A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[WIP] coop-SP Finish the fight

Page 1 of 3 Go to page: · [1] · 2 · 3 · Next
Author Topic: [WIP] coop-SP Finish the fight (73 messages, Page 1 of 3)
Moderators: Dennis

Halonimator
Joined: Dec 15, 2014

https://imgur.com/a/pVhmSgX


Posted: Jul 5, 2015 03:55 PM    Msg. 1 of 73       
My first Sp map.

Pics:










Kinnet
Joined: Dec 27, 2013

FeelsGoodMan


Posted: Jul 5, 2015 04:09 PM    Msg. 2 of 73       
Quote: Coop

K


Halonimator
Joined: Dec 15, 2014

https://imgur.com/a/pVhmSgX


Posted: Jul 5, 2015 04:12 PM    Msg. 3 of 73       
Quote: --- Original message by: Kinnet
Quote: Coop

K


yep!


Pepzee
Joined: Sep 9, 2010


Posted: Jul 5, 2015 04:18 PM    Msg. 4 of 73       
Wait if this is co-op, that means it's going to be made as a multiplayer map and not as a singleplayer map.

But yet there are going to be AI? Good luck with making all of this work...


Kinnet
Joined: Dec 27, 2013

FeelsGoodMan


Posted: Jul 5, 2015 04:21 PM    Msg. 5 of 73       
By "cooperative singeplayer" I think he means you can cooperate with the I.A. So technically is coop


NeX
Joined: Apr 11, 2013


Posted: Jul 5, 2015 04:27 PM    Msg. 6 of 73       
Quote: --- Original message by: Kinnet
By "cooperative singeplayer" I think he means you can cooperate with the I.A. So technically is coop


so if regular single-player missions where you have a friendly team are "co-op", then how do you define actual co-op, with 2+ human players vs AI (and may also have friendlies).

Co-co-op?

Nah.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Jul 5, 2015 06:13 PM    Msg. 7 of 73       
Quote: --- Original message by: NeX
Quote: --- Original message by: Kinnet
By "cooperative singeplayer" I think he means you can cooperate with the I.A. So technically is coop


so if regular single-player missions where you have a friendly team are "co-op", then how do you define actual co-op, with 2+ human players vs AI (and may also have friendlies).

Co-co-op?

Nah.


Multiplayer Co-Op?

Yeah; no, I think anyone who tries to define singleplayer campaigns with AI working with the player as 'Co-Op' needs to have a long, hard think about their wretched existence.

While it 'technically' makes sense, there are many things in this world that 'technically' make sense but we make compromises for convenience's sake. There are far too many games which would have to be redefined if we nitpicked at their listed genres.


Docer
Joined: Jul 10, 2014


Posted: Jul 7, 2015 01:58 PM    Msg. 8 of 73       
Co op could be but the only player who will see the cinematics and the enemies will the player 1 (host) and the player 2 just get damage from nobody cos sync is imposible on CE.


Halonimator
Joined: Dec 15, 2014

https://imgur.com/a/pVhmSgX


Posted: Jul 7, 2015 02:51 PM    Msg. 9 of 73       
Almost complete





nomenclatures:

lizard
reptilian
raptors
big heads


SOI_7
Joined: Mar 23, 2012

ZA WARUDO! TOKI WO TOMARE!


Posted: Jul 7, 2015 03:19 PM    Msg. 10 of 73       
Change the armor texture so that it doesn't look like a modified Elite


NeX
Joined: Apr 11, 2013


Posted: Jul 7, 2015 03:23 PM    Msg. 11 of 73       
Quote: --- Original message by: SOI_7
Change the armor texture so that it doesn't look like a modified Elite


That seems to be exactly what it is, from its stance and posture to the skin.

At least change that god awful dildo sticking out the back of its head if nothing else


Kinnet
Joined: Dec 27, 2013

FeelsGoodMan


Posted: Jul 7, 2015 03:48 PM    Msg. 12 of 73       
Oh god, I can't wait to play co-co-op with this mutant elite
#MLG


sparky
Joined: Jun 27, 2009

Jesus is a friend to the vindictive sociopath


Posted: Jul 7, 2015 04:02 PM    Msg. 13 of 73       

Edited by sparky on Aug 20, 2015 at 01:27 PM


Halonimator
Joined: Dec 15, 2014

https://imgur.com/a/pVhmSgX


Posted: Jul 8, 2015 06:32 PM    Msg. 14 of 73       
Quote: --- Original message by: sparky
Is this a single player (SP) map or a cooperative multiplayer campaign (CMC) map? SP is one human player; CMC is more than one human player. If it's planned for SP, I have no comment. If it's planned for CMC for use with my Zeus Server Manager program, then I would recommend building it as a multiplayer map so that the game will work with some network connections by default; and I also thank you for the encouragement.


when Zeus leaves to the public?


Kinnet
Joined: Dec 27, 2013

FeelsGoodMan


Posted: Jul 8, 2015 06:43 PM    Msg. 15 of 73       
it can't leave us because isn't finished yet, also why it would leave us ?


sparky
Joined: Jun 27, 2009

Jesus is a friend to the vindictive sociopath


Posted: Jul 8, 2015 07:39 PM    Msg. 16 of 73       

Edited by sparky on Aug 20, 2015 at 01:45 PM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jul 9, 2015 11:14 PM    Msg. 17 of 73       
Quote: --- Original message by: NeX
At least change that god awful dildo sticking out the back of its head if nothing else

This.
I recommend changing the shape to that of a parasaurolophus.

Right now it doesn't make much sense that the shape is the way that it is.
It looks more like a hindrance than anything else.
To me anyway


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 10, 2015 10:13 AM    Msg. 18 of 73       
-WHISPER- Has anyone told him about those uv's?

Because they really should.-ENDOFWHISPER-


Halonimator
Joined: Dec 15, 2014

https://imgur.com/a/pVhmSgX


Posted: Jul 10, 2015 11:25 AM    Msg. 19 of 73       
Quote: --- Original message by: Spartan314
Quote: --- Original message by: NeX
At least change that god awful dildo sticking out the back of its head if nothing else

This.
I recommend changing the shape to that of a parasaurolophus.
http://www.premierexhibitions.com/sites/default/files/Parasaurolophus-New-692x444.jpg
Right now it doesn't make much sense that the shape is the way that it is.
It looks more like a hindrance than anything else.
To me anyway


prefer the big head

CMC bsp part1:
https://www.youtube.com/watch?v=B1lwTVNPs5M&feature=youtu.be
Edited by Halonimator on Jul 10, 2015 at 12:58 PM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jul 11, 2015 05:17 AM    Msg. 20 of 73       
Quote: --- Original message by: Halonimator
Quote: --- Original message by: Spartan314
Quote: --- Original message by: NeX
At least change that god awful dildo sticking out the back of its head if nothing else

This.
I recommend changing the shape to that of a parasaurolophus.
http://www.premierexhibitions.com/sites/default/files/Parasaurolophus-New-692x444.jpg
Right now it doesn't make much sense that the shape is the way that it is.
It looks more like a hindrance than anything else.

prefer the big head

*shrug*
Suit yourself.
It's not my idealistically inaccurate biped anyway.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Jul 11, 2015 07:18 AM    Msg. 21 of 73       
at first I thought it was a shameless Truth and Reconcilation rip without scenery and a retexture. Then a realized you slapped stuff together past the first bsp, kinda


ziegler1122
Joined: Apr 1, 2014


Posted: Jul 11, 2015 12:37 PM    Msg. 22 of 73       


Kinnet
Joined: Dec 27, 2013

FeelsGoodMan


Posted: Jul 11, 2015 01:45 PM    Msg. 23 of 73       
the diference, is one looks cool and the other looks derp


sparky
Joined: Jun 27, 2009

Jesus is a friend to the vindictive sociopath


Posted: Jul 11, 2015 02:35 PM    Msg. 24 of 73       

Edited by sparky on Aug 20, 2015 at 01:27 PM


Halonimator
Joined: Dec 15, 2014

https://imgur.com/a/pVhmSgX


Posted: Jul 16, 2015 11:24 AM    Msg. 25 of 73       
Quote: --- Original message by: sparky
I think Halonimator's reptilian looks more biological than that 1980's "Alien" monster. Both look humanoid as being bipeds.


Wip bsp





Edited by Halonimator on Jul 16, 2015 at 11:38 AM


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Jul 16, 2015 12:03 PM    Msg. 26 of 73       
Quote: --- Original message by: Halonimator

Quote: --- Original message by: sparky
I think Halonimator's reptilian looks more biological than that 1980's "Alien" monster. Both look humanoid as being bipeds.


Wip bsp

http://i58.tinypic.com/2mfnssy.jpg
http://i61.tinypic.com/20nokl.jpg
http://i62.tinypic.com/331klzc.jpg
http://i57.tinypic.com/x4lrnm.jpg
Edited by Halonimator on Jul 16, 2015 at 11:38 AM



I recomend you to start with a simple firefight map so you get familarized with script working


Halonimator
Joined: Dec 15, 2014

https://imgur.com/a/pVhmSgX


Posted: Jul 16, 2015 12:17 PM    Msg. 27 of 73       
starting modelling some new floods



NeX
Joined: Apr 11, 2013


Posted: Jul 16, 2015 08:15 PM    Msg. 28 of 73       
http://opencarnage.net/index.php?/topic/5231-syncing-biped-location/


General_101
Joined: Dec 23, 2013

Apparently all I post is spam.


Posted: Jul 17, 2015 12:43 AM    Msg. 29 of 73       
Quote: --- Original message by: NeX
http://opencarnage.net/index.php?/topic/5231-syncing-biped-location/

You're part of that community so tell us. Is HaloMD easier to produce things with or are there just more talented people over there? Seems like HaloMD is the only version to really show off some neat concepts every now and then.
Tip: I may or may not sound like an idiot because I know next to nothing of HaloMD and Open Carnage other than it handles the Mac side of the Halo fanbase.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jul 17, 2015 12:44 AM    Msg. 30 of 73       
opencarnage doesn't handle the HaloMD side lmao. its literally a better halo modding forum. I just wish more people knew about it. as far as i know HaloMD maps are not made with an actual HEK, done in Eschaton and other stuff, The stuff thats found in that bigass mod and whatnot... I couldn't tell you how they got that stuff working.
Edited by MEGASEAN2812 on Jul 17, 2015 at 12:46 AM


General_101
Joined: Dec 23, 2013

Apparently all I post is spam.


Posted: Jul 17, 2015 12:52 AM    Msg. 31 of 73       
Quote: --- Original message by: MEGASEAN2812

opencarnage doesn't handle the HaloMD side lmao. its literally a better halo modding forum. I just wish more people knew about it. as far as i know HaloMD maps are not made with an actual HEK, done in Eschaton and other stuff, The stuff thats found in that bigass mod and whatnot... I couldn't tell you how they got that stuff working.
Edited by MEGASEAN2812 on Jul 17, 2015 at 12:46 AM

So literally just better tools and people? I would hang out there more to check the local projects but most of them aren't for Halo CE so I see no reason to read up on stuff I'll likely never get to toy with. Anything that I can get for CE is already here.


Halonimator
Joined: Dec 15, 2014

https://imgur.com/a/pVhmSgX


Posted: Jul 17, 2015 04:39 PM    Msg. 32 of 73       
Flood_infector


Flood_transporter


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Jul 17, 2015 04:56 PM    Msg. 33 of 73       
So far well done, say I must.


Mootjuh
Joined: Mar 12, 2008

Hilariously derailing oneliner


Posted: Jul 17, 2015 06:02 PM    Msg. 34 of 73       
IMO such bipeds should be sculpted from scratch.


Halonimator
Joined: Dec 15, 2014

https://imgur.com/a/pVhmSgX


Posted: Jul 18, 2015 02:48 PM    Msg. 35 of 73       
Quote: --- Original message by: Mootjuh
IMO such bipeds should be sculpted from scratch.


Flood_transporter


 
Page 1 of 3 Go to page: · [1] · 2 · 3 · Next

 
Previous Older Thread    Next newer Thread







Time: Fri December 6, 2019 7:48 AM 250 ms.
A Halo Maps Website