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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Texture extraction

Author Topic: Texture extraction (8 messages, Page 1 of 1)
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Dont Cuss
Joined: Apr 3, 2015


Posted: Oct 16, 2015 03:39 PM    Msg. 1 of 8       
I have a bunch of tags and I was wondering if there was a tool to get the textures straight out of the BITMAP tags? I have Eschaton, HEK, and Photoshop. Is there a better way then packing them into a blank map and extracting them with Eschaton?

Or is there a way to extract maps into the data folder with the tool? Gosh it has been a while. Thanks in advance.
Edited by Dont Cuss on Oct 16, 2015 at 08:14 PM


Kinnet
Joined: Dec 27, 2013

FeelsGoodMan


Posted: Oct 16, 2015 03:55 PM    Msg. 2 of 8       


Dont Cuss
Joined: Apr 3, 2015


Posted: Oct 16, 2015 07:51 PM    Msg. 3 of 8       
Quote: --- Original message by: Kinnet
http://hce.halomaps.org/index.cfm?fid=2027

Thanks Kinnet, you are a gentleman and a scholar. Found this I found this one made by the same guy that worked better on my computer http://www.modacity.net/forums/showthread.php?3434-App-Halo-Bitmap-Extractor

Edit BTW, with the first tool where do the extracted textures go when you extract them? It does not have you specify and I could not find them anywhere to save my life.
Edited by Dont Cuss on Oct 16, 2015 at 08:04 PM


Kinnet
Joined: Dec 27, 2013

FeelsGoodMan


Posted: Oct 16, 2015 09:02 PM    Msg. 4 of 8       
on the data folder :v

example:

if you're extracting the bitmap:
tags\weapons\assault rifle\bitmaps\assault rifle_card

then your image will appear on :

data\weapons\assault rifle\bitmaps\assault rifle_card

if they dont appear there, then run the program on admin mode.
Edited by Kinnet on Oct 16, 2015 at 09:10 PM


Dont Cuss
Joined: Apr 3, 2015


Posted: Oct 16, 2015 09:28 PM    Msg. 5 of 8       
Quote: --- Original message by: Kinnet
if they dont appear there, then run the program on admin mode.
Edited by Kinnet on Oct 16, 2015 at 09:10 PM

Sweet, admin trick got it working.

Did a test on the vanilla AR to convert it to PBR.


Edit: This might be asking for to much, but is there a tool like this that does this for models? Or is the GBX model Converter for Max the best I will find? (It works, just one model at a time.)
Edited by Dont Cuss on Oct 16, 2015 at 09:38 PM


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Oct 16, 2015 10:01 PM    Msg. 6 of 8       
GBX model importer is pretty much the only thing you'll get

As a sidenote, that PBR version is pretty bleh since the model is so lowpoly as is, and your smoothing seems wrong


Mootjuh
Joined: Mar 12, 2008

Hilariously derailing oneliner


Posted: Oct 17, 2015 02:19 AM    Msg. 7 of 8       
Did you edit any bitmaps or did you just throw it into an ebgine with PBR?


Dont Cuss
Joined: Apr 3, 2015


Posted: Oct 17, 2015 05:12 PM    Msg. 8 of 8       
Quote: --- Original message by: Mootjuh
Did you edit any bitmaps or did you just throw it into an ebgine with PBR?


I had to add a metallic and roughness map but the bitmap is the same. Other then being really low poly The fact that I welded the vertexes together messed with the smoothing groups.

Got a little bit better result from the CMT AR once I got it into Unreal 4.

Still need to mask the ammo display though.
Edited by Dont Cuss on Oct 17, 2015 at 05:13 PM

 

 
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