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Author Topic: Navpoints scripting HELP! (3 messages, Page 1 of 1)
Moderators: Dennis

Joined: Feb 26, 2011


Posted: Jun 25, 2015 07:15 AM    Msg. 1 of 3       
Hey again, Im trying to place nav points in my .yelo singleplayer map but i cannot seem to get my script working, im using activate_team_nav_point_flag script but it keeps giving me this error that i dont know how to solve, im referencing the halo scripting bible.

my script:
(script startup AI_Nav
(activate_team_nav_point_flag default player objective 0.6)
(sleep_until (volume_test_objects trigger4 (players)) 15)
(deactivate_team_nav_point_flag player objective)

objective: flag in sapien
default: waypoint marker
player: assigned team

06.25.15 21:00:09 [scripts_equiptest_visr line 99] this is not a valid navpoint name: default player objective 0.6)
06.25.15 21:00:09 recompiling scripts after scenarios were merged.
06.25.15 21:00:09 [scripts_equiptest_visr line 98] this left parenthesis is unmatched.: (script startup AI_Nav

Im certain that i am implementing this code right! I cannot understand why it is erroring me im sure you must enter the script like: (activate_team_nav_point_flag <navpoint> <team> <cutscene_flag> <real>).

Please help!

Joined: May 1, 2009

Verified AI.

Posted: Jun 25, 2015 12:04 PM    Msg. 2 of 3       
It's been a long time since I've done waypoints. Try putting your assigned team name in quotations, like so: "player"

If not, the globals you're using probably has different names for the waypoints. You'll want to look in the HUD globals. The path to CMT's HUD globals is shown in this image:

Edited by FtDSpartn on Jun 25, 2015 at 12:07 PM

Joined: Jan 3, 2007

What would you have your arbiter do?

Posted: Jun 26, 2015 11:38 AM    Msg. 3 of 3       
Quote: --- Original message by: ziko

(activate_team_nav_point_flag default player objective 0.6)

Try again except this time put in 'default_red'

(activate_team_nav_point_flag default_red player objective 0.6)


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