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Author Topic: My [RELEASE] (40 messages, Page 1 of 2)
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rododoonceagain
Joined: Dec 21, 2014

Left Halo because life


Posted: Sep 27, 2015 09:02 PM    Msg. 1 of 40       
EDIT: almost forgot: the map I've included contains some good effects too. Frag explosions, plasma grenades explosions, some plasma impacts and stuff like this. I wouldn't extract recursively, since I know for sure that I broke a couple of effects (the first person plasma rifle firing, for example, doesn't look good at all), so check out which stuff you like before extracting.

I've been carrying on with this for a while, and here I am.

Here you have, a year of work. The last three months were spent entirely on this, 10 hours per day, to fix everything as best as I could: effects, shaders, animations... everything that makes a good release.

And I'm really ashamed to admit that I wasn't able to achieve my goal.

Tomorrow I'm gonna leave for university. Since I have no money, this means that I won't have a pc with me, and this means I'll have to leave Halo for a while, and leave my work unfinished. I've not been an active member of the community like, say, Bourrin, Waffles or Altis, so I won't be particularly missed; still, I'll give you my work to finish what I couldn't do, if you think it is worth something.

Here is my last gift to the community. With some screenshots, of course, because I've spent quite some time polishing these too.

An unfinished Halo Reach ghost. It needs better firing effects and an antigravity effect; beside that, it is ready.



The sabre



The anti aircraft shade turret



And some space vehicles. With the original ones, for you to compare

the seraph



the space banshee



the space phantom



and the tuning fork



Then there are some more stuff, like animating trees, fully rigged Reach marines and various pieces of scenery.
I'm glad I could discover much stuff by porting (I've even discovered how are generated the particles in Reach, yesterday... tried to pre-render one for a new particle systems, but I couldn't make it as beautiful as it deserved), and I'm glad I could eventually do something for the community; I'm sad I couldn't do more. I've included an updated tutorial, too, about how to port stuff, the data files I've been working on and some minor discoveries that could come in handy for those who wanted to port some more stuff.

Here is the link. Make good use of it.http://www.mediafire.com/download/0001otrj3yc09ra/release.RAR

TO TEST THE VEHICLES IN THE MAP I'VE INCLUDED

All vehicles are next to the red base

object_create_anew banshee to test the banshee; it appears in front of the base
object_create_anew phantom to test the space phantom (find a place where to hide, though, close the phantom and teleport inside. The turrets have the nasty habit of killing you); it appears on the right side of the base. You can't miss it, that thing is huge.
object_create_anew dropship to test the dropship (driving seat is rigt next to the gun; rather tricky to get into, though); it appears behind the base
object_create_anew ghost01 to test the ghost; it appears in front of the base
object_create_anew seraph to test the space seraph; it appears in the front left side of the base
object_create_anew seraph2 to test the in atmosphere seraph; it appears in the front left side of the base
object_create_anew sabre to test the sabre; it appears immediately on the right of the base
object_create_anew turret to test the anti aircraft turret; it appears on the back right side of the base, next to the covenant field generator

Edited by rododoonceagain on Sep 28, 2015 at 07:20 AM


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Sep 27, 2015 09:13 PM    Msg. 2 of 40       
Really like the effects and energy shaders you did, are those custom or ripped?


rododoonceagain
Joined: Dec 21, 2014

Left Halo because life


Posted: Sep 27, 2015 09:16 PM    Msg. 3 of 40       
Quote: --- Original message by: Masters1337
Really like the effects and energy shaders you did, are those custom or ripped?


I ripped bitmaps, since I wanted these ports to be as close as possible to their original counterparts (and I'm pretty pissed off by the fact that I haven't been able to make a perfect replica of the dropship; DARN BROKEN SHADER TRANSPARENT GENERIC! KORNMANN, BRING THEM BACK!). The shaders on the dropshield tractor beam and the phantom shield are slightly modified versions of a bitmap I found in CEA. I've just adjusted the settings.

Of this release I made from scratch the electricity particle a while ago (I should really update it), animations and effects. I rendered many particles by myself, using Reach bitmaps (I still have a couple of unreleased unfinished electricity explosion somewhere, which would work fine but I coudln't find anything in which they would fit). I was even close to render the explosion particle system, as I've said in the readme file, but the lack of time prevented me from completely understanding how is the mask interpolated. Still, there should be a brief example of what I achieved, referenced in the particle system of the explosion of the shade turret projectile.
Edited by rododoonceagain on Sep 28, 2015 at 03:01 PM


MatthewDratt
Joined: Sep 11, 2010

HaloCE3.com MattDratt.com


Posted: Sep 27, 2015 09:41 PM    Msg. 4 of 40       
oh shht that looks amazing


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Sep 27, 2015 09:42 PM    Msg. 5 of 40       
nvm i just read op

i'll wake you when i need you. ;(
Edited by MEGASEAN2812 on Sep 27, 2015 at 09:44 PM


SOI_7
Joined: Mar 23, 2012

ZA WARUDO! TOKI WO TOMARE!


Posted: Sep 28, 2015 05:16 AM    Msg. 6 of 40       
Insane stuff, Rodo. Best of luck for the university


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Sep 28, 2015 05:23 AM    Msg. 7 of 40       
I'll miss you rododo
:'(


NeX
Joined: Apr 11, 2013


Posted: Sep 28, 2015 06:38 AM    Msg. 8 of 40       
That is some stunning work man. Major props and good luck. Will you be living on campus?


rododoonceagain
Joined: Dec 21, 2014

Left Halo because life


Posted: Sep 28, 2015 06:44 AM    Msg. 9 of 40       
Quote: --- Original message by: NeX
That is some stunning work man. Major props and good luck. Will you be living on campus?


It really depends on the job I'll be doing. If I find no job I'll just can't afford university, and I'll be back home. If I do find it, yes, I'll be living on a campus.

(side note: I'll be doing programming, so I may actually code the next version of OS =P who knows)

Quote:
i'll wake you when i need you. ;(
Edited by MEGASEAN2812 on Sep 27, 2015 at 09:44 PM




And thanks for the general appreciation. I'd never thought I could get the attention of people like SOI, Matthew and Masters -
Edited by rododoonceagain on Sep 28, 2015 at 06:46 AM


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Sep 28, 2015 09:10 AM    Msg. 10 of 40       
If only it didn't exception when I get in a Banshee or Sabre :/


rododoonceagain
Joined: Dec 21, 2014

Left Halo because life


Posted: Sep 28, 2015 09:48 AM    Msg. 11 of 40       
Quote: --- Original message by: altis94
If only it didn't exception when I get in a Banshee or Sabre :/


WTF, why that? Does it happen only in my map, or on whatever map you compile with my tags? Also, try to make an elite enter the vehicle (they should be able to) and report what happens.
Edited by rododoonceagain on Sep 28, 2015 at 09:49 AM


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Sep 28, 2015 10:10 AM    Msg. 12 of 40       
I only tried the map. Does it use custom sounds?
Edited by altis94 on Sep 28, 2015 at 10:12 AM


rododoonceagain
Joined: Dec 21, 2014

Left Halo because life


Posted: Sep 28, 2015 10:18 AM    Msg. 13 of 40       
Quote: --- Original message by: altis94

I only tried the map. Does it use custom sounds?
Edited by altis94 on Sep 28, 2015 at 10:12 AM


Reach sounds. That's a port, and the point of a port is to make things as close to the original as possible.


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Sep 28, 2015 10:46 AM    Msg. 14 of 40       
Yeah then probably sound loopings are crashing Halo for me cause I've got wrong sound dlls.


rododoonceagain
Joined: Dec 21, 2014

Left Halo because life


Posted: Sep 28, 2015 10:53 AM    Msg. 15 of 40       
Quote: --- Original message by: altis94
Yeah then probably sound loopings are crashing Halo for me cause I've got wrong sound dlls.

In the readme file there is my facebook account. Add me, and I'll send you the stock dll files (glad to know I'm not the only one who experienced crashes thanks to the updated dll)


SAM
Joined: Feb 28, 2014


Posted: Sep 28, 2015 02:23 PM    Msg. 16 of 40       
Quote: --- Original message by: MatthewDratt
oh shht that looks amazing


+1
Looks really amazing!


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Sep 28, 2015 02:28 PM    Msg. 17 of 40       
Yup the problem is with the sounds. Using original dlls everything works fine.


Corpen
Joined: Aug 11, 2015

Sierra 612 - DIAC - "Why are we here?"


Posted: Sep 28, 2015 02:41 PM    Msg. 18 of 40       
Thanks for these they will be very use full and they look amazing.


Kinnet
Joined: Dec 27, 2013

FeelsGoodMan


Posted: Sep 28, 2015 04:56 PM    Msg. 19 of 40       
Quote: --- Original message by: Spartan314
I'll miss you rododo
:'(

Don't worry we will put a good use to ur hard work


rododoonceagain
Joined: Dec 21, 2014

Left Halo because life


Posted: Sep 28, 2015 05:06 PM    Msg. 20 of 40       
Quote: --- Original message by: Kinnet
Quote: --- Original message by: Spartan314
I'll miss you rododo
:'(

Don't worry we will put a good use to ur hard work


What you'll do with these tags will decide whether or not I'll release a scarab, the day I'll be back.
Edited by rododoonceagain on Sep 28, 2015 at 05:17 PM


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Sep 28, 2015 06:47 PM    Msg. 21 of 40       
wow looks very nice, good job rododo


Nickster5000
Joined: Dec 11, 2010


Posted: Sep 28, 2015 07:54 PM    Msg. 22 of 40       
Holy **** this is cool. Good job man.


rododoonceagain
Joined: Dec 21, 2014

Left Halo because life


Posted: Sep 28, 2015 08:05 PM    Msg. 23 of 40       
Very well, guys.

I've already uninstalled Open Sauce, 3DS Max, HEK and pretty much everything; now it's time to uninstall the browser and leave for good.
I won't be able to answer here anymore for a long, long time, but I'll be lurking around as always. If there is any problem with a tag, feel free to contact me with the ways I've provided.

I want to be honest: it has been a real pleasure for me to be part of this community. Hope I'll be back someday.


Edited by rododoonceagain on Sep 28, 2015 at 08:07 PM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Sep 28, 2015 09:55 PM    Msg. 24 of 40       
GJ and thanks man. Good luck with uni.


Mokou Price
Joined: Oct 30, 2014


Posted: Sep 30, 2015 02:17 AM    Msg. 25 of 40       
M8 u a awesome


Perla117
Joined: Nov 10, 2014

The Last Italian On This Forum


Posted: Oct 1, 2015 04:25 AM    Msg. 26 of 40       
i have this error when i load the tags in sapien ...

Not all the selected tags could be added to the palette:
you selected one or more files tht couldnt be loaded correctly.
Contact your nearest bungie programmer for assistance


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Oct 1, 2015 02:06 PM    Msg. 27 of 40       
Quote: --- Original message by: Perla117
i have this error when i load the tags in sapien ...

Not all the selected tags could be added to the palette:
you selected one or more files tht couldnt be loaded correctly.
Contact your nearest bungie programmer for assistance


maybe you replace some tags or something post your debug text to see it so i can try to help you


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Oct 2, 2015 09:25 AM    Msg. 28 of 40       
Usually that error writes more information. Check your debug and post the results


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Oct 2, 2015 09:57 AM    Msg. 29 of 40       
Im seeing some errors with animations, llike the banshee and the turret, not a great deal The map has an exception


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Oct 2, 2015 11:44 AM    Msg. 30 of 40       
Sorry, the exact problem is half of the time map crashes.


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Oct 3, 2015 04:00 AM    Msg. 31 of 40       
Quote: --- Original message by: rododoonceagain

Very well, guys.

I've already uninstalled Open Sauce, 3DS Max, HEK and pretty much everything; now it's time to uninstall the browser and leave for good.
I won't be able to answer here anymore for a long, long time, but I'll be lurking around as always. If there is any problem with a tag, feel free to contact me with the ways I've provided.

I want to be honest: it has been a real pleasure for me to be part of this community. Hope I'll be back someday.

http://e.lvme.me/5pgetj5.jpg
Edited by rododoonceagain on Sep 28, 2015 at 08:07 PM
will do
. WHAT DID I MISS!!!!! .nice work man

just seen the ghost. nice camera. would that work on the hog hmm
o and why is the biped not using zteam animations? just asking. tho based on what I did read you have no time for this have fun with un
Edited by DOOM899 on Oct 3, 2015 at 07:36 AM


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Oct 3, 2015 04:18 AM    Msg. 32 of 40       
Seems I've missed this somehow, but based off the screenshots you were well successful in replicating your targets.

Good luck at uni, hope it all works out.


WWLinkMasterX
Joined: Mar 29, 2009

subliminal message.


Posted: Oct 4, 2015 10:37 PM    Msg. 33 of 40       
Can you drive the phantom? If so, I can't seem to find the entrance.

And when's someone going to make a space battle map with these tags?


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Oct 5, 2015 03:01 AM    Msg. 34 of 40       
Quote: --- Original message by: WWLinkMasterX
And when's someone going to make a space battle map with these tags?

Forge World could have some of these if I even get to finish it.


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Oct 5, 2015 02:18 PM    Msg. 35 of 40       
Quote: --- Original message by: altis94
Quote: --- Original message by: WWLinkMasterX
And when's someone going to make a space battle map with these tags?

Forge World could have some of these if I even get to finsh it.


Remember the space BSP un my last firefight? Well im redesigning it for multiplayer

 
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