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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[WIP] Cross Bridge thread - The Ark Creations/ShadowMods Team

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Author Topic: [WIP] Cross Bridge thread - The Ark Creations/ShadowMods Team (71 messages, Page 1 of 3)
Moderators: Dennis

TheMegajd16
Joined: Sep 11, 2014

wait, what??!?


Posted: Jul 29, 2015 06:54 PM    Msg. 1 of 71       
**Welcome to: Cross Bridge!**


Hi everyone. I'm Megajd16. With the great contribution of ShadowMods Team (another latino team), (Bogey04 and Hayabusa) are making a new map inspired in the Halo 5 Arena Multiplayer map (Crossfire), called "Cross Bridge" (as the title says). Im glad to show it. All this represents WIP (Work In Progress).





































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------------------------------------------------------------

The map uses assets from Halo 4, because we don't want to make a "replica" of Halo 5; only some H5 multiplayer weapons are being modeled by the moment. The BSP in general was made from scratch, taking moths of re - designs. It looks like the Halo 5 map, but, with some variants. In this case, the main area is a long "energy bridge" in the middle of the BSP. The map supports all the Gametypes.

------------------------------------------------------------
------------------------------------------------------------

Weapon list (these can change in the process with no previous notifications):

- Sniper rifle
- Battle rifle
- Rocket launcher
- Magnum [WIP still not in map]
- Assault rifle
- Designated marksman rifle (DMR)
- Sub machine gun (SMG) [WIP still not in map]
- Shotgun


------------------------------------------------------------
------------------------------------------------------------

Biped list (it's a multibiped tag):

- EOD
- EVA
- ODST
- Recon
- Recruit

Images (in alphabetic order):

















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MrCrhomed Adapting the Techsuit from Halo 5 to the H4 one.











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We don't have plans to release this map in the early future, but, we will send the beta to the (SBB) clan, so they will can feedback us with good critics. After that, we will still working in the map, fixing the issues and then we will release a final version (or maybe a beta version so you can feedback us just as SBB). That's all guys. I hope you enjoyed the project

------------------------------------------------------------
------------------------------------------------------------

Credits:


- Sled (ShadowMods Team): HUD, Scripts.
- MrChromed (ShadowMods Team): Multibiped shaders and some textures in general.
- Hayabusa : BSP and UVW Mapping.
- Bogey04 : Project leader, lightmaps fixing, textures.
- Starkill (ShadowMods Team): HUD parts, meters and other stuff.
- Seb (ShadowMods Team): Biped rigging and tagging.
- Cono256 (ShadowMods Team): Weapons, sounds and MP dialog tags.
- 343 Industries: All the stuff extracted from Halo 4.
- Adjutant Team: Bringing us it's software to make this possible. You are amazing guys!


Updated Images with new BSP
------------------------------------------------------------
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Edited by TheMegajd16 on Jul 30, 2015 at 06:48 PM
Edited by TheMegajd16 on Nov 16, 2015 at 01:05 PM
Edited by TheMegajd16 on Nov 16, 2015 at 07:43 PM


Wheatley
Joined: Nov 6, 2013

Wheatley


Posted: Jul 29, 2015 08:13 PM    Msg. 2 of 71       
TACO, BURRITO, TACO.


stunt_man
Joined: Sep 22, 2009

GMYF - Now hosting proper MLG gametypes!


Posted: Jul 29, 2015 08:15 PM    Msg. 3 of 71       
Dennis can you do something about these xenophobic freaks?

This map is obviously a step up from previous work from that community, it's good to see a team with ambition.
Edited by stunt_man on Jul 29, 2015 at 08:15 PM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 29, 2015 08:23 PM    Msg. 4 of 71       
Taco, Taco oh wait that actually looks damn cool.

BTW I'm not sure if was intentional or not but SMG stands for "sub machine gun" not "super machine gun" :) hope you guys can Finnish strong and prove us wrong that a latino conglomerate can indeed develop and publish something other than an atrocious reproduction.

Edited by SS Flanker on Jul 29, 2015 at 08:26 PM


EtchyaSketch
Joined: Apr 11, 2014

S P I N


Posted: Jul 29, 2015 08:23 PM    Msg. 5 of 71       
I agree, this looks pretty good.
And by at large it seems like they're going to take feedback and bug-testing seriously so cudos to you guys!


Wheatley
Joined: Nov 6, 2013

Wheatley


Posted: Jul 29, 2015 08:50 PM    Msg. 6 of 71       
xenophobic ? :c
I didn't want offend
Well I am Mexican, i am only traumatized with those altis videos :'v


EmmanuelCD
Joined: Jan 7, 2015

Using fox avatar since 1893


Posted: Jul 29, 2015 09:30 PM    Msg. 7 of 71       
Quote: --- Original message by: Wheatley
xenophobic ? :c
I didn't want offend
Well I am Mexican, i am only traumatized with those altis videos :'v


Thats not true, pendejo ignorante

When are you goning to release it?


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Jul 29, 2015 09:30 PM    Msg. 8 of 71       
Your weapon audio could seriously use a quality boost. Try ripping the sounds from the game directly (or pm me and i might not mind grabbing them for you). Past that this looks pretty good


TheMegajd16
Joined: Sep 11, 2014

wait, what??!?


Posted: Jul 29, 2015 09:41 PM    Msg. 9 of 71       
Quote: --- Original message by: R93_Sniper
Your weapon audio could seriously use a quality boost. Try ripping the sounds from the game directly (or pm me and i might not mind grabbing them for you). Past that this looks pretty good

sounds are extracted from halo 4, in the trailer sony vegas has downgraded all audio quality, but if you think it can be better any help will be acepted :)


SupaTrolol
Joined: Jun 25, 2015

\_(ツ)_/


Posted: Jul 29, 2015 09:49 PM    Msg. 10 of 71       
Even if you don't want to completely replicate Halo 5 you need to fix that HUD. It looks terrible and isn't game accurate.

There is much, much more to it than replacing a few bitmaps.


TheMegajd16
Joined: Sep 11, 2014

wait, what??!?


Posted: Jul 29, 2015 10:07 PM    Msg. 11 of 71       
Quote: --- Original message by: War Master V
Even if you don't want to completely replicate Halo 5 you need to fix that HUD. It looks terrible and isn't game accurate.

There is much, much more to it than replacing a few bitmaps.


can you tell me in what aspects? (remeber all is still wip)
thanks


Isxz
Joined: Apr 14, 2013

MrChromed


Posted: Jul 29, 2015 10:48 PM    Msg. 12 of 71       
Quote: --- Original message by: EmmanuelCD
Quote: --- Original message by: Wheatley
xenophobic ? :c
I didn't want offend
Well I am Mexican, i am only traumatized with those altis videos :'v


Thats not true, pendejo ignorante

When are you goning to release it?


I don't know when. We need to know what things need to be changed (when the SBB team tell us). After that, we could release some betas. In all case, The Ark Creations has the last word in this project, we, as ShadowMods, are only helpers.


SupaTrolol
Joined: Jun 25, 2015

\_(ツ)_/


Posted: Jul 29, 2015 10:54 PM    Msg. 13 of 71       
Quote: --- Original message by: TheMegajd16
can you tell me in what aspects? (remeber all is still wip)
thanks


I was a bit harsh in saying it looks terrible. What's custom is well done from what I can see.

-To begin with, the colors are just a bit off. Not by much, so it could just be the video.

-The warning flash is from Halo 4. You'll need to replace that with one that fits the H5 HUD. Look around for some video references.

-The radar is too opaque. Make it more transparent!

-Weapon icons are too tall (not proportional to the weapon, looks kinda "fat" if you will)

-I saw some armor ability icons in the trailer. You should remove those - they don't look good or fit the theme.

That's all I can remember for now, I'll update later.


killzone64
Joined: Jun 9, 2010

Back at it


Posted: Jul 30, 2015 12:06 AM    Msg. 14 of 71       
one of the best looking maps/tags to come out of the latino community so far. good job guys


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 30, 2015 03:13 AM    Msg. 15 of 71       
Quote: --- Original message by: killzone64
one of the best looking maps/tags to come out of the latino community so far. good job guys


Jesse eat your tags out!


altis94
Joined: Oct 5, 2012

What doesn't ban me makes me stronger


Posted: Jul 30, 2015 04:33 AM    Msg. 16 of 71       
Quote: --- Original message by: TheMegajd16
- Super machine gun (SMG)

That's not exactly what SMG stands for lol. Really looking forward to playing this map.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jul 30, 2015 06:08 AM    Msg. 17 of 71       
I like it. The BSP is very well done.


Oskarmandude
Joined: Mar 16, 2013

Make Halomaps Fully Hectic Again


Posted: Jul 30, 2015 07:12 AM    Msg. 18 of 71       
Quote: --- Original message by: SS Flanker

Taco, Taco oh wait that actually looks damn cool.

BTW I'm not sure if was intentional or not but SMG stands for "sub machine gun" not "super machine gun" :) hope you guys can Finnish strong and prove us wrong that a latino conglomerate can indeed develop and publish something other than an atrocious reproduction.

Edited by SS Flanker on Jul 29, 2015 at 08:26 PM



Mootjuh
Joined: Mar 12, 2008

Hilariously derailing oneliner


Posted: Jul 30, 2015 08:22 AM    Msg. 19 of 71       
I'd say spice up the map. Make it more interesting.


Grunter
Joined: Apr 6, 2015

Can't wait for Heretic Hunt!


Posted: Jul 30, 2015 08:28 AM    Msg. 20 of 71       

Did you rip the Halo 5 armor from the game its self or did you make that.
Edited by Grunter on Jul 30, 2015 at 08:29 AM


Isxz
Joined: Apr 14, 2013

MrChromed


Posted: Jul 30, 2015 09:11 AM    Msg. 21 of 71       
Quote: --- Original message by: Grunter
Did you rip the Halo 5 armor from the game its self or did you make that.
Edited by Grunter on Jul 30, 2015 at 08:29 AM


Nope, it was ripped from Halo 4 with Adjutant.


NeX
Joined: Apr 11, 2013


Posted: Jul 30, 2015 06:07 PM    Msg. 22 of 71       
Something about the environment shaders look wonky to me. I can't put my finger on it...it might be that it's so glossed and simple that it looks like plastic.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Jul 30, 2015 06:48 PM    Msg. 23 of 71       
all of halo 5's materials look like plastic, so they did a good job trying to be accurate atleast


Isxz
Joined: Apr 14, 2013

MrChromed


Posted: Jul 30, 2015 07:12 PM    Msg. 24 of 71       
Quote: --- Original message by: R93_Sniper
all of halo 5's materials look like plastic, so they did a good job trying to be accurate atleast


That's right. The Halo 5 art looks too cleany in general. So, we can't use too many detail maps. This is not like the older Halo games.


Ubermaniac
Joined: Dec 22, 2014

Bleach. Y'know what I mean?


Posted: Jul 30, 2015 07:43 PM    Msg. 25 of 71       
Looks cool! I'm gonna enjoy beta testing :)
Interesting take on breakout. I've always enjoyed symmentrical maps.


SupaTrolol
Joined: Jun 25, 2015

\_(ツ)_/


Posted: Jul 30, 2015 07:59 PM    Msg. 26 of 71       
Quote: --- Original message by: R93_Sniper
all of halo 5's materials look like plastic, so they did a good job trying to be accurate atleast
No, they really don't. Smooth metal, but not plastic.


NeX
Joined: Apr 11, 2013


Posted: Jul 30, 2015 08:13 PM    Msg. 27 of 71       
Quote: --- Original message by: War Master V
Quote: --- Original message by: R93_Sniper
all of halo 5's materials look like plastic, so they did a good job trying to be accurate atleast
No, they really don't. Smooth metal, but not plastic.


Seriously though. H5 has a great aesthetic, and this isnt bad for CE, but at some point its better to mke it different and look nicer, than beat the dead horse of trying to replicate the feel of a new (unreleased even) game and have it look silly


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Jul 30, 2015 11:21 PM    Msg. 28 of 71       
I was looking at H5 extensively, including the close up renders. Most of everything immediately read as plastic more than anything. The faces (exception being Locke's) break that trend along with environment, But the weapons and armor looked like plastic, undersuit looked like leather, and forerunners looked like toys

Don't get me wrong, I like the general look, but those materials look like cartoony just took a completely new turn. I agree, its way too clean


altis94
Joined: Oct 5, 2012

What doesn't ban me makes me stronger


Posted: Jul 31, 2015 04:31 AM    Msg. 29 of 71       
Quote: --- Original message by: Ubermaniac
I'm gonna enjoy beta testing :)

Good for you >:I


Ubermaniac
Joined: Dec 22, 2014

Bleach. Y'know what I mean?


Posted: Jul 31, 2015 02:00 PM    Msg. 30 of 71       
Quote: --- Original message by: altis94
Quote: --- Original message by: Ubermaniac
I'm gonna enjoy beta testing :)

Good for you >:I


Wut


altis94
Joined: Oct 5, 2012

What doesn't ban me makes me stronger


Posted: Jul 31, 2015 02:03 PM    Msg. 31 of 71       
I can't have beta :(


Isxz
Joined: Apr 14, 2013

MrChromed


Posted: Jul 31, 2015 03:20 PM    Msg. 32 of 71       
Quote: --- Original message by: altis94
I can't have beta :(


Of course you will have, "Open Sus" guy :c
(I think you'll have the beta. It would be awesome your opinion)


PRPatxi
Joined: Oct 30, 2010

Dennis ban me, please,


Posted: Jul 31, 2015 03:38 PM    Msg. 33 of 71       
Ship in the sky to please Patxi!


EmmanuelCD
Joined: Jan 7, 2015

Using fox avatar since 1893


Posted: Jul 31, 2015 07:22 PM    Msg. 34 of 71       
Paxti!!!! you return!!!! i already was missing you (no, im not gay)


altis94
Joined: Oct 5, 2012

What doesn't ban me makes me stronger


Posted: Jul 31, 2015 07:24 PM    Msg. 35 of 71       
But patxi is a girl!

 
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