stencil bitmap grou
p.
the meter definition ui\hud\cyborg body does not specify a stencil bitmap group.

culling uncompressed model vertices...done
culling uncompressed structure bsp vertices...done
culling uncompressed model animation data...done
building predicted resources for structures...done
structure bsp 'levels\test\bloodgulch\bloodgulch' is 1.45M
tag headers and names are 0.23M
streaming model vertex and index buffers...done
streaming tags....sounds: Tried to add item sound\sfx\weapons\assault rifle\fire
__permutations with different size (41256) than expected (34740).
.sounds: Tried to add item sound\sfx\weapons\pistol\fire__permutations with diff
erent size (21672) than expected (16560).
sounds: Tried to add item sound\sfx\weapons\pistol\fire with different size (608
) than expected (360).
.sounds: Tried to add item sound\sfx\vehicles\warthog_7_in__permutations with di
fferent size (31968) than expected (29628).
.sounds: Tried to add item sound\sfx\weapons\frag grenade\expl__permutations wit
h different size (167580) than expected (51912).
sounds: Tried to add item sound\sfx\weapons\frag grenade\expl with different siz
e (732) than expected (608).
..sounds: Tried to add item sound\sfx\weapons\plasma rifle\fire__permutations wi
th different size (13356) than expected (55512).
sounds: Tried to add item sound\sfx\weapons\plasma rifle\fire with different siz
e (360) than expected (856).
sounds: Tried to add item sound\sfx\vehicles\banshee_engine__permutations with d
ifferent size (8850) than expected (21852).
..sounds: Tried to add item sound\sfx\weapons\shotgun\fire__permutations with di
fferent size (55656) than expected (20412).
sounds: Tried to add item sound\sfx\weapons\shotgun\fire with different size (60
8) than expected (360).
sounds: Tried to add item sound\sfx\impulse\impacts\plasrif_projectile__permutat
ions with different size (47664) than expected (42048).
sounds: Tried to add item sound\sfx\impulse\impacts\plasrif_projectile with diff
erent size (856) than expected (732).
..sounds: Tried to add item sound\sfx\weapons\sniper rifle\fire__permutations wi
th different size (39935) than expected (152640).
sounds: Tried to add item sound\sfx\weapons\sniper rifle\fire with different siz
e (360) than expected (732).
sounds: Tried to add item sound\sfx\weapons\plasma grenade\plasmagrenexpl__permu
tations with different size (116352) than expected (80352).
..sounds: Tried to add item sound\sfx\weapons\frag grenade\throwgren__permutatio
ns with different size (6804) than expected (6624).
...sounds: Tried to add item sound\dialog\multiplayer1\game_over__permutations w
ith different size (41292) than expected (12933).
sounds: Tried to add item sound\dialog\multiplayer1\game_over with different siz
e (360) than expected (412).
...........bitmaps: Tried to add item ui\shell\bitmaps\team_background__pixels w
ith different size (0) than expected (32768).
bitmaps: Tried to add item ui\shell\bitmaps\team_background with different size
(108) than expected (220).
bitmaps: Tried to add item ui\shell\bitmaps\team_icon_ctf__pixels with different
size (0) than expected (16384).
bitmaps: Tried to add item ui\shell\bitmaps\team_icon_ctf with different size (1
08) than expected (220).
bitmaps: Tried to add item ui\shell\bitmaps\team_icon_king__pixels with differen
t size (0) than expected (16384).
bitmaps: Tried to add item ui\shell\bitmaps\team_icon_king with different size (
108) than expected (220).
bitmaps: Tried to add item ui\shell\bitmaps\team_icon_oddball__pixels with diffe
rent size (0) than expected (16384).
bitmaps: Tried to add item ui\shell\bitmaps\team_icon_oddball with different siz
e (108) than expected (220).
bitmaps: Tried to add item ui\shell\bitmaps\team_icon_race__pixels with differen
t size (0) than expected (16384).
bitmaps: Tried to add item ui\shell\bitmaps\team_icon_race with different size (
108) than expected (220).
bitmaps: Tried to add item ui\shell\bitmaps\team_icon_slayer__pixels with differ
ent size (0) than expected (16384).
bitmaps: Tried to add item ui\shell\bitmaps\team_icon_slayer with different size
(108) than expected (220).
.done
writing vertex and index buffers...done 16.47M
writing tags...done (3045 tags for 6.10M)
total tag size is 7.55M (15.45M free)
compressing 109.08M...done
successfully built cache file.
Cache pack file bitmaps hits: 848 for 40.13M
Cache pack file bitmaps adds/misses: 472 for 81.55M
Cache pack file sounds hits: 643 for 11.10M
Cache pack file sounds adds/misses: 111 for 3.63M
Cache pack file loc hits: 104 for 0.22M
Cache pack file loc adds/misses: 0 for 0.00M

C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>pause
Presione una tecla para continuar . . .

NOTE
those "errors" aren't the problem, you see, deleting those "fake bipeds" will not solve anything, even using fresh original tags sapien will still crash. so the only way to do it is via guerrilla. That's my only question
Edited by Kinnet on Jun 13, 2015 at 11:36 AM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 13, 2015 12:13 PM    Msg. 6 of 11       
Well I do remember a scripts dialog of some sort located within the .scenario file.

Try looking scanning through the scenario window of your map.


Kinnet
Joined: Dec 27, 2013

Never lucky :c


Posted: Jun 13, 2015 02:27 PM    Msg. 7 of 11       
nevermind ! It was hard to do, but..........

I DID IT !!
NOW MY BLOOD GULCH mod has backpack weapons !!!!!

here is a video about it
https://www.youtube.com/watch?v=vOnwZeTQL88&feature=youtu.be


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 13, 2015 02:39 PM    Msg. 8 of 11       
Quote: --- Original message by: Kinnet
nevermind ! It was hard to do, but..........

I DID IT !!
NOW MY BLOOD GULCH mod has backpack weapons !!!!!

here is a video about it
https://www.youtube.com/watch?v=vOnwZeTQL88&feature=youtu.be


So how were you able to bi-pass or correct your problem?


Kinnet
Joined: Dec 27, 2013

Never lucky :c


Posted: Jun 13, 2015 03:03 PM    Msg. 9 of 11       
Quote: --- Original message by: SS Flanker
Quote: --- Original message by: Kinnet
nevermind ! It was hard to do, but..........

I DID IT !!
NOW MY BLOOD GULCH mod has backpack weapons !!!!!

here is a video about it
https://www.youtube.com/watch?v=vOnwZeTQL88&feature=youtu.be


So how were you able to bi-pass or correct your problem?


Soory m8, is really really hard to explain. (i tried) but i'm not good at writing long texts in english. (i don't like to use the google translator) but the whole process was a pain in the ass.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 13, 2015 03:18 PM    Msg. 10 of 11       
Quote: --- Original message by: Kinnet
Quote: --- Original message by: SS Flanker
Quote: --- Original message by: Kinnet
nevermind ! It was hard to do, but..........

I DID IT !!
NOW MY BLOOD GULCH mod has backpack weapons !!!!!

here is a video about it
https://www.youtube.com/watch?v=vOnwZeTQL88&feature=youtu.be


So how were you able to bi-pass or correct your problem?


Soory m8, is really really hard to explain. (i tried) but i'm not good at writing long texts in english. (i don't like to use the google translator) but the whole process was a pain in the ass.


K. Paranormal Activity 69 Plox cunfirmed?


Toongs
Joined: Aug 7, 2018


Posted: Aug 7, 2018 07:58 PM    Msg. 11 of 11       
The video was deleted or something, can you show how to do it or re-upload or remake the video?

 

 
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