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Author Topic: Question about the Timberland fake trees (5 messages, Page 1 of 1)
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ThePolice
Joined: Feb 4, 2016


Posted: Feb 8, 2016 07:18 PM    Msg. 1 of 5       
Is there any easy way, using guerilla, to remove the paper-thin trees that are on the cliffs of Timberland?

I tried deleting the shader environments trees_filler and treeclump_filler in the sbsp tag but the map wouldn't compile after that. I also tried making a small 32x32 bitmap to replace the tree bitmaps but it just got stretched out to fit the surface.


A Juicy Frank
Joined: Oct 28, 2013


Posted: Feb 8, 2016 08:49 PM    Msg. 2 of 5       
Quickest and easiest I can think of would be to replace the shader's bump map .bitmap with one that as no alpha. It's how I think people early on have been able to get rid of the warthog's turret without erasing the geometry or whatever.



Setting both tree_filler and treeclump_filler's bump with levels\a10\bitmaps\cryo glass.bitmap seems to do the job well enough.



Edited by A Juicy Frank on Feb 8, 2016 at 09:01 PM


ThePolice
Joined: Feb 4, 2016


Posted: Feb 9, 2016 12:55 AM    Msg. 3 of 5       
Thanks! This was super easy.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Feb 9, 2016 04:53 PM    Msg. 4 of 5       


ThatGuyWhoLikesCats
Joined: Aug 3, 2015

"If God is love, then you can call me Cupid"


Posted: Feb 9, 2016 04:54 PM    Msg. 5 of 5       
Quote: --- Original message by: Super Flanker
http://i.imgur.com/vFCHLNH.png


https://rainforestrescue.sky.com

#StopTreeAbuse2K16

 

 
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