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Author Topic: Halo 5 - Sanghelios campaign gameplay (200 messages, Page 1 of 6)
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The Kingx
Joined: Mar 16, 2014

ᕙ༼ ಠ益ಠ༽ᕗ


Posted: Sep 14, 2015 04:43 PM    Msg. 1 of 200       
Title says all. What do you guys think?

https://www.youtube.com/watch?v=57AD5inbKAs


Kinnet
Joined: Dec 27, 2013

FeelsGoodMan


Posted: Sep 14, 2015 05:04 PM    Msg. 2 of 200       
I think this thread is gonna be locked


Roushyy
Joined: Jun 25, 2015

Character animator.


Posted: Sep 14, 2015 05:44 PM    Msg. 3 of 200       
Cool i guess.


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Sep 14, 2015 06:12 PM    Msg. 4 of 200       
Call of Duty sci-fi edition.
But Sanghelios looks cool, I'll give them that.


Microsoft Sam
Joined: Jul 28, 2015


Posted: Sep 14, 2015 06:44 PM    Msg. 5 of 200       
Players are probably going to spend some time charging into random objects expecting them to break on release.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Sep 14, 2015 07:44 PM    Msg. 6 of 200       
The combat looks super bland right ow but it's probably on easy.

I love the idea of visiting the elite homeworld, I hope we get see the other worlds of the covenant in future games. It's about time we got to explore a real family planet.


MrChromed
Joined: Apr 14, 2013

Developer on SPv3 and ShadowMods Team.


Posted: Sep 14, 2015 07:47 PM    Msg. 7 of 200       
Quote: --- Original message by: Zetren
Back in my day we called 'em Elites.


Unethical Nightmare
Joined: Jun 15, 2014

Think first before acting


Posted: Sep 14, 2015 08:38 PM    Msg. 8 of 200       
Quote: --- Original message by: The Kingx
Title says all. What do you guys think?

https://www.youtube.com/watch?v=57AD5inbKAs


I think a bunch of angry bungie fanboys are gonna start flaming people just for liking this, that's what. Pretty ******* pathetic of them tbh.


Megatron
Joined: Sep 16, 2011

Working on something good.


Posted: Sep 14, 2015 08:51 PM    Msg. 9 of 200       
Quote: --- Original message by: Unethical Nightmare
I think a bunch of angry bungie fanboys are gonna start flaming people just for liking this, that's what. Pretty ******* pathetic of them tbh.


There's only one way I can react to this.



lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: Sep 15, 2015 02:38 AM    Msg. 10 of 200       
Quote: --- Original message by: Isxz
Quote: --- Original message by: Zetren
Back in my day we called 'em Elites.


Shangheilios is the name of the planet, not the name of the elites...


Oskarmandude
Joined: Mar 16, 2013

Make Halomaps Fully Hectic Again


Posted: Sep 15, 2015 05:56 AM    Msg. 11 of 200       
After you get over the beautiful setpieces, you realize that these enemies are not formidable opponents whatsoever.


xnx
Joined: Feb 12, 2013

h2 marine anims or i detonate the vest


Posted: Sep 15, 2015 02:20 PM    Msg. 12 of 200       
Quote: --- Original message by: Oskarmandude
After you get over the beautiful setpieces, you realize that these enemies are not formidable opponents whatsoever.


He's more than likely playing on normal or easy.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Sep 15, 2015 07:07 PM    Msg. 13 of 200       
He's probably playing on easy because the AI in the E3 demo and even warzone look more challenging.


Spartan 627
Joined: May 10, 2015

Spartan-627 (Formerly known as Prisoner 627)


Posted: Sep 15, 2015 08:06 PM    Msg. 14 of 200       
Quote: --- Original message by: DaLode
Call of Duty sci-fi edition.


Yeah that's what it's looking like...just wait till they add killstreaks

I mean it looks okay but it is definitely something else than halo...kinda reminds me of crysis I don't know why...


BlitzOfSBB
Joined: Sep 29, 2013


Posted: Sep 15, 2015 09:40 PM    Msg. 15 of 200       
Borderlands: Halo Skin edition.

Would not buy.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Sep 15, 2015 10:10 PM    Msg. 16 of 200       
Quote: --- Original message by: MEGASEAN2812
He's probably playing on easy because the AI in the E3 demo and even warzone look more challenging.

The Elites and more notably the Soldiers put up a good fight when I played.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Sep 16, 2015 06:05 AM    Msg. 17 of 200       
So if they can take halo reach bipeds and textures why can't they use the fuggin AI behaviour too.

Honestly 343 has reached a point where elites are now just skinny grunts.
Edited by SS Flanker on Sep 16, 2015 at 06:30 AM


Oskarmandude
Joined: Mar 16, 2013

Make Halomaps Fully Hectic Again


Posted: Sep 16, 2015 06:28 AM    Msg. 18 of 200       
Is anyone else disappointed with the level design?


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Sep 16, 2015 11:53 AM    Msg. 19 of 200       
Quote: --- Original message by: Oskarmandude
Is anyone else disappointed with the level design?


The verticality looks fine to me.
But that "bashing through rocks" thing is just really stupid and gimmicky. I mean really, who finds that cool.


Halonimator
Joined: Dec 15, 2014

https://imgur.com/ZBjOJ4L


Posted: Sep 16, 2015 11:56 AM    Msg. 20 of 200       
Quote: --- Original message by: DaLode
Quote: --- Original message by: Oskarmandude
Is anyone else disappointed with the level design?


The verticality looks fine to me.
But that "bashing through rocks" thing is just really stupid and gimmicky. I mean really, who finds that cool.

me


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Sep 16, 2015 12:45 PM    Msg. 21 of 200       
Quote: --- Original message by: Halonimator
Quote: --- Original message by: DaLode
Quote: --- Original message by: Oskarmandude
Is anyone else disappointed with the level design?

The verticality looks fine to me.
But that "bashing through rocks" thing is just really stupid and gimmicky. I mean really, who finds that cool.

me

You might be amongst the few.


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Sep 16, 2015 12:48 PM    Msg. 22 of 200       


SOI_7
Joined: Mar 23, 2012

ZA WARUDO! TOKI WO TOMARE!


Posted: Sep 16, 2015 01:43 PM    Msg. 23 of 200       
Just let everyone like what they want... is it that hard?


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Sep 16, 2015 01:54 PM    Msg. 24 of 200       
Quote: --- Original message by: SOI_7
Just let everyone like what they want... is it that hard?


Not if the franchise you once loved used to be the jewel of your childhood.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Sep 16, 2015 02:00 PM    Msg. 25 of 200       
the "OBVIOUSLY NEEDED TO ADVANCE THROUGH THE GAME SMASHING THROUGH ROCKS" are alternate paths that have collectibles. but of course nobodys gonna listen to me so lets continue crying.


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Sep 16, 2015 02:49 PM    Msg. 26 of 200       
I accept that some of you like smashing through rocks.
I too, once enjoyed rock smash. I believe my Sandshrew was quite good at it.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Sep 16, 2015 03:57 PM    Msg. 27 of 200       
Quote: --- Original message by: DaLode
I accept that some of you like smashing through rocks.
I too, once enjoyed rock smash. I believe my Sandshrew was quite good at it.


I was always afraid to attempt to teach my geodude rock smash for fear that moh's hardness scale would come into effect and the move would backfire.


Especially if I were up against steelix, that's just not fair!


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Sep 16, 2015 04:43 PM    Msg. 28 of 200       
Quote: --- Original message by: DaLode
Quote: --- Original message by: Oskarmandude
Is anyone else disappointed with the level design?


The verticality looks fine to me.
But that "bashing through rocks" thing is just really stupid and gimmicky. I mean really, who finds that cool.

The level looks fine, someone summed it up nicely by reminding them of Halo 2's In Amber Clad and Regret. At least their using 90% of the geometry, unlike in Halo Reach. Played that game again recently, finally realized why the campaign's gameplay bothered me for the first 4 levels. Speaking of Halo Reach, that game's ally AI is literally the worse thing I've seen since the stuff I saw in old Killzone videos. Brutes are kicking my face in and my allies are standing still, not noticing a damn thing. They were literally in front of a Brute Captain, acting like nothing existed in the level.

I agree the rock smashing is gimmicky and kind of lame, but the concept holds some potential. It all depends on implementation in other parts of the game. If done wrong, it'll either end up like Halo's obscure ladder system that is mentioned once at the beginning of HCE or a "oh that exists" feature.

The player of the demo was playing on a weak setting I'm sure and was going a path that lacked a great deal of action. The AI looked like they were having more fun simply because they were actually fighting head-on for the duration.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Sep 16, 2015 09:21 PM    Msg. 29 of 200       
In terms of level design, it looked alright. Like DarkHalo pointed out, it definitely is a section reminiscent of the In Amber Clad area from Delta Halo. That being said, it looked quite chaotic, a lot like a lot of other encounters we've been seing from recent Halo games. It's harder to say though without actually playing it.

On the topic of rock smashing, it was definitely gimmicky, but I did think it at least looked cool. However it does pose the question... how the hell do the spartans get enough velocity to smash through the rocks? You'd think they'd just die from that considering a rocket launcher projectile head on is enough to kill them too. gg halo


Microsoft Sam
Joined: Jul 28, 2015


Posted: Sep 16, 2015 09:56 PM    Msg. 30 of 200       
Quote: --- Original message by: Higuy
In terms of level design, it looked alright. Like DarkHalo pointed out, it definitely is a section reminiscent of the In Amber Clad area from Delta Halo. That being said, it looked quite chaotic, a lot like a lot of other encounters we've been seing from recent Halo games. It's harder to say though without actually playing it.

On the topic of rock smashing, it was definitely gimmicky, but I did think it at least looked cool. However it does pose the question... how the hell do the spartans get enough velocity to smash through the rocks? You'd think they'd just die from that considering a rocket launcher projectile head on is enough to kill them too. gg halo


Why are you questioning the logic of gameplay? If the game kept everything accurate, then multiplayer would be Sonic The Hedgehog with guns.


General_101
Joined: Dec 23, 2013

Apparently all I post is spam.


Posted: Sep 16, 2015 10:54 PM    Msg. 31 of 200       
Quote: --- Original message by: Microsoft Sam
Quote: --- Original message by: Higuy
In terms of level design, it looked alright. Like DarkHalo pointed out, it definitely is a section reminiscent of the In Amber Clad area from Delta Halo. That being said, it looked quite chaotic, a lot like a lot of other encounters we've been seing from recent Halo games. It's harder to say though without actually playing it.

On the topic of rock smashing, it was definitely gimmicky, but I did think it at least looked cool. However it does pose the question... how the hell do the spartans get enough velocity to smash through the rocks? You'd think they'd just die from that considering a rocket launcher projectile head on is enough to kill them too. gg halo


Why are you questioning the logic of gameplay? If the game kept everything accurate, then multiplayer would be Sonic The Hedgehog with guns.

He isn't arguing about realism but is talking about 343 following their own arbitrary set rules and preset logic. It's like being able to jump down 30 stories in a video game but the moment you fall in a bottomless pit you die because reasons.
Edited by General_101 on Sep 16, 2015 at 10:55 PM


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Sep 17, 2015 12:32 AM    Msg. 32 of 200       
Rock smashing is kind of weird, but there are other parts of the game where you can go through broken walls and smash vents. It's kind of cool in that being able to break open doors was something they wanted to do in H1, but then dropped. Long as breakable walls are things that are for extra exploration, I think it will be cool. It's always nice replaying something and finding whole routes you never knew about before.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Sep 17, 2015 01:19 AM    Msg. 33 of 200       
Quote: --- Original message by: Higuyhow the hell do the spartans get enough velocity to smash through the rocks? You'd think they'd just die from that considering a rocket launcher projectile head on is enough to kill them too. gg halo

Whether or not a Spartan would be able to bash his or her way through a stone wall, I'm not sure, but to be fair, there is a difference between colliding with a solid object and being penetrated (bow chicka bow wow) by the jet of molten copper spewed forth by a high-explosive anti-tank warhead.
Edited by Echo77 on Sep 17, 2015 at 01:20 AM


Grunter
Joined: Apr 6, 2015

I'm back from the dead and reporting for duty!


Posted: Sep 17, 2015 09:01 AM    Msg. 34 of 200       
Quote: --- Original message by: DoodleSama
Quote: --- Original message by: Unethical Nightmare
I think a bunch of angry bungie fanboys are gonna start flaming people just for liking this, that's what. Pretty pathetic of them tbh.

What does Bungie have anything to do with this, if anything I don't want Bungie back after playing Destiny (MGSV:TPP for my GOTY 2015). I'm just tired of seeing Halo going through an identity crisis.

If anyone was gonna make more Halos it would be Gearbox.


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Sep 18, 2015 06:10 PM    Msg. 35 of 200       
Quote: Gearbox.

Edited by EmmanuelCD on Sep 18, 2015 at 06:11 PM

 
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