A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[Release] Halo CEA full sound tagset

Author Topic: [Release] Halo CEA full sound tagset (10 messages, Page 1 of 1)
Moderators: Dennis

masterchief117
Joined: Jan 6, 2016

"We may be Human, but we're still Animals."


Posted: Mar 31, 2016 01:32 PM    Msg. 1 of 10       
well i took some time re-porting the cea sfx and ambience since i re-checked all the sounds had wrong loop points, it seem that when i extract the sounds and convert the xma to wav it creates extra samples at the end(104ms)now it seems that all the loops are fixed(i think), maybe i'll do the same with the music, feel free to use it in any of your mods.

Download: http://www.mediafire.com/file/1hdw054w05tpwao/updated+hcea+sound+tags.zip

old Edit: seems i forgot to edit the vehicle_impact.sound, just go to hcea\sound\sfx\impulse\impacts\vehicle_impact.sound and open the file then change the random pitch bounds value to 1 to 1, that will fix the missing impact sound.
Edited by masterchief117 on Mar 9, 2017 at 05:50 PM


notrododo93
Joined: Mar 26, 2016

Project Armonia lead (and only) developer


Posted: Mar 31, 2016 01:47 PM    Msg. 2 of 10       
OH GOD YES. I can't post a reaction image yet, but believe boy, you made me happy.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Mar 31, 2016 04:05 PM    Msg. 3 of 10       
Pretty awesome. We could definitely use your help with SPV3 with some of our new sounds and music, if you are interested shoot me a PM.


Halo305sparts
Joined: Nov 1, 2013

Actually isn't a noob


Posted: Mar 31, 2016 04:57 PM    Msg. 4 of 10       
The page cannot be found


notrododo93
Joined: Mar 26, 2016

Project Armonia lead (and only) developer


Posted: Apr 1, 2016 07:44 AM    Msg. 5 of 10       
Quote: --- Original message by: Halo305sparts
The page cannot be found


Copy-paste the link instead of just clicking it.


masterchief117
Joined: Jan 6, 2016

"We may be Human, but we're still Animals."


Posted: Apr 2, 2016 10:01 PM    Msg. 6 of 10       
update check op.


irJester
Joined: Apr 3, 2016


Posted: Apr 3, 2016 04:55 AM    Msg. 7 of 10       
Finally I was literally just looking for these to see if anyone had done it yet. Well done this was the one of the only things I really enjoyed from CEA other than the CO-OP. Will extract / combine with my own soundset and post results.


masterchief117
Joined: Jan 6, 2016

"We may be Human, but we're still Animals."


Posted: Mar 9, 2017 05:52 PM    Msg. 8 of 10       
Update


Oskarmandude
Joined: Mar 16, 2013

Make Halomaps Fully Hectic Again


Posted: Mar 11, 2017 05:53 AM    Msg. 9 of 10       
Quote: --- Original message by: Masters1337
Pretty awesome. We could definitely use your help with SPV3 with some of our new sounds and music, if you are interested shoot me a PM.

cmt rips confirmed


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Mar 11, 2017 01:56 PM    Msg. 10 of 10       
Quote: --- Original message by: Oskarmandude
Quote: --- Original message by: Masters1337
Pretty awesome. We could definitely use your help with SPV3 with some of our new sounds and music, if you are interested shoot me a PM.

cmt rips confirmed


CMT only uses custom content. They would never even think of ripping something and including it in their SPV mod.

 

 
Previous Older Thread    Next newer Thread





Time: Sat August 19, 2017 7:12 AM 172 ms.
A Halo Maps Website