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Author Topic: Good Maps Ya ****s need more maps (xbox ports) (45 messages, Page 1 of 2)
Moderators: Dennis

_Reus
Joined: Aug 21, 2015

Legendary


Posted: Jan 21, 2016 08:39 PM    Msg. 1 of 45       
The best server for competitive gameplay (2v2 FFA, Team Slayer and CTF) needs more maps and more space for more players 3v3
Chillout, carousel, damnation and Hang em high is really cool for gameplay in this stlyle. But the server need more maps and ports
Nice server, the best :)
Bloodgulch CTF (xbox)
Boarding action CTF (xbox)
Wizard FFA (Xbox)
Decidia Team Slayer (Halo 1.5)
Beavercreek CTF (Xbox)
Ratrace FFA (Xbox)
Prisoner FFA (Xbox)

:D!


Oskarmandude
Joined: Mar 16, 2013

Bosnia


Posted: Jan 21, 2016 11:38 PM    Msg. 2 of 45       
ok


OrangeJuice
Joined: Jan 29, 2009

Still here because their site isn't active either


Posted: Jan 21, 2016 11:51 PM    Msg. 3 of 45       
When will we ever throw an xlink-kai online LAN party and play some custom xbox maps together? :)


Halonimator
Joined: Dec 15, 2014


Posted: Jan 21, 2016 11:52 PM    Msg. 4 of 45       
Quote: --- Original message by: _Reus
The best server for competitive gameplay (2v2 FFA, Team Slayer and CTF) needs more maps and more space for more players 3v3
Chillout, carousel, damnation and Hang em high is really cool for gameplay in this stlyle. But the server need more maps and ports
Nice server, the best :)
Bloodgulch CTF (xbox)
Boarding action CTF (xbox)
Wizard FFA (Xbox)
Decidia Team Slayer (Halo 1.5)
Beavercreek CTF (Xbox)
Ratrace FFA (Xbox)
Prisoner FFA (Xbox)

:D!




One tip convert the Weapons values from radians to degrees:

1 radián = 57.3

Assambly to Gorilla conversion

Example (fatal error if you dont convert the values "cough...some h2-h3 ports")
Auto aim angle 0.05235988 -to gorrilla- = 0.05235988*57.3 = 30degrees...

Edited by Halonimator on Jan 21, 2016 at 11:55 PM

Or you arent porting the maps?
Edited by Halonimator on Jan 21, 2016 at 11:57 PM


KVOND
Joined: Sep 20, 2014

A.K.A -The Rock Candy-


Posted: Jan 22, 2016 12:07 AM    Msg. 5 of 45       
Probably on the weekend moar maps will be released, cant confirm though, you can follow the progress of the project in this thread: http://teambeyond.net/forum/topic/11775-current-state-of-halo-pc-the-xbox-experience/



Se que quizás no estés enterado pero probablmente en el fin de semana más mapas serán liberados, pero no lo puedo confirmar, puedes seguir el progreso del proyecto en este link: http://teambeyond.net/forum/topic/11775-current-state-of-halo-pc-the-xbox-experience/
Edited by KVOND on Jan 22, 2016 at 12:08 AM


Lateksi
Joined: Jan 1, 2010


Posted: Jan 22, 2016 12:12 AM    Msg. 6 of 45       
The other maps will be released soon. Stunt said the servers are gonna stay 2v2 but he's thinking about a 4v4 server.
Edited by Lateksi on Jan 22, 2016 at 12:13 AM


KVOND
Joined: Sep 20, 2014

A.K.A -The Rock Candy-


Posted: Jan 22, 2016 12:21 AM    Msg. 7 of 45       
Quote: --- Original message by: Halonimator

Quote: --- Original message by: _Reus
The best server for competitive gameplay (2v2 FFA, Team Slayer and CTF) needs more maps and more space for more players 3v3
Chillout, carousel, damnation and Hang em high is really cool for gameplay in this stlyle. But the server need more maps and ports
Nice server, the best :)
Bloodgulch CTF (xbox)
Boarding action CTF (xbox)
Wizard FFA (Xbox)
Decidia Team Slayer (Halo 1.5)
Beavercreek CTF (Xbox)
Ratrace FFA (Xbox)
Prisoner FFA (Xbox)

:D!




One tip convert the Weapons values from radians to degrees:

1 radián = 57.3

Assambly to Gorilla conversion

Example (fatal error if you dont convert the values "cough...some h2-h3 ports")
Auto aim angle 0.05235988 -to gorrilla- = 0.05235988*57.3 = 30degrees...

Edited by Halonimator on Jan 21, 2016 at 11:55 PM

Or you arent porting the maps?
Edited by Halonimator on Jan 21, 2016 at 11:57 PM




dafuq are you talking about Halonimator?


Kinnet
Joined: Dec 27, 2013

FeelsGoodMan


Posted: Jan 22, 2016 10:43 AM    Msg. 8 of 45       
I get the same frustration everytime I play a map with the classic style (h1 pistol).
Edited by Kinnet on Jan 22, 2016 at 10:44 AM


_Reus
Joined: Aug 21, 2015

Legendary


Posted: Jan 22, 2016 11:00 AM    Msg. 9 of 45       
h2 jesse maps have OP magnum with fire too fast


stunt_man
Joined: Sep 22, 2009

GMYF - Now hosting proper MLG gametypes!


Posted: Jan 22, 2016 11:22 AM    Msg. 10 of 45       
Quote: --- Original message by: _Reus
The best server for competitive gameplay (2v2 FFA, Team Slayer and CTF) needs more maps and more space for more players 3v3


The player spawn system doesn't work well for matches with bigger teams than 2v2.

But I will soon be adding a 4v4/8-player server once I release all the Xbox versions this weekend.

Quote: --- Original message by: _Reus
Chillout, carousel, damnation and Hang em high is really cool for gameplay in this stlyle. But the server need more maps and ports
Nice server, the best :)
Bloodgulch CTF (xbox)
Boarding action CTF (xbox)
Wizard FFA (Xbox)
Decidia Team Slayer (Halo 1.5)
Beavercreek CTF (Xbox)
Ratrace FFA (Xbox)
Prisoner FFA (Xbox)


  • Blood Gulch CTF - not happening. Will consider this if I do a larger server than 4v4, but it won't be for awhile.

  • Boarding Action CTF - garbage

  • Wizard FFA - will consider for the 4v4/8-player server

  • Decidia Team Slayer - will be added to current 2v2 rotation & the future 4v4 server

  • Beavercreek CTF - will be added to the 4v4 server

  • Prisoner FFA - will be considered for the 4v4/8-player server



IMPORTANT: Keep in mind that this project is focused around bringing the Xbox experience to PC for the first time. That being said, moving forward I will NOT be looking for map/gametype suggestions on this board. The following quote may shed some light on my philosophy:



I will only consider suggestions posted in my Discord group or on TeamBeyond from Xbox players and other players who understand how the game plays at a high level.

If you feel you are an exception to my interpretation of the vast majority of this community's playerbase, join the Discord group and plead your case.

You can find all information pertaining to this project and my server in this thread: http://teambeyond.net/forum/topic/11775-current-state-of-halo-pc-the-xbox-experience/page-1

Quote: --- Original message by: t3h m00kz
Honestly, one of the biggest peeves of mine is nobody gets weapon values ported appropriately in Total Conversions. I've seen some beautiful ports of H2 levels, Ivory Tower for example, and the experience is totally ruined by the fact that there's a 3 shot kill magnum with an insane firing rate and absurd auto-aim.


I assume you're talking about the H2 version of the map, not the classic one?

Or you're saying the stock tagset breaks the map?
Edited by stunt_man on Jan 22, 2016 at 11:28 AM


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Jan 22, 2016 01:20 PM    Msg. 11 of 45       
I didnt understand anything con this thread


stunt_man
Joined: Sep 22, 2009

GMYF - Now hosting proper MLG gametypes!


Posted: Jan 22, 2016 01:30 PM    Msg. 12 of 45       
Quote: --- Original message by: t3h m00kz
Quote: --- Original message by: stunt_man
I assume you're talking about the H2 version of the map, not the classic one?

Or you're saying the stock tagset breaks the map?


Oh, there's nothing at all wrong the stock tagset, aside from the horribly underpowered Plasma Pistol and Needler.

I'm talking maps like that H2_Ascension abomination where the BR is entirely busted and useless, the sniper has 2x and 8x zoom instead of 5x and 10x, the magnum kills in 3 shots and the rockets have H1 AOE.

If it's a port, I expect it to be ported appropriately.


I agree.

This is why I have no interest in maps with ripped/custom weapons (except Jesse's stuff, I guess).


Kinnet
Joined: Dec 27, 2013

FeelsGoodMan


Posted: Jan 22, 2016 01:31 PM    Msg. 13 of 45       
Quote: --- Original message by: EmmanuelCD
I didnt understand anything con this thread

Learn English, it is FREE.


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Jan 22, 2016 09:32 PM    Msg. 14 of 45       
Quote: --- Original message by: Kinnet
Quote: --- Original message by: EmmanuelCD
I didnt understand anything con this thread

Learn English, it is FREE.


Wow,i thought it was for 99 $. Ahole


Halonimator
Joined: Dec 15, 2014


Posted: Jan 22, 2016 09:33 PM    Msg. 15 of 45       
Quote: --- Original message by: EmmanuelCD
Quote: --- Original message by: Kinnet
Quote: --- Original message by: EmmanuelCD
I didnt understand anything con this thread

Learn English, it is FREE.


Wow,i thought it was for 99 $. Asshole


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jan 23, 2016 04:31 AM    Msg. 16 of 45       
Quote: --- Original message by: stunt_man
Quote: --- Original message by: t3h m00kz
Quote: --- Original message by: stunt_man
I assume you're talking about the H2 version of the map, not the classic one?

Or you're saying the stock tagset breaks the map?


Oh, there's nothing at all wrong the stock tagset, aside from the horribly underpowered Plasma Pistol and Needler.

I'm talking maps like that H2_Ascension abomination where the BR is entirely busted and useless, the sniper has 2x and 8x zoom instead of 5x and 10x, the magnum kills in 3 shots and the rockets have H1 AOE.

If it's a port, I expect it to be ported appropriately.


I agree.

This is why I have no interest in maps with ripped/custom weapons (except Jesse's stuff, I guess).



The other thread got me thinking. You're bringing xbox stuff to PC, but MosesofEgypt is bringing PC stuff to xbox...

Perhaps he is capable of extracting bitmaps, like the HUD elements maybe?

Get those for me and I'll make them work for you.



EDIT: I think I just realized something. Stunt_Man, you said that the game type indicator doesn't appear in the xbox version of the game? That means it was added for the PC version. (I've got tangent thoughts on how, and why the reference for it is not user accessible, but that's for another day)

The shields/health from PC and Xbox are different too. Notice that the hud on the PC is fairly low res, as you can tell it was designed for the xbox resolution (I think it was 480p Max)

I think that for the PC version, Gearbox made/broke many changes to the HUD elements (among other things), one of them being the higher res shields/health bars and game type indicator. They are the odd ones out, by being higher resolution than everything else in the HUD.

My point is, if you rip the bitmap for the xbox version of the shields, they might not be as pretty as you'd like, and may in-fact match up with the low res scale of the rest of the HUD.

Certainly something to think about.
Edited by Jesse on Jan 23, 2016 at 04:37 AM


Kinnet
Joined: Dec 27, 2013

FeelsGoodMan


Posted: Jan 23, 2016 07:42 AM    Msg. 17 of 45       
Quote: --- Original message by: EmmanuelCD
Quote: --- Original message by: Kinnet
Quote: --- Original message by: EmmanuelCD
I didnt understand anything con this thread

Learn English, it is FREE.


Wow,i thought it was for 99 $. Ahole

But why would you pay? English is a really easy language to learn.


Lateksi
Joined: Jan 1, 2010


Posted: Jan 23, 2016 11:08 AM    Msg. 18 of 45       
Stunt replicated the Xbox HUD:

I like it. And the lack of gametype indicators is fine. Less stuff to clutter the screen.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jan 23, 2016 12:33 PM    Msg. 19 of 45       
Quote: --- Original message by: Kinnet
Quote: --- Original message by: EmmanuelCD
Quote: --- Original message by: Kinnet
Quote: --- Original message by: EmmanuelCD
I didnt understand anything con this thread

Learn English, it is FREE.


Wow,i thought it was for 99 $. Ahole

But why would you pay? English is a really easy language to learn.


Bro do you even POV?

Just because you can speak a language fluently it does not automatically mean that your linguistic preference can be easily adopted at the other side of the water.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jan 23, 2016 08:42 PM    Msg. 20 of 45       
Quote: --- Original message by: Kinnet
Quote: --- Original message by: EmmanuelCD
Quote: --- Original message by: Kinnet
Quote: --- Original message by: EmmanuelCD
I didnt understand anything con this thread

Learn English, it is FREE.

Wow,i thought it was for 99 $. Ahole

But why would you pay? English is a really easy language to learn.

Ha ha ha
No
I wouldn't trade my primary language being English for anything else.
English grammar is the wackest thing for foreigners.


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Jan 23, 2016 08:58 PM    Msg. 21 of 45       
Stay on the topic of the thread and language selection is not it.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jan 24, 2016 04:22 AM    Msg. 22 of 45       
Quote: --- Original message by: Lateksi
Stunt replicated the Xbox HUD:
http://i.imgur.com/uCPG81Q.png
I like it. And the lack of gametype indicators is fine. Less stuff to clutter the screen.


He did a good job, didn't he?


Kinnet
Joined: Dec 27, 2013

FeelsGoodMan


Posted: Jan 24, 2016 09:26 AM    Msg. 23 of 45       
May the endless walls of text wars begin !


mihirgates
Joined: Sep 6, 2014

https://youtube.com/mihirgates


Posted: Jan 24, 2016 09:51 AM    Msg. 24 of 45       
Quote: --- Original message by: t3h m00kz
Quote: --- Original message by: Lateksi
Stunt replicated the Xbox HUD:
http://i.imgur.com/uCPG81Q.png
I like it. And the lack of gametype indicators is fine. Less stuff to clutter the screen.


is that some janky prisoner remix? it looks interesting


It's doubletake map from h1.5


mihirgates
Joined: Sep 6, 2014

https://youtube.com/mihirgates


Posted: Jan 24, 2016 10:34 AM    Msg. 25 of 45       
Quote: --- Original message by: t3h m00kz
Quote: --- Original message by: mihirgates
Quote: --- Original message by: t3h m00kz
Quote: --- Original message by: Lateksi
Stunt replicated the Xbox HUD:
http://i.imgur.com/uCPG81Q.png
I like it. And the lack of gametype indicators is fine. Less stuff to clutter the screen.


is that some janky prisoner remix? it looks interesting


It's doubletake map from h1.5


thank you


np m8 :v


EtchyaSketch
Joined: Apr 11, 2014

S P I N


Posted: Jan 24, 2016 04:26 PM    Msg. 26 of 45       
Comedy.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jan 24, 2016 05:00 PM    Msg. 27 of 45       
Personally I rely on the stupidity of others in order to ensure my own success.

https://m.youtube.com/watch?v=86lEd7WeKz8

I am ofcourse referencing the virtual world.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jan 24, 2016 07:28 PM    Msg. 28 of 45       
Quote: --- Original message by: t3h m00kz
1v1 me. U won't


I believe you. I haven't played CE mp in oooh say 4 months give or take a week or three. Regardless I would however make you scream in COD. And boy do I like it when they scream.
Edited by Super Flanker on Jan 24, 2016 at 07:28 PM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jan 24, 2016 07:32 PM    Msg. 29 of 45       
Quote: --- Original message by: t3h m00kz
Not you, I mean mr navy seal boy with 300 confirmed military strategies


Hey sparky is keewl. Enders game was boring IMAO.


stunt_man
Joined: Sep 22, 2009

GMYF - Now hosting proper MLG gametypes!


Posted: Jan 25, 2016 12:38 AM    Msg. 30 of 45       
Quote: --- Original message by: Jesse
Quote: --- Original message by: Lateksi
Stunt replicated the Xbox HUD:
http://i.imgur.com/uCPG81Q.png
I like it. And the lack of gametype indicators is fine. Less stuff to clutter the screen.


He did a good job, didn't he?


For the record, I gave credit where it's due (see the threads I made for this project on Team Beyond and Open Carnage).

For anyone wondering: Jesse provided the original source files for the health/shield bar in the screenshot that Lat posted. However, I significantly re-worked all bitmaps to make it more like the Xbox version. Without Jesse, I would not have learned the workflow required to create such a HUD element.

Thanks Jesse.

More info: http://opencarnage.net/index.php?/topic/5709-xbox-version-of-the-shield-bar/

Now that that's out of the way, anyone that's interested in this project or the Halo 1.5 maps should check out the update that has been posted at the OP of this thread: http://teambeyond.net/forum/topic/11775-current-state-of-halo-pc-the-xbox-experience/page-1#entry646876

Note that you WILL be banned from the Discord channel if I find you annoying. There is no appeal process.

Hopefully some of you would like to learn how to play the game at a high-level. Judging from this thread, t3h m00kz - although we may share different opinions on the player spawning system - is the only person that understands the high-level metagame. I would be more than glad to teach any one of you how to time the weapons, set up to get them or ambush others going for them, use the spawn system to your advantage, and much more. Many of the fixes and special scripts I have in my server make the high-level gameplay of OG Xbox LAN more approachable (ex: script that counts down to teammate's spawn, on-screen weapon timer, etc).
Edited by stunt_man on Jan 25, 2016 at 12:39 AM
Edited by stunt_man on Jan 25, 2016 at 12:39 AM


ThatGuyWhoLikesCats
Joined: Aug 3, 2015

"If God is love, then you can call me Cupid"


Posted: Feb 12, 2016 09:22 PM    Msg. 31 of 45       
Quote: --- Original message by: t3h m00kz
Quote: --- Original message by: Lateksi
Stunt replicated the Xbox HUD:
http://i.imgur.com/uCPG81Q.png
I like it. And the lack of gametype indicators is fine. Less stuff to clutter the screen.


is that some janky prisoner remix? it looks interesting

Bit late to be replying this, but that's Doubletake, one of the Halo 1.5 maps.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Feb 13, 2016 05:49 AM    Msg. 32 of 45       
Quote: --- Original message by: ThatGuyWhoLikesCats
Quote: --- Original message by: t3h m00kz
Quote: --- Original message by: Lateksi
Stunt replicated the Xbox HUD:
http://i.imgur.com/uCPG81Q.png
I like it. And the lack of gametype indicators is fine. Less stuff to clutter the screen.


is that some janky prisoner remix? it looks interesting

Bit late to be replying this, but that's Doubletake, one of the Halo 1.5 maps.
http://i.snag.gy/s3M6B.jpg


Decidia reminds me of midship.


GOD CUT CONTENT IS SO EXCITING!!!!!!!!!!!!!


stunt_man
Joined: Sep 22, 2009

GMYF - Now hosting proper MLG gametypes!


Posted: Feb 13, 2016 01:28 PM    Msg. 33 of 45       
Quote: --- Original message by: Super Flanker
GOD CUT CONTENT IS SO EXCITING!!!!!!!!!!!!!


It's not cut content - they are custom maps created by the xbox community that were never released for PC. There are 13 in all, of varying quality.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Feb 13, 2016 01:49 PM    Msg. 34 of 45       
Quote: --- Original message by: stunt_man
Quote: --- Original message by: Super Flanker
GOD CUT CONTENT IS SO EXCITING!!!!!!!!!!!!!


It's not cut content - they are custom maps created by the xbox community that were never released for PC. There are 13 in all, of varying quality.


That can still be quantified as cut content since it never made its way to pc.

Nvm I don't want to argue over silly theoretics.


EtchyaSketch
Joined: Apr 11, 2014

S P I N


Posted: Feb 13, 2016 03:24 PM    Msg. 35 of 45       
Quote: --- Original message by: Super Flanker
Quote: --- Original message by: stunt_man
Quote: --- Original message by: Super Flanker
GOD CUT CONTENT IS SO EXCITING!!!!!!!!!!!!!


It's not cut content - they are custom maps created by the xbox community that were never released for PC. There are 13 in all, of varying quality.


I have never engaged my brain before.

ftfy

 
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