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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »How do I create a cubemap?

Author Topic: How do I create a cubemap? (21 messages, Page 1 of 1)
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rododoonceagain
Joined: Dec 21, 2014

Left Halo because life


Posted: Jul 2, 2015 06:00 AM    Msg. 1 of 21       
Hi guys, I'm making a new firefight map with a new bsp. I wanted to make a cubemap for the metal parts of the level to simulate reflection; as such, it should contain the stuff present in the level (the surrounding desert, the moon in the sky and so on). Problem is: I don't know how to do it. Should I draw it by hand from scratch? Or is there a more clever way to directly render it? (maybe directly from Sapien?


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 2, 2015 06:06 AM    Msg. 2 of 21       


rododoonceagain
Joined: Dec 21, 2014

Left Halo because life


Posted: Jul 2, 2015 06:10 AM    Msg. 3 of 21       


You... you know what? I think you are not loved enough. Thanks mate.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 2, 2015 06:11 AM    Msg. 4 of 21       
Quote: --- Original message by: rododoonceagain


I think you are not loved enough.


My brazzers subscription takes care of that void in my life.


Frosted Poison
Joined: Jun 19, 2015

Rambo is a welfie: https://youtu.be/rOvcj94Y4vU


Posted: Jul 2, 2015 02:02 PM    Msg. 5 of 21       
Look in:
data\levels\b30\bitmaps\cube map forerunner interiors.tif

That's a bitmap that shows you how a cubemap is done for Halo CE.


rododoonceagain
Joined: Dec 21, 2014

Left Halo because life


Posted: Jul 2, 2015 03:10 PM    Msg. 6 of 21       
Quote: --- Original message by: Frosted Poison
Look in:
data\levels\b30\bitmaps\cube map forerunner interiors.tif

That's a bitmap that shows you how a cubemap is done for Halo CE.


I know how a cubemap looks like. What I didn't know was how could I take a cubemap in-game


NeX
Joined: Apr 11, 2013


Posted: Jul 2, 2015 07:40 PM    Msg. 7 of 21       
Quote: --- Original message by: rododoonceagain
Quote: --- Original message by: Frosted Poison
Look in:
data\levels\b30\bitmaps\cube map forerunner interiors.tif

That's a bitmap that shows you how a cubemap is done for Halo CE.


I know how a cubemap looks like. What I didn't know was how could I take a cubemap in-game



Yes, but that's in your data folder so you get the raw .tif file. It shows the proper setup for compiling the cube. There are multiple ways to do it, both the cross method and the all horizontal method.


sparky
Joined: Jun 27, 2009

If you want to see the nature of a man, quote God.


Posted: Jul 3, 2015 09:30 AM    Msg. 8 of 21       

Edited by sparky on Aug 20, 2015 at 01:50 PM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jul 3, 2015 09:40 AM    Msg. 9 of 21       
Look on my YouTube, there is a video showing how.


sparky
Joined: Jun 27, 2009

If you want to see the nature of a man, quote God.


Posted: Jul 3, 2015 10:26 AM    Msg. 10 of 21       

Edited by sparky on Aug 20, 2015 at 01:50 PM


Mootjuh
Joined: Mar 12, 2008

Hilariously derailing oneliner


Posted: Jul 3, 2015 10:35 AM    Msg. 11 of 21       


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 3, 2015 11:45 AM    Msg. 12 of 21       
Quote: --- Original message by: sparky
Quote: --- Original message by: SS Flanker
Quote: --- Original message by: rododoonceagain


I think you are not loved enough.


My brazzers subscription takes care of that void in my life.

800-pound gorilla right here! That's not healthy or good. You should accept what I say if you can. Learn what real love is about; it has nothing to do with fornication, but is much more valuable.


I'm already in a relationship and you get less output then what you put in......


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jul 3, 2015 12:03 PM    Msg. 13 of 21       
Thanks moot, but I have another one that shows the setup in Photoshop, can't link from phone.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 3, 2015 12:04 PM    Msg. 14 of 21       


not giraffe
Joined: Jul 17, 2014


Posted: Jul 3, 2015 12:20 PM    Msg. 15 of 21       
With the map editor...

Oh, I guess I'm too late.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jul 3, 2015 02:03 PM    Msg. 16 of 21       
Quote: --- Original message by: SS Flanker
https://www.youtube.com/user/Maniacs1000/search?query=cube


Nice, yea the other one there.


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Jul 3, 2015 02:28 PM    Msg. 17 of 21       
I never try it, you put the models in unity ( if you have it,) theres an option for that or maybe compile the map, set perspective to 90 degrees and take screeshots in games


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jul 3, 2015 05:09 PM    Msg. 18 of 21       
Thing about cubemaps is that unless they are static objects, a cubemap of its surroundings will look bad when the object moves. That is why halo ce objects that move have a cubemap that looks like the object and not its surroundings.
Patrickssj made a app called something like solstice360 or similar. You can use this app to make cubemaps ingame. Those cubes could be used on static objects.or import bsp to max and create cubes the way my other video shows.
Edited by Maniac1000 on Jul 3, 2015 at 05:11 PM


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Jul 3, 2015 08:56 PM    Msg. 19 of 21       
Dam, i have an idea

check this ones, the help a lot

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
https://www.google.com.mx/search?q=cubemaps&espv=2&biw=1366&bih=705&source=lnms&tbm=isch&sa=X&ei=Vi-XVaWLNtD8oQTFp5-wBA&ved=0CAYQ_AUoAQ&dpr=0.9

https://www.google.com.mx/search?q=cubemaps&espv=2&biw=1366&bih=705&source=lnms&tbm=isch&sa=X&ei=Vi-XVaWLNtD8oQTFp5-wBA&ved=0CAYQ_AUoAQ&dpr=0.9#tbm=isch&q=skybox

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jul 3, 2015 09:05 PM    Msg. 20 of 21       
Those cubes are not the type that halo ce supports.
This is the correct format.
https://youtu.be/lljljRsF8oQ

You can cut them and make them the correct format using that method. Just make sure you have your image the correct aspect and use the grid.
Edited by Maniac1000 on Jul 3, 2015 at 09:15 PM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jul 5, 2015 12:25 AM    Msg. 21 of 21       
Quote: --- Original message by: raffgie
With the map editor...

Oh, I guess I'm too late.

Heh

 

 
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