Quote: --- Original message by: Spartan314
Yeah it's possible
e.g. If you look into the shaders of a weapon tag you should see colored boxes.
I forget which one controls what aspect of color but it should say.
Click on em and choose desired color.
Save shader, recompile and test.
Without a multipurpose map coupled to the model you wish to colour change you are going know where.
Specifically the channel responsible within the multipurpose map which controls this feature is the alpha, or transparency channel.
Quote: --- Original message by: Enzo03Edited by Super Flanker on Mar 8, 2016 at 04:42 PM
Yes, alpha channels help determine where the color changes, but I would like to elaborate:
Alpha modulates color change by how much white there is in a pixel of the texture.
Areas where the alpha is white will have full color change, or at least as much as much as the blue/red channels allow. Black will have no color change. Grey will have color change in between white and black.