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Author Topic: Rate a port (33 messages, Page 1 of 1)
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rododoonceagain
Joined: Dec 21, 2014

Left Halo because life


Posted: Aug 31, 2015 10:55 AM    Msg. 1 of 33       
A guy recently reminded me that I promised a release, almost a year ago, with good stuff ported from Reach. It's not like somebody cares, but my job is almost done: space banshee is completed (it could look like a direct port, really), seraph in-atmosphere and extra atmosphere are done (same as the banshee), and the space phantom, although lacking good physics and effects, is almost done. Wish I could add more than one turret...

However, some other stuff is going to be released along with these vehicles, like various scenery from Reach (already done), marines with all permutations and LODs (even Johnson, of course, already done), the saber, some other vehicles (thinking of pelican, longsword and the ghost mostly, all from Reach) and some revamped effects. While I'm on my way to complete my task, however, I can't find a single good reason not to show what I've done up to now, so... look, please! Advice and constructive criticism is always welcome. As always, I don't use OS extensions, so keep in mind that.



Space banshee. The one I released a lot of time ago had some geometry errors, its contrail was ugly and a lot different from Reach, had little or no effects, had ugly multipurpose textures and was generally a bad port. This one is not. This is my precious little jewel.






With destruction effect and warping effect, because yes.





In atmosphere seraph, obviously with tail animations and alternate firing





Extra atmosphere seraph (the two have slightly different colors, and a completely different contrail. Never noticed that? Bad! And there's a covenant crate, too.)





And the space phantom, with its nice shield. Its tail is animating, along with its lateral hatches. Completely walkable on the inside. Physics are weird, though, I'll have to fix that.






Edited by rododoonceagain on Aug 31, 2015 at 11:14 AM


Megatron
Joined: Sep 16, 2011

Working on something good.


Posted: Aug 31, 2015 11:47 AM    Msg. 2 of 33       
Oh man...these things look incredible, I can not currently think of any other word to describe them.

When will we be able to download them?


rododoonceagain
Joined: Dec 21, 2014

Left Halo because life


Posted: Aug 31, 2015 11:52 AM    Msg. 3 of 33       
Quote: --- Original message by: Megatron
When will we be able to download them?


I really wish I knew.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Aug 31, 2015 12:05 PM    Msg. 4 of 33       
Love the contrails!


pablolinkone
Joined: Feb 15, 2015


Posted: Aug 31, 2015 12:27 PM    Msg. 5 of 33       
amazing!! Do you have think include the h4 broadsword apart from halo reach ports?


SOI_7
Joined: Mar 23, 2012

ZA WARUDO! TOKI WO TOMARE!


Posted: Aug 31, 2015 12:54 PM    Msg. 6 of 33       
They all look really good, expecially the Phantom shaders. At this point, my only suggestions are:

-Maybe make the green metal of the Banshee a bit more glossy/reflective
-The plasma thrusters on the Phantom could use some work, they look a tad off

I'd love to see them in action in a video


rododoonceagain
Joined: Dec 21, 2014

Left Halo because life


Posted: Aug 31, 2015 01:05 PM    Msg. 7 of 33       
Quote: --- Original message by: SOI_7
They all look really good, expecially the Phantom shaders. At this point, my only suggestions are:

-Maybe make the green metal of the Banshee a bit more glossy/reflective
-The plasma thrusters on the Phantom could use some work, they look a tad off

I'd love to see them in action in a video


The plasma thrusters ARE NOT in any way meant to look like that in the final release. When I'll put my hands on its textures, I will have something like this

https://www.youtube.com/watch?v=G5N7W9U2OqA

About the glass of the space banshee, I may work on it. But, since green isn't a usual covenant color, finding the right balance of color + glossyness isn't easy at all.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Aug 31, 2015 01:16 PM    Msg. 8 of 33       
Rather then having alternate color bitmaps, you could make all of them white and use the multipurpose for color change.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Aug 31, 2015 01:22 PM    Msg. 9 of 33       
Everyone just stop with the suggestions and listen to Country Music Team.




http://www.mediafire.com/download/v8n8mmb8ca6bdw0/TSCE_Postmortem_Articles.rar


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Aug 31, 2015 01:25 PM    Msg. 10 of 33       
So basically... What I said? I never saw the point of the iridescent stuff, atleast on mine and dumb ais content.
Edited by MEGASEAN2812 on Aug 31, 2015 at 01:26 PM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Aug 31, 2015 01:26 PM    Msg. 11 of 33       
Quote: --- Original message by: MEGASEAN2812

So basically... What I said?
Edited by MEGASEAN2812 on Aug 31, 2015 at 01:26 PM


So touchy today. Oh I forgot the ma5x that's probably what has your balls in a knot. Check ur pm's.


rododoonceagain
Joined: Dec 21, 2014

Left Halo because life


Posted: Aug 31, 2015 01:28 PM    Msg. 12 of 33       
Quote: --- Original message by: MEGASEAN2812
Rather then having alternate color bitmaps, you could make all of them white and use the multipurpose for color change.


The idea tickled me, but I've never put it to use. I may do it, when I polish the tags right before the release.

And weapons are NOT in any way planned, except the ones given with the vehicles. Sorry, guys, but I really don't have the talent it takes to animate anything. Besides, ZTeam with the weapons made a great job.
Edited by rododoonceagain on Aug 31, 2015 at 01:29 PM


Kinnet
Joined: Dec 27, 2013

FeelsGoodMan


Posted: Aug 31, 2015 04:55 PM    Msg. 13 of 33       
Oh man that seraph looks amazing, I hope you release them soon


rododoonceagain
Joined: Dec 21, 2014

Left Halo because life


Posted: Sep 6, 2015 06:24 AM    Msg. 14 of 33       
Bumping because things are getting... interesting, I'd say. Don't mind the skybox, it's still a WIP







With interiors
"There's your ride. Get aboard, and let's get out of here"

Edited by rododoonceagain on Sep 6, 2015 at 06:34 AM


pablolinkone
Joined: Feb 15, 2015


Posted: Sep 6, 2015 07:17 AM    Msg. 15 of 33       
itīs looks very good .

Maybe It would look better if you makes the wake of the engine a bit longer


Grunter
Joined: Apr 6, 2015

I'm back from the dead and reporting for duty!


Posted: Sep 6, 2015 08:41 AM    Msg. 16 of 33       
Quote: --- Original message by: rododoonceagain

A guy recently reminded me that I promised a release, almost a year ago, with good stuff ported from Reach. It's not like somebody cares, but my job is almost done: space banshee is completed (it could look like a direct port, really), seraph in-atmosphere and extra atmosphere are done (same as the banshee), and the space phantom, although lacking good physics and effects, is almost done. Wish I could add more than one turret...

However, some other stuff is going to be released along with these vehicles, like various scenery from Reach (already done), marines with all permutations and LODs (even Johnson, of course, already done), the saber, some other vehicles (thinking of pelican, longsword and the ghost mostly, all from Reach) and some revamped effects. While I'm on my way to complete my task, however, I can't find a single good reason not to show what I've done up to now, so... look, please! Advice and constructive criticism is always welcome. As always, I don't use OS extensions, so keep in mind that.





Space banshee. The one I released a lot of time ago had some geometry errors, its contrail was ugly and a lot different from Reach, had little or no effects, had ugly multipurpose textures and was generally a bad port. This one is not. This is my precious little jewel.

https://i.imgur.com/2Txyciv.jpg
https://i.imgur.com/XGhAUUG.jpg
https://i.imgur.com/EhW27U2.jpg
https://i.imgur.com/SK6UIEQ.jpg

With destruction effect and warping effect, because yes.

https://i.imgur.com/EC7KGSv.jpg
https://i.imgur.com/SysQwBA.jpg


In atmosphere seraph, obviously with tail animations and alternate firing
https://i.imgur.com/iXFqmKh.jpg
https://i.imgur.com/jDexPWm.jpg
https://i.imgur.com/gtldHpF.jpg
https://i.imgur.com/QIOShXf.jpg

Extra atmosphere seraph (the two have slightly different colors, and a completely different contrail. Never noticed that? Bad! And there's a covenant crate, too.)
https://i.imgur.com/XqgHp0P.jpg
https://i.imgur.com/ZoBldZE.jpg
https://i.imgur.com/k3YyIJe.jpg
https://i.imgur.com/v668wwl.jpg

And the space phantom, with its nice shield. Its tail is animating, along with its lateral hatches. Completely walkable on the inside. Physics are weird, though, I'll have to fix that.

https://i.imgur.com/yu1S9EA.jpg
https://i.imgur.com/ylwvslo.jpg
https://i.imgur.com/EowIoVl.jpg
http://i.imgur.com/2zcnQZT.jpg
https://i.imgur.com/iwIc0Tn.jpg
Edited by rododoonceagain on Aug 31, 2015 at 11:14 AM

I love that Seraph, has a Halo 3 vibe.


rododoonceagain
Joined: Dec 21, 2014

Left Halo because life


Posted: Sep 6, 2015 10:10 AM    Msg. 17 of 33       
Quote: --- Original message by: pablolinkone
itīs looks very good .

Maybe It would look better if you makes the wake of the engine a bit longer


The sabre has a function mapped to velocity, so that the trail look more intense as you speed up. The particles were short because I was going at slow speed to take better screenshots. At full velocity, they look like this




which should pretty much be the lenght they have in Reach

Quote: --- Original message by: Grunter
I love that Seraph, has a Halo 3 vibe.


Which is pretty weird, considering that it is a direct port from Reach but I'm glad you like it.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Sep 6, 2015 04:15 PM    Msg. 18 of 33       
Quote: --- Original message by: rododoonceagain
Quote: --- Original message by: pablolinkone
itīs looks very good .

Maybe It would look better if you makes the wake of the engine a bit longer


The sabre has a function mapped to velocity, so that the trail look more intense as you speed up. The particles were short because I was going at slow speed to take better screenshots. At full velocity, they look like this

https://i.imgur.com/P4bxI5v.jpg
https://i.imgur.com/viEeqQW.jpg

which should pretty much be the lenght they have in Reach

Quote: --- Original message by: Grunter
I love that Seraph, has a Halo 3 vibe.


Which is pretty weird, considering that it is a direct port from Reach but I'm glad you like it.


Woah.

I need some kleenex. Nao.


Docer
Joined: Jul 10, 2014


Posted: Sep 6, 2015 06:03 PM    Msg. 19 of 33       
Really awesome work.


rododoonceagain
Joined: Dec 21, 2014

Left Halo because life


Posted: Sep 9, 2015 08:55 AM    Msg. 20 of 33       
Sabre is almost done. Firing effects, impact effect and engine effects are all done, and it's almost ready for use; rockets even bounce off the energy shield of the seraph. So I'm bumping because space battles is of happenings



Edited by rododoonceagain on Sep 9, 2015 at 08:57 AM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Sep 9, 2015 09:05 AM    Msg. 21 of 33       
Hurrr Mah Gawd I wantz it and I wantz it now.


What's up with the 1999 grade texture on the corvette?


rododoonceagain
Joined: Dec 21, 2014

Left Halo because life


Posted: Sep 9, 2015 09:13 AM    Msg. 22 of 33       
A placeholder. That's not the model of the corvette you see in Reach; the one you see in the mission, with details and all, is part of the bsp. That's the model of a vehicle not seen in game, but still present.


Tom638
Joined: Dec 7, 2014

H5 was a dissapointment


Posted: Sep 18, 2015 04:16 PM    Msg. 23 of 33       
This all looks amazing. Banshee and Phantom are my favourites. It'll be a shame if you release them, because all I'd do with them is make grunt minors pilot them and smash into things.


It's why i love Halo Custom Edition.


rododoonceagain
Joined: Dec 21, 2014

Left Halo because life


Posted: Sep 18, 2015 06:53 PM    Msg. 24 of 33       
News about what I ported, and what's left to do:

Space banshee now has change color bitmaps. I still like better the old reddish bitmap, but now it can be customized even more.

seraph is unchanged, except a couple of effects and a perfect illumination bitmap.

space phantom has a radically different look now. It is reddish instead of blue, has a new reflection map, a different, custom cube map (of which I'm not satisfied yet, but it is difficult to find the right balance of glossiness), had a lot of geometry\materials errors fixed, all sounds were ported, has a new, custom illumination bitmap the weapon fires properly with due effects, and it has its five side turrets completely working. I'm still not completely satisfied with it (it still lacks collision with the shield, it needs better firing effects and better explosion effects, and a thinner door wouldn't be bad; I'll work on that), but it is quite finished.



In the meanwhile, I ported a ghost from Halo Reach, giving it the more elegant H4 color, completely finished (with destruction effects, damaged permutations and LODs), expect the running effects.

And, I decided to update the covenant dropship: the model comes from Halo Reach, the textures are from CEA; higher resolution, better illumination. There's still plenty of work to do with it (namely: collision, markers and firing effects), but you can see how it looks now; with a comparison with the real one.


I've took quite a few photos like this one. You wouldn't believe how time consuming is to find the right combination of angle\rotation\FOV to fit a previously taken photo)
Edited by rododoonceagain on Sep 18, 2015 at 07:08 PM


Halonimator
Joined: Dec 15, 2014

https://imgur.com/a/pVhmSgX


Posted: Sep 18, 2015 06:56 PM    Msg. 25 of 33       
port the h4_cryptum


rododoonceagain
Joined: Dec 21, 2014

Left Halo because life


Posted: Sep 18, 2015 06:59 PM    Msg. 26 of 33       
I'm afraid I'm not going to port H4 content. I really HATE to use the multires\optimize modifier, because it screws UVs and generates all sorts of strange errors. Porting the saber properly already was a pain because the ginormic amount of vertices didn't even let me compile the model; I've finished right now fixing strange holes and similar stuff, and I really don't want to start all over again.


Halonimator
Joined: Dec 15, 2014

https://imgur.com/a/pVhmSgX


Posted: Sep 18, 2015 07:18 PM    Msg. 27 of 33       
Quote: --- Original message by: rododoonceagain
I'm afraid I'm not going to port H4 content. I really HATE to use the multires\optimize modifier, because it screws UVs and generates all sorts of strange errors. Porting the saber properly already was a pain because the ginormic amount of vertices didn't even let me compile the model; I've finished right now fixing strange holes and similar stuff, and I really don't want to start all over again.


and some h4_scenary's? rocks and treess


rododoonceagain
Joined: Dec 21, 2014

Left Halo because life


Posted: Sep 18, 2015 07:34 PM    Msg. 28 of 33       
Quote: --- Original message by: Halonimator
Quote: --- Original message by: rododoonceagain
I'm afraid I'm not going to port H4 content. I really HATE to use the multires\optimize modifier, because it screws UVs and generates all sorts of strange errors. Porting the saber properly already was a pain because the ginormic amount of vertices didn't even let me compile the model; I've finished right now fixing strange holes and similar stuff, and I really don't want to start all over again.


and some h4_scenary's? rocks and treess


I think I'll mainly port sceneries from Reach. As for now I have the computer bank (used in a10), the gun rack from CEA (same as earlier; NO, the model is the one from the stock campaign, just reskinned. But CEA model isn't all that different), the covenant crate (there already was a port, but it was crappy. Mine is not) and two different barricades. Right before the release (since they are quite easy to make, as there are just the shaders to tag) I'm gonna port the last stuff; sandbags, more gun racks, some animating trees, rocks, the covenant field generator, the covenant barricade and the anti-aircraft shade turret you see in New Alexandria.


Kinnet
Joined: Dec 27, 2013

FeelsGoodMan


Posted: Sep 19, 2015 04:49 PM    Msg. 29 of 33       
Quote: --- Original message by: rododoonceagain
Quote: --- Original message by: pablolinkone
itīs looks very good .

Maybe It would look better if you makes the wake of the engine a bit longer


The sabre has a function mapped to velocity, so that the trail look more intense as you speed up. The particles were short because I was going at slow speed to take better screenshots. At full velocity, they look like this

https://i.imgur.com/P4bxI5v.jpg
https://i.imgur.com/viEeqQW.jpg

which should pretty much be the lenght they have in Reach

Quote: --- Original message by: Grunter
I love that Seraph, has a Halo 3 vibe.


Which is pretty weird, considering that it is a direct port from Reach but I'm glad you like it.


looks very cool
Edited by Kinnet on Sep 19, 2015 at 04:49 PM


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Sep 20, 2015 12:31 AM    Msg. 30 of 33       
god you make me wee myself all the time.


tfw i still owe you HR marines from last year


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Sep 22, 2015 03:24 AM    Msg. 31 of 33       
A lot of stuff from h4 has not that much polygons, it uses reach engine but models are much more optimized


rododoonceagain
Joined: Dec 21, 2014

Left Halo because life


Posted: Sep 22, 2015 05:28 AM    Msg. 32 of 33       
Quote: --- Original message by: bourrin33
A lot of stuff from h4 has not that much polygons, it uses reach engine but models are much more optimized


Tell me you're not lying. Swear that this is the truth, and I will love you forever.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Sep 22, 2015 05:32 AM    Msg. 33 of 33       
Check by yourself, but that was true for the few models I ported, including that space turret in bigass (it was scaled down like 3 times for the map)

 

 
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