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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »i want to load the texture of b30:E

Author Topic: i want to load the texture of b30:E (2 messages, Page 1 of 1)
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Perla117
Joined: Nov 10, 2014

The Last Italian On This Forum


Posted: Aug 6, 2015 03:14 AM    Msg. 1 of 2       
I did not understand where i have to put the texture (path)

Almost all of our .max source files store their images using *relative paths* instead of absolute paths. This was so we could easily send source files among members and not have to constantly re-reference textures. You will need a \data\ directory with CMT textures in it to your 3ds max image paths in order to load textures for these files.

someone can help me?
Thanks.


slashrat
Joined: Aug 10, 2005

TSC:E Environment Art Lead


Posted: Aug 8, 2015 03:56 PM    Msg. 2 of 2       
Quote: --- Original message by: Perla117
I did not understand where i have to put the texture (path)

Almost all of our .max source files store their images using *relative paths* instead of absolute paths. This was so we could easily send source files among members and not have to constantly re-reference textures. You will need a \data\ directory with CMT textures in it to your 3ds max image paths in order to load textures for these files.

someone can help me?
Thanks.


Here you go:
http://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-1DAA53B9-4B58-49C6-A1BA-D6E533396A63-htm.html

Hit the "add" button on the user path window, then select the data directory manually. That should theoretically reconnect the bitmaps.
Edited by slashrat on Aug 8, 2015 at 03:56 PM

 

 
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