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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Detail map Blending/Shader Math?

Author Topic: Detail map Blending/Shader Math? (6 messages, Page 1 of 1)
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Stainless
Joined: Sep 21, 2014

Make the cop chase you. He will follow.


Posted: Aug 27, 2015 12:34 AM    Msg. 1 of 6       
Does anyone know what the blend mode math is for double/biased multiply or double/biased add is?
This is the type of blending used to apply detail maps to base maps, is there another name for it? what kind of blend is it?? Thanks


Mootjuh
Joined: Mar 12, 2008

Hilariously derailing oneliner


Posted: Aug 27, 2015 06:38 AM    Msg. 2 of 6       
Multiply^2 and add^2 I believe.


Stainless
Joined: Sep 21, 2014

Make the cop chase you. He will follow.


Posted: Aug 27, 2015 01:59 PM    Msg. 3 of 6       
Quote: --- Original message by: Mootjuh
Multiply^2 and add^2 I believe.


Thank you so much!

Edited by Stainless on Aug 27, 2015 at 02:26 PM
Edited by Stainless on Aug 27, 2015 at 02:26 PM


Mootjuh
Joined: Mar 12, 2008

Hilariously derailing oneliner


Posted: Aug 27, 2015 02:17 PM    Msg. 4 of 6       
Or it is multiply^0.5 and add^0.5


Stainless
Joined: Sep 21, 2014

Make the cop chase you. He will follow.


Posted: Aug 27, 2015 02:26 PM    Msg. 5 of 6       
Okay, I'll play with it.

Would you also know how lower bound colors and upper bound colors work? Eg. Why is it not a single color, does it just randomly select between the 2 colors?


rododoonceagain
Joined: Dec 21, 2014

Left Halo because life


Posted: Aug 27, 2015 02:36 PM    Msg. 6 of 6       
Quote: --- Original message by: Stainless
Okay, I'll play with it.

Would you also know how lower bound colors and upper bound colors work? Eg. Why is it not a single color, does it just randomly select between the 2 colors?


It does

 

 
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