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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Sapien Crashing Immediately After Loading On Windows 10

Author Topic: Sapien Crashing Immediately After Loading On Windows 10 (9 messages, Page 1 of 1)
Moderators: Dennis

Killeryoshi
Joined: Jan 22, 2009

Captain Yoshi on duty!


Posted: Jul 31, 2016 10:46 PM    Msg. 1 of 9       
I tried opening several scenarios in Sapien several times just a few days after I upgraded to Windows 10. So far trying to open any of them results in Sapien immediately closing out after trying to load the scenario files. If there is a fix for this please let me know.


S12Spark
Joined: Apr 25, 2015


Posted: Jul 31, 2016 10:54 PM    Msg. 2 of 9       
Please post your debug.txt information located in your Halo Custom Edition folder.

If you are using opensauce sapien, it would be located in documents/mygames/Halo CE/Open Sauce/Reports


Killeryoshi
Joined: Jan 22, 2009

Captain Yoshi on duty!


Posted: Jul 31, 2016 10:58 PM    Msg. 3 of 9       
Quote:

07.08.10 12:28:56 sapien pc 01.00.00.0609 ----------------------------------------------
07.08.10 12:28:56 reference function: _write_to_error_file
07.08.10 12:28:57 reference address: 401b13
07.08.10 12:28:57 Couldn't read map file './sapienbeta.map'
07.08.10 12:28:57 CreateDevice succeeded with refresh rate = 0
07.08.10 12:28:58 DirectInput: 'Acquire (keyboard)' returned (DIERR_OTHERAPPHASPRIO#-2147024891)
07.08.10 12:28:58 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
07.08.10 12:28:58 Increasing sound decompression buffer size to 1048576 bytes
07.08.10 12:29:35 WARNING: 9 clusters in structure_bsp levels\coq\rpg_alpha5 have no background sound or sound environment.
07.08.10 12:29:48 local player 0, weapon (0x0), deleted unexpectedly


07.09.10 14:16:16 sapien pc 01.00.00.0609 ----------------------------------------------
07.09.10 14:16:16 reference function: _write_to_error_file
07.09.10 14:16:16 reference address: 401b13
07.09.10 14:16:16 Couldn't read map file './sapienbeta.map'
07.09.10 14:16:17 CreateDevice succeeded with refresh rate = 0
07.09.10 14:16:17 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
07.09.10 14:16:18 Increasing sound decompression buffer size to 1048576 bytes
07.09.10 14:17:08 WARNING: 9 clusters in structure_bsp levels\coq\rpg_alpha5 have no background sound or sound environment.
07.09.10 14:17:08 local player 0, weapon (0x0), deleted unexpectedly
07.09.10 14:34:05 ERROR sound\dialog\grunt\conditional\combat2\sleeping\idle_sleeping: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
07.09.10 14:34:05 ERROR sound\dialog\grunt\conditional\combat2\idlenoncombat\idle_non_combat: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
07.09.10 14:34:05 ERROR sound\dialog\grunt\conditional\combat2\idlecombat\idle_combat: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
07.09.10 14:34:05 ERROR sound\dialog\grunt\conditional\combat2\armsflailing\panic_run_away: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
07.09.10 14:34:06 ERROR sound\dialog\grunt\conditional\combat2\involuntary\death_instant: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
07.09.10 14:34:07 ERROR sound\dialog\grunt\conditional\combat2\actions\alert_noncombat: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
07.09.10 14:34:07 ERROR sound\dialog\grunt\conditional\combat2\exclamations\dive: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)


07.09.10 18:57:00 sapien pc 01.00.00.0609 ----------------------------------------------
07.09.10 18:57:00 reference function: _write_to_error_file
07.09.10 18:57:00 reference address: 401b13
07.09.10 18:57:00 Couldn't read map file './sapienbeta.map'
07.09.10 18:57:00 CreateDevice succeeded with refresh rate = 0
07.09.10 18:57:01 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
07.09.10 18:57:02 Increasing sound decompression buffer size to 1048576 bytes
07.09.10 18:57:32 WARNING: 9 clusters in structure_bsp levels\coq\rpg_alpha5 have no background sound or sound environment.
07.09.10 18:57:32 local player 0, weapon (0x0), deleted unexpectedly


07.09.10 18:58:13 sapien pc 01.00.00.0609 ----------------------------------------------
07.09.10 18:58:13 reference function: _write_to_error_file
07.09.10 18:58:13 reference address: 401b13
07.09.10 18:58:13 Couldn't read map file './sapienbeta.map'
07.09.10 18:58:13 CreateDevice succeeded with refresh rate = 0
07.09.10 18:58:14 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
07.09.10 18:58:15 Increasing sound decompression buffer size to 1048576 bytes
07.09.10 18:58:25 ERROR sound\dialog\grunt\conditional\combat2\sleeping\idle_sleeping: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
07.09.10 18:58:25 ERROR sound\dialog\grunt\conditional\combat2\idlenoncombat\idle_non_combat: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
07.09.10 18:58:25 ERROR sound\dialog\grunt\conditional\combat2\idlecombat\idle_combat: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
07.09.10 18:58:25 ERROR sound\dialog\grunt\conditional\combat2\armsflailing\panic_run_away: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
07.09.10 18:58:25 ERROR sound\dialog\grunt\conditional\combat2\involuntary\death_instant: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
07.09.10 18:58:26 ERROR sound\dialog\grunt\conditional\combat2\actions\alert_noncombat: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
07.09.10 18:58:26 ERROR sound\dialog\grunt\conditional\combat2\exclamations\dive: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
07.09.10 18:59:01 WARNING: 9 clusters in structure_bsp levels\coq\rpg_alpha5 have no background sound or sound environment.
07.09.10 18:59:01 local player 0, weapon (0x0), deleted unexpectedly


07.09.10 20:57:32 sapien pc 01.00.00.0609 ----------------------------------------------
07.09.10 20:57:32 reference function: _write_to_error_file
07.09.10 20:57:32 reference address: 401b13
07.09.10 20:57:32 Couldn't read map file './sapienbeta.map'
07.09.10 20:57:32 CreateDevice succeeded with refresh rate = 0
07.09.10 20:57:33 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
07.09.10 20:57:34 Increasing sound decompression buffer size to 1048576 bytes
07.09.10 20:57:46 ERROR sound\dialog\grunt\conditional\combat2\sleeping\idle_sleeping: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
07.09.10 20:57:46 ERROR sound\dialog\grunt\conditional\combat2\idlenoncombat\idle_non_combat: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
07.09.10 20:57:46 ERROR sound\dialog\grunt\conditional\combat2\idlecombat\idle_combat: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
07.09.10 20:57:46 ERROR sound\dialog\grunt\conditional\combat2\armsflailing\panic_run_away: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
07.09.10 20:57:46 ERROR sound\dialog\grunt\conditional\combat2\involuntary\death_instant: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
07.09.10 20:57:46 ERROR sound\dialog\grunt\conditional\combat2\actions\alert_noncombat: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
07.09.10 20:57:46 ERROR sound\dialog\grunt\conditional\combat2\exclamations\dive: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
07.09.10 20:57:54 WARNING: 9 clusters in structure_bsp levels\coq\rpg_alpha5 have no background sound or sound environment.
07.09.10 20:57:54 local player 0, weapon (0x0), deleted unexpectedly


01.27.14 17:41:36 tool pc 01.00.00.0609 ----------------------------------------------
01.27.14 17:41:36 reference function: _write_to_error_file
01.27.14 17:41:36 reference address: 42ca20
01.27.14 17:41:36 Couldn't read map file './toolbeta.map'


07.31.16 21:17:59 sapien pc 01.00.00.0609 ----------------------------------------------
07.31.16 21:17:59 reference function: _write_to_error_file
07.31.16 21:17:59 reference address: 401b13
07.31.16 21:17:59 Couldn't read map file './sapienbeta.map'
07.31.16 21:17:59 CreateDevice succeeded with refresh rate = 0
07.31.16 21:17:59 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
07.31.16 21:18:00 Increasing sound decompression buffer size to 1048576 bytes
07.31.16 21:18:01 ERROR sound\dialog\grunt\conditional\combat2\sleeping\idle_sleeping: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
07.31.16 21:18:01 ERROR sound\dialog\grunt\conditional\combat2\idlenoncombat\idle_non_combat: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
07.31.16 21:18:01 ERROR sound\dialog\grunt\conditional\combat2\idlecombat\idle_combat: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
07.31.16 21:18:01 ERROR sound\dialog\grunt\conditional\combat2\armsflailing\panic_run_away: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
07.31.16 21:18:01 ERROR sound\dialog\grunt\conditional\combat2\involuntary\death_instant: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
07.31.16 21:18:01 ERROR sound\dialog\grunt\conditional\combat2\actions\alert_noncombat: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
07.31.16 21:18:01 ERROR sound\dialog\grunt\conditional\combat2\exclamations\dive: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
07.31.16 21:18:01 file_read('tags\sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemycovenant.sound') error 0x00000026 'Reached the end of the file. '
07.31.16 21:18:01 couldn't read header from the sound tag 'sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemycovenant' (tags\sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemycovenant.sound)
07.31.16 21:18:01 failed to load dialogue tag 'sound\dialog\marines\fitzgerald\conditional\fitzgerald'
07.31.16 21:18:01 failed to load biped tag 'characters\marine_armored\marine_armored'
07.31.16 21:18:01 failed to load actor_variant tag 'characters\marine_armored\marine_armored assault rifle major'
07.31.16 21:18:02 file_read('tags\sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemycovenant.sound') error 0x00000026 'Reached the end of the file. '
07.31.16 21:18:02 couldn't read header from the sound tag 'sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemycovenant' (tags\sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemycovenant.sound)
07.31.16 21:18:02 failed to load dialogue tag 'sound\dialog\marines\fitzgerald\conditional\fitzgerald'
07.31.16 21:18:02 failed to load biped tag 'characters\marine_armored\marine_armored'
07.31.16 21:18:02 failed to load actor_variant tag 'characters\marine_armored\marine_armored assault rifle major'
07.31.16 21:18:02 failed to load actor_variant tag 'characters\link\link'
07.31.16 21:18:02 failed to load scenario tag 'levels\test\yoyorast\trigger_test'
07.31.16 21:18:02 need to get the following tags:
07.31.16 21:18:02 sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemycovenant.sound
07.31.16 21:18:02 sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemycovenant.sound
07.31.16 21:18:02
07.31.16 21:18:02 game_load() failed.


07.31.16 21:25:37 sapien pc 01.00.00.0609 ----------------------------------------------
07.31.16 21:25:37 reference function: _write_to_error_file
07.31.16 21:25:37 reference address: 401b13
07.31.16 21:25:37 Couldn't read map file './sapienbeta.map'
07.31.16 21:25:37 CreateDevice succeeded with refresh rate = 0
07.31.16 21:25:37 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
07.31.16 21:25:38 Increasing sound decompression buffer size to 1048576 bytes
07.31.16 21:25:38 ERROR sound\dialog\grunt\conditional\combat2\sleeping\idle_sleeping: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
07.31.16 21:25:38 ERROR sound\dialog\grunt\conditional\combat2\idlenoncombat\idle_non_combat: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
07.31.16 21:25:38 ERROR sound\dialog\grunt\conditional\combat2\idlecombat\idle_combat: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
07.31.16 21:25:38 ERROR sound\dialog\grunt\conditional\combat2\armsflailing\panic_run_away: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
07.31.16 21:25:38 ERROR sound\dialog\grunt\conditional\combat2\involuntary\death_instant: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
07.31.16 21:25:38 ERROR sound\dialog\grunt\conditional\combat2\actions\alert_noncombat: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
07.31.16 21:25:38 ERROR sound\dialog\grunt\conditional\combat2\exclamations\dive: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
07.31.16 21:25:40 file_read('tags\sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemycovenant.sound') error 0x00000026 'Reached the end of the file. '
07.31.16 21:25:40 couldn't read header from the sound tag 'sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemycovenant' (tags\sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemycovenant.sound)
07.31.16 21:25:40 failed to load dialogue tag 'sound\dialog\marines\fitzgerald\conditional\fitzgerald'
07.31.16 21:25:40 failed to load biped tag 'characters\marine_armored\marine_armored'
07.31.16 21:25:40 failed to load actor_variant tag 'characters\marine_armored\marine_armored assault rifle major'
07.31.16 21:25:40 file_read('tags\sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemycovenant.sound') error 0x00000026 'Reached the end of the file. '
07.31.16 21:25:40 couldn't read header from the sound tag 'sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemycovenant' (tags\sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemycovenant.sound)
07.31.16 21:25:40 failed to load dialogue tag 'sound\dialog\marines\fitzgerald\conditional\fitzgerald'
07.31.16 21:25:40 failed to load biped tag 'characters\marine_armored\marine_armored'
07.31.16 21:25:40 failed to load actor_variant tag 'characters\marine_armored\marine_armored assault rifle major'
07.31.16 21:25:40 failed to load actor_variant tag 'characters\link\link'
07.31.16 21:25:40 failed to load scenario tag 'levels\test\yoyorast\combat_training_2'
07.31.16 21:25:40 need to get the following tags:
07.31.16 21:25:40 sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemycovenant.sound
07.31.16 21:25:40 sound\dialog\marines\fitzgerald\conditional\combat2\killingpeople\killedenemycovenant.sound
07.31.16 21:25:40
07.31.16 21:25:40 game_load() failed.

I also want to mention that I used to be able to open Sapien just fine and only now have these issues.


S12Spark
Joined: Apr 25, 2015


Posted: Jul 31, 2016 11:16 PM    Msg. 4 of 9       
Alright, do me a favor, find sapien.exe in your halo custom edition folder, right click, properties, go to compatability, and tick Run As Administrator, and let me know what happens.


Killeryoshi
Joined: Jan 22, 2009

Captain Yoshi on duty!


Posted: Jul 31, 2016 11:19 PM    Msg. 5 of 9       
Quote: --- Original message by: S12Spark
Alright, do me a favor, find sapien.exe in your halo custom edition folder, right click, properties, go to compatability, and tick Run As Administrator, and let me know what happens.

I tried that already and it didn't work.


S12Spark
Joined: Apr 25, 2015


Posted: Aug 1, 2016 12:09 AM    Msg. 6 of 9       
Hmm. May I recommend at least trying a clean tagset first before trying anything else? Try either downloading one from halo maps or reinstalling the HEK for a clean tagset, I know that may seem odd but I'd like to rule that out first.


Killeryoshi
Joined: Jan 22, 2009

Captain Yoshi on duty!


Posted: Aug 1, 2016 12:38 AM    Msg. 7 of 9       
Ok, so I did a clean uninstall/reinstall, deleted all my previous tags and it appears to have worked.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Aug 1, 2016 02:12 PM    Msg. 8 of 9       
Quote: --- Original message by: Killeryoshi
Ok, so I did a clean uninstall/reinstall, deleted all my previous tags and it appears to have worked.


Just so you know, it was because your dialogue tags were broken.


Killeryoshi
Joined: Jan 22, 2009

Captain Yoshi on duty!


Posted: Aug 1, 2016 02:59 PM    Msg. 9 of 9       
Quote: --- Original message by: Skidrow925
Quote: --- Original message by: Killeryoshi
Ok, so I did a clean uninstall/reinstall, deleted all my previous tags and it appears to have worked.


Just so you know, it was because your dialogue tags were broken.

How did that happen though? Between the time I last used Sapien and the time it stopped working I didn't add or remove anything from the tags myself.

 

 
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