A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »VKNG Mapping Team: Project Dreamweb, VNV, and more.

Page 1 of 9 Go to page: · [1] · 2 · 3 · 4 · 5 · 6 · 7 · 8 · 9 · Next
Author Topic: VKNG Mapping Team: Project Dreamweb, VNV, and more. (306 messages, Page 1 of 9)
Moderators: Dennis

MEGA_VKNG
Joined: Dec 23, 2013


Posted: Mar 30, 2016 02:55 AM    Msg. 1 of 306       
THREAD IS DEAD, NO LONGER POSTING ON HALOMAPS.ORG



It is finally here, and early too.

What is Project Dreamweb?

Project Dreamweb is our Halo CE tagset that focuses heavily on customization, with color changeable covenant weapons, tons of options and variants, and our new modular series of weapons that lets you make whatever you want.

The Modular Series

The modular series is our platform for human weapons that lets users do more than they could before, the modular series consists of a custom rifle that can be used as the AR/BR/DMR, and soon a pistol and shotgun. You will be able to customize the rifle with a wide variety of attachments, and of course, you can import your own if we don't have what you need.

Check out the full gallery here! http://imgur.com/a/JpX57

4K RENDER WARNING



We will be sharing more about the modular system of weapons during CE3 and as time passes by.

More tag stuff

One of the cooler tags we got into Dreamweb was the addition of the Halo Combat Evolved Anniversary biped, and yes, you read that correctly. We all worked really hard to get it looking as good as it does right now, but of course there is still much more to do. NeX also helped out with shaders, give some love to him.



oh and we also got the H4 Mark V in, thats considered cool, right?



Actually, we got all the Mark Vs (minus Halo 3) in, a little sideproject we called the Mark V collection, and we promise it will work when it comes out ;)



We also completely changed how modify the textures for our H5 bipeds, they go through a whole AO bake and several other modifications before going ingame. and yes, we plopped on reach helmets to the noble armor... :l



We also did some animation work to our weapons, here's an example, also you can grab this BR model today, but don't go yet! I'm not done!

https://youtu.be/imarklPMay0

We mentioned earlier in this post about the CC abilities in dreamweb, heres a quick look at that.







Here is the full gallery! http://imgur.com/a/O3s3k

A Release? WAT.

of course, we aren't releasing everything today, but you will be getting everything seen in this trailer, including the H2A BR mentioned above (animations not included).

https://youtu.be/yJJsHUY1yYY

Enjoy! http://www.mediafire.com/download/nvn6jxdcenflxxw/dreamweb_release.zip

To close off the Dreamweb section of this update, here is the trailer: https://youtu.be/RckmfXbL9b4

MEGASEAN should stop coming up with project names



We aren't done yet! we are also gonna talk a tiny bit about our map project, sadly we can't show the maps themselves, but we can talk about Project VNV...

Project VNV is a multiplayer project for Halo: Custom Edition. the goal of the project is to mix old school Halo 1 MP with a little bit of Quake/Unreal spice added to it. Our goal is not to provide gameplay found in newer halos, but to embrace the gameplay already in, and turning it on its head in a different way. now, you won't be able to hold tons of guns at once, or rocket jump to the moon, but you'll be able to enjoy a pace much faster than H1, but still very calm like halo usually is. there is still a lot of work to do, but the project is using dreamweb, and we do have maps in existence, just not ready to show yet.

The seven billionth time is the charm, right?



Torn Reality is the single player project being developed by VKMT and the newly formed Pimps at CE division, Torn Reality will feature heavy inspiration from ID Software titles like Quake 2, and even DOOM 4. and will feature a brand new take on the Halo sandbox, featuring redesigned and brand new enemy types, and even new species in the Covenant, no spoilers on storyline yet, but anyone who saw the leaked 2015 Outlander documents knows a general idea. It's been changed around and modified alot however, and the experience will be way more gameplay focused than the previous failed attempts at getting this mod made.

The Pimps at CE are helping with many of the major concepts and ideas for this mod, and have been a great asset, It's stuff I wish I had at my disposal back then, plus the fact they are some of my closest friends has been a major plus (luv ya guys if you are reading this!)

We want you to be part of the team!

While we have great progress on everything we showed, there is more to be done, and we could use help to get it done, and also make it amazing.

VKMT is looking for:

-BSP Modellers
-More Weapon Modellers
-Texture Artists
-Level Design experts
-General Asset Modellers


Edited by HyperSean on Jun 3, 2016 at 01:39 AM
Edited by HyperSean on Aug 29, 2016 at 05:41 PM


Corpen
Joined: Aug 11, 2015

Sierra 612 - DIAC - "Why are we here?"


Posted: Mar 30, 2016 03:19 AM    Msg. 2 of 306       
Well just one word, amazing, you have done great work so far throughout the hole team so keep it up.


Kinnet
Joined: Dec 27, 2013

FeelsGoodMan


Posted: Mar 30, 2016 04:25 AM    Msg. 3 of 306       
OMF..WAT...ASD ....Release..? AMAZING!!!


EtchyaSketch
Joined: Apr 11, 2014

S P I N


Posted: Mar 30, 2016 04:37 AM    Msg. 4 of 306       
Love it!


StormUndBlackbird
Joined: Oct 27, 2011

https://youtube.com/StormUndBlackbird


Posted: Mar 30, 2016 04:59 AM    Msg. 5 of 306       
Quote: --- Original message by: MEGASEAN2812
our now modular series of weapons that lets you make whatever you want.
Whatever we want? WHATEVER WE WANT? 8================D


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Mar 30, 2016 05:45 AM    Msg. 6 of 306       
So you guys are using OS shaders. Are you going to include non-OS shaders in your releases too?


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Mar 30, 2016 07:53 AM    Msg. 7 of 306       
Quote: --- Original message by: altis94
So you guys are using OS shaders. Are you going to include non-OS shaders in your releases too?


We are trying to ensure whatever we do looks good with both simultaneously


beaucephal
Joined: Sep 2, 2014

CMT SPv3 audio dude


Posted: Mar 30, 2016 09:16 AM    Msg. 8 of 306       
Damn man, do you have to stick a futurepop reference in every single VKMT project? Any chance of dropping a The .invalid reference in? I hear their singer is a pretty cool guy.

J/k this looks awesome man :)


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Mar 30, 2016 09:34 AM    Msg. 9 of 306       
Quote: --- Original message by: beaucephal
Damn man, do you have to stick a futurepop reference in every single VKMT project? Any chance of dropping a The .invalid reference in? I hear their singer is a pretty cool guy.

J/k this looks awesome man :)


Yes, also my brother had entered a quake tournament with the name VNV :l


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Mar 30, 2016 01:05 PM    Msg. 10 of 306       
I love how colorful everything is. Halo is a bright game not dark. Good Job!


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Mar 30, 2016 02:41 PM    Msg. 11 of 306       
The shaders are nice, good work.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Mar 30, 2016 02:49 PM    Msg. 12 of 306       
Quote: --- Original message by: rangerDanger

The red spartan with the gravity hammer is my wallpaper now.
Also a question, did you leave out the bump and specular map out of the ho_elite's bitmaps folder on purpose?
Edited by rangerDanger on Mar 30, 2016 at 01:53 PM


No, I will update the link when I get home.


masterchief117
Joined: Jan 6, 2016

"We may be Human, but we're still Animals."


Posted: Mar 30, 2016 04:17 PM    Msg. 13 of 306       
Awesome! Keep up the good work! this looks very promising, i'll be looking forward to this.


Halonimator
Joined: Dec 15, 2014

https://imgur.com/a/pVhmSgX


Posted: Mar 30, 2016 05:05 PM    Msg. 14 of 306       
PM


tillice
Joined: Jan 30, 2016

\_(ツ)_/


Posted: Mar 30, 2016 05:57 PM    Msg. 15 of 306       
I see that you have raised "my" child well~
(referring to chief)


Nickster5000
Joined: Dec 11, 2010


Posted: Mar 30, 2016 07:12 PM    Msg. 16 of 306       
Cool stuff guys. Keep up the good work.

Makes me want to do stuff too (which is difficult with 4 classes and a job D:)


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Mar 30, 2016 09:05 PM    Msg. 17 of 306       
Quote: --- Original message by: borris32
This look neat.

Link?


Sure Sher.

HALOONLINEISBETTER.COM


Dreamweb is not available for public release and won't be for some time.
Edited by MEGASEAN2812 on Mar 30, 2016 at 09:06 PM


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Mar 30, 2016 09:10 PM    Msg. 18 of 306       
I just knew you would react, is all ;)

Link updated, has all textures now.
Edited by MEGASEAN2812 on Mar 30, 2016 at 11:00 PM


ziko
Joined: Feb 26, 2011

Raw!


Posted: Mar 30, 2016 11:03 PM    Msg. 19 of 306       
Tried to import the h2a_br_weapon into my map, it will not allow me to because tool is complaining that im missing the "dreamweb\weapons\human\battle_rifle\_h2a\bitmaps\h2a_br_nrml.bitmap" file, this tag didn't come with dreamweb_release file.

Just a heads up!


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Mar 30, 2016 11:05 PM    Msg. 20 of 306       
what? Why are normal maps just missing from the tag release? Will investigate further and have it fixed in about 30 minutes.


Fixed it all hopefully, if theres missing references, check the files to see if it might be there, sorry for the messup! check the link in OP, just updated it
Edited by MEGASEAN2812 on Mar 30, 2016 at 11:49 PM


Halonimator
Joined: Dec 15, 2014

https://imgur.com/a/pVhmSgX


Posted: Mar 30, 2016 11:57 PM    Msg. 21 of 306       
Quote: --- Original message by: MEGASEAN2812

what? Why are normal maps just missing from the tag release? Will investigate further and have it fixed in about 30 minutes.


Fixed it all hopefully, if theres missing references, check the files to see if it might be there, sorry for the messup! check the link in OP, just updated it
Edited by MEGASEAN2812 on Mar 30, 2016 at 11:49 PM


Still no?


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Mar 31, 2016 12:14 AM    Msg. 22 of 306       
I uploaded the folders that were in my install of dreamweb, so stuff should be there, if you have to open guerilla and modify stuff, apologies. Edit: appears a detail bump I used isn't in, remove it.

Also, Halonimator, check your PM in a few minutes.
Edited by MEGASEAN2812 on Mar 31, 2016 at 12:14 AM
Edited by MEGASEAN2812 on Mar 31, 2016 at 12:36 AM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Mar 31, 2016 02:01 AM    Msg. 23 of 306       
Posting to show support.
Looking good! Two thumbs up from me.


ziko
Joined: Feb 26, 2011

Raw!


Posted: Mar 31, 2016 02:51 AM    Msg. 24 of 306       
Awesome, your new tagset got the h2a battle rifle working in my map!

Couple of things though, that you probably already now!

-No HUD for ammo count or grenades
-No reticle for weapon
-Ammo count of br is flickery (not solid)

It would be good if i could send you a pic of my in-game with battle rifle but im unsure how to on the forums.

Apart from that things are looking good, the weapon model, animations, sound and texture is spot on!

Cant wait for future updates!


Xander92
Joined: May 31, 2010

I`m Russian,you maggot.


Posted: Mar 31, 2016 06:28 AM    Msg. 25 of 306       
Quote: --- Original message by: ziko
Awesome, your new tagset got the h2a battle rifle working in my map!

Couple of things though, that you probably already now!

-No HUD for ammo count or grenades
-No reticle for weapon
-Ammo count of br is flickery (not solid)

It would be good if i could send you a pic of my in-game with battle rifle but im unsure how to on the forums.

Apart from that things are looking good, the weapon model, animations, sound and texture is spot on!

Cant wait for future updates!


There are,they just exclusive to VKMT atm. pics soon


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Mar 31, 2016 07:02 AM    Msg. 26 of 306       
Quote: --- Original message by: ziko
Awesome, your new tagset got the h2a battle rifle working in my map!

Couple of things though, that you probably already now!

-No HUD for ammo count or grenades
-No reticle for weapon
-Ammo count of br is flickery (not solid)

It would be good if i could send you a pic of my in-game with battle rifle but im unsure how to on the forums.

Apart from that things are looking good, the weapon model, animations, sound and texture is spot on!

Cant wait for future updates!

You see, we expected people to choose their own HUDs to use with the BR.
That's why we didn't include a weapon HUD or grenade HUDs in this mini release.


Edited by Dumb AI on Mar 31, 2016 at 07:03 AM


MrCool
Joined: Aug 17, 2012

Keep it clean


Posted: Mar 31, 2016 11:18 AM    Msg. 27 of 306       
I now see where Super Flanker's gun went haha
Edited by MrCool on Mar 31, 2016 at 11:19 AM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Mar 31, 2016 05:44 PM    Msg. 28 of 306       
Quote: --- Original message by: StormUndBlackbird
Quote: --- Original message by: MEGASEAN2812
our now modular series of weapons that lets you make whatever you want.
Whatever we want? WHATEVER WE WANT? 8================D


Swastika support has now been disbanded.

Quote: --- Original message by: MrCool

I now see where Super Flanker's gun went haha
Edited by MrCool on Mar 31, 2016 at 11:19 AM


Its not my gun.

R93_sniper is the art director/render man, sean is the thumbs up guy, all the other VKNG participents provide ideas and I push vertices around all day everyday.


Edited by Super Flanker on Mar 31, 2016 at 05:46 PM


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Mar 31, 2016 08:05 PM    Msg. 29 of 306       
To add around to what's going on with the Gun

I started modeling the gun itself for a while and at that point, sean had brought me in to the VKMT chat so I could be a professional jackwad. Being said, I asked Flanker here if he could maybe try his hand at making some quality work (noting his previous examples) and he graciously accepted. I supplied him with my work in progress model, the references, and a lot of criticism coming from me, VKMT, and the Contingency guys so we could make stuff work out properly. Renders made, cool stuff done, wee?


Bungie LLC
Joined: Dec 29, 2013

friendly neighborhood contrarian funposter


Posted: Mar 31, 2016 08:36 PM    Msg. 30 of 306       


OPERATOR WHEN?


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Mar 31, 2016 08:49 PM    Msg. 31 of 306       
Quote: --- Original message by: Bungie LLC
http://leadexample.net/wp-content/uploads/2010/12/noble-pack.jpg

OPERATOR WHEN?


Ask and you shall recieve! ;)


Bungie LLC
Joined: Dec 29, 2013

friendly neighborhood contrarian funposter


Posted: Mar 31, 2016 08:58 PM    Msg. 32 of 306       
you make far too kind an offer to a withered old soul such as myself, though i do think a piss-colored operator biped named bangles would be a killer little egg :)

are the footsteps for your bipeds still busted due to the zteam animations? did you actually "fix" them, or are you still just plugging them into any cyborg and changing the node list checksum to 0


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Mar 31, 2016 10:17 PM    Msg. 33 of 306       
Quote: --- Original message by: Bungie LLC
you make far too kind an offer to a withered old soul such as myself, though i do think a piss-colored operator biped named bangles would be a killer little egg :)

are the footsteps for your bipeds still busted due to the zteam animations? did you actually "fix" them, or are you still just plugging them into any cyborg and changing the node list checksum to 0


0 node checksum at the moment.


Bungie LLC
Joined: Dec 29, 2013

friendly neighborhood contrarian funposter


Posted: Mar 31, 2016 10:49 PM    Msg. 34 of 306       
ah, i see

honestly, it probably wouldn't be the end of the world if you just left them like that. the footstep material effect system on bipeds does "break," causing them to fail to register in most cases, and i've also noticed that the sounds of weapons and whatnot in first person become slightly displaced, but these are minor issues, and can probably be overlooked. as far as i know, no other functionality is affected.

those zteam animations are undoubtedly beautiful, just a bummer they were never properly finished up


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Apr 1, 2016 12:11 AM    Msg. 35 of 306       
we'll be looking into them soon.

 
Page 1 of 9 Go to page: · [1] · 2 · 3 · 4 · 5 · 6 · 7 · 8 · 9 · Next

 
Previous Older Thread    Next newer Thread







Time: Wed November 20, 2019 4:16 PM 313 ms.
A Halo Maps Website