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Author Topic: BigassV3 Weapon Skins Contest! (108 messages, Page 2 of 4)
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altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Aug 27, 2016 03:20 PM    Msg. 36 of 108       
Quote: --- Original message by: OctaVinyl
I've attempted to create my own lel. Just can't figure how to put the thing to CE.

I'll try to make something tomorrow that will help you with this.
Quote: --- Original message by: bourrin33
so you give the source but not the AO, few layers that helps texturing and anything ?

I gave the source files I had, I didn't have AO or anything for the textures.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Aug 27, 2016 05:37 PM    Msg. 37 of 108       
Post in progress.
Edited by Super Flanker on Aug 27, 2016 at 05:37 PM


BlackSabbath
Joined: Aug 6, 2015

"Please believe me my love, and I'll show you"


Posted: Aug 28, 2016 06:46 AM    Msg. 38 of 108       
Updates?


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Aug 28, 2016 07:49 AM    Msg. 39 of 108       
So because altis can't organise things here is a revised version of what he uploaded.

https://mega.nz/#!8V9R2ZiB!fiCOd41gRS_XUxwuMT1M_vM0dMRaZCD-g7wVrAk3LP0

The weapon packs included in the download have all their files and folders assorted accordingly.


Changes:


1. Max files can now be opened in 2011+ as apposed to 2016 which was what altis had saved them to.


2. Don't have Max 2011 or higher? Well that's cool I've provided obj's in place of what was provided originally, the only change being that the model will not be flipped on import due to an export setting altis had checked by accident.

(Also not sure what was up with providing max files for some weapons and .3ds files for others....)

(Yus he makes mistakes but he has amazing eyes!)


3. The example skins are sorted apart from the vanilla skins and like wise so are the models. (it just makes things easier to understand and prowl through)


4. Additionally within the "stock textures folders" I've baked out what we call in the texture bis "helper maps". These essentially allow to view the borders of each uv island and enable you to use easy and quick magic wand selections to aid the process of layer masking. The alternative as most of us who have textured a thing or two before know that using the lasso option takes for ever.

The uv overlay texture is indexed under "_overlay".

Like wise the colour selection helper image is titled under "_blockout".

Again both of these helper files are located within each and every "stock_textures" sub folder along with the vanilla textures themselves.


5. Now if you haven't already attempted to edit weapon skins before I can't guarantee you an easy ride even with my edits this is principally due to the fact that some models contain various bug's here and there from distortion to chewed up islands to some uv's not even appearing in the 0 - 1 bounding box. (what's up with that?)

You'll also have to contend with a few overlapping islands depending on what meshes you have have selected in max prior to being in the uv unwrap window.


6. Symmetrical uv's are a thing guys. This means that certain details may be flipped from once side of the model to another. This essentially in as few words as possible is because the model is using one uv island for two sides of the model. The singular island is flipped from one to another which means just like reflections in a mirror whatever appears on one side will be mirrored on the other.

To get around this you can create your own decal planes combined with alpha textures if you want to incorporate a more diverse placement of unique entities such as stickers & text.




THING ALTIS NEEDS TO KNOW AND POSSIBLY FIX FOR US:




. As far as I know the AR grip used in the battle rifle setup has it's textures missing or something because I can't seem to locate it.

. It'd be helpful if you included basic stripped versions of the weapon tags you are using. Just the animations and the model are needed so we can visualise what our creations look like within an ingame setting. The alternative is to rip your pre-existing tags and overwrite the necessary files to plug in our designs.

. Speaking of plugging in could you also provide a stripped down version of bigass in a basic multiplayer map with basic start points and net game flags to test our weapons in?

. It's only logical to see what our shaders and stuff look like within the actual bsp they may or may not eventually go in to.



BTW to get giraffes balls moving a little faster here is what I have so far:

(Please note everything you see here is subject to change and being cancelled)


"Desert_Hex"



This is hexagonal based texture with slight variations in colour from yellow to orange and subtle browns. It primarily serves as an aid to desert and sand castle combat.

I toyed with the idea of just making a few stylistic edits to the texture but then I decided "hey paint chips and flakes off right? and no more so than in a war zone" which is why I added added a scratches and buffs to simulate a well used fire arm.





I'm pretty much done with this one so you can have the tiffs:


_diffuse
_multi

Just for kicks I decided to play around with blending modes which Is something I highly suggest any would be skinners do. Scroll through all of them until you find the effect you like.

For the desert hex I used the "screen" blending mode, originally I thought overlay was best but alot of the colour from the base camouflage image was lost resulting in a really faded moldy brownish look. The problem with screen is that it does provide the great harmony of blending between to sets of images but the trade off is that you do retain most of the colour.

To get the fade just right I used multiple grunge brushes on a layer mask at varying opacities. I'd first use a really broad and chalky brush to chip away the paint and then use a subtle erase effect a 45 - 70% opacity to make it look as if the damage to the paint scheme was a little more gradual and not obviously immediate and fake.

A good example of exploring blending modes is the exact same texture camo scheme switched from the "screen" blending mode to "divide" which produced this result:




I have a few other textures I may take up such as this one which I call "Urban_Warrior":



It uses the same masking additions and subtractions as the desert camo above but I plan to change that later on when I'm not feeling lazy.


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Aug 28, 2016 12:00 PM    Msg. 40 of 108       
I have updated first post with weapon tags. They include pretty much everything you need to preview your skin ingame.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Aug 28, 2016 01:14 PM    Msg. 41 of 108       
The desert scheme pleases me.


Dontu
Joined: Oct 8, 2006

42


Posted: Aug 30, 2016 12:07 PM    Msg. 42 of 108       
Weapon:AR
Justice of Utnod
This skin pulls from classic Celtic designs featuring bars and knots. Addition symbols of powerful ancient weapons have made an appearance on the skin. Combining these symbols of life and power the skin aims to endow the user with the might of a god and the fortitude of a mighty oak. Wield this skin well as foes shall fall before you.

*!kcab evig ot ecnahc a ytinummoc eht gnivig rof siTLa ot niaga sknahT .ereht tuo nuf evah dna niks eht yojnE !etirw ot nuf saw ti tub ,pleh ot gniog ton yllaer si ffuths lacitsym siht fo llA


https://drive.google.com/open?id=0B1MiXltvvzTOaFluSkh1cmlnT1U


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Aug 30, 2016 12:38 PM    Msg. 43 of 108       
Looking good, actually reminds me of a CSGO skin.

Mind doing something inspired by Tr na ng???

You seem to be pretty adept at it. :D


Dontu
Joined: Oct 8, 2006

42


Posted: Aug 30, 2016 02:06 PM    Msg. 44 of 108       
Thank! Yeah Tr na ng has a good bit of lore to build a skin off of. I think the next one is going to be for the pistol or dmr. Haven't fully decided yet. Colors may fall under pale hues for greens blues and whites followed by gold accents, not sure yet though.


Alex
Joined: Apr 22, 2016


Posted: Aug 30, 2016 04:43 PM    Msg. 45 of 108       
Can someone link me to a tut that shows me how to make skins or customised materials for 3dsmax.


lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: Aug 30, 2016 05:03 PM    Msg. 46 of 108       
when will skin trading begin ;P


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Aug 30, 2016 06:04 PM    Msg. 47 of 108       
Quote: --- Original message by: HyperAlex
Can someone link me to a tut that shows me how to make skins or customised materials for 3dsmax.


Look on YouTube. Seriously, this stuff is easy. It's just learning the best way to make your skin look great that is the hard part.


Kinnet
Joined: Dec 27, 2013

FeelsGoodMan


Posted: Aug 30, 2016 09:05 PM    Msg. 48 of 108       
I found this:
https://steamcommunity.com/sharedfiles/filedetails/?id=401030440
it's a tutorial about how to make skins for CS:GO in photoshop which also works with the files that altis gave us.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Aug 31, 2016 11:29 AM    Msg. 49 of 108       
"Sand Viper"

Another desert inspired skin, wish the base weapon textures weren't res locked at 1024. :(







Not sure what my final skin should be inspired by......

Navy?

Spetznaz spec ops?

Ponies?

Obviously I know I have to do a weed one. :P


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Aug 31, 2016 11:40 AM    Msg. 50 of 108       
This one looks great! But keep in mind that there are only 4 skins for the Assault Rifle and I already received like 5 submissions for it. Try making skins for other weapons too if you want to make sure they make it to the map.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Aug 31, 2016 04:08 PM    Msg. 51 of 108       
Alrighty then.

Tiffs btw:

"Urban_Warrior"




"Sand_Viper"



Edited by Super Flanker on Aug 31, 2016 at 04:09 PM


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Aug 31, 2016 09:25 PM    Msg. 52 of 108       
Skins by me,



















Download here:
https://mega.nz/#!Oo9UHIwB!i8T8-Uif7t0PWZNgg1jmYuReWKGPfY3skypj-e228l0

Goddamit Flanker!! You release it first, dam it!!

If you want more ask


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Sep 1, 2016 03:49 AM    Msg. 53 of 108       
15 AR submissions + my CE3 skin. It will be hard to pick the best ones :v


pablolinkone
Joined: Feb 15, 2015


Posted: Sep 1, 2016 04:57 AM    Msg. 54 of 108       
Quote: --- Original message by: altis94
15 AR submissions + my CE3 skin. It will be hard to pick the best ones :v


You can make a poll


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Sep 1, 2016 10:42 AM    Msg. 55 of 108       
Quote: --- Original message by: EmmanuelCD
http://i.imgur.com/KtkQaJx.png

I'm all in favor of wood furniture, but I think maybe instead of the top cowling, the handguard would be more appropriate. Maybe the pistol grip, as well.


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Sep 1, 2016 01:57 PM    Msg. 56 of 108       
Quote: --- Original message by: Echo77
Quote: --- Original message by: EmmanuelCD
http://i.imgur.com/KtkQaJx.png

I'm all in favor of wood furniture, but I think maybe instead of the top cowling, the handguard would be more appropriate. Maybe the pistol grip, as well.


Sorry, I made them in 20 minutes, and I forgot to localize the grip UVMs.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Sep 1, 2016 11:17 PM    Msg. 57 of 108       
Bump.


MatthewDratt
Joined: Sep 11, 2010

HaloCE3.com MattDratt.com


Posted: Sep 1, 2016 11:31 PM    Msg. 58 of 108       
Quote: --- Original message by: altis94
15 AR submissions + my CE3 skin. It will be hard to pick the best ones :v


You gotta pick the CE3 one. WE SAVED YOU FOR LAST!


Spiral
Joined: Apr 3, 2011

I hope i'm out of the way


Posted: Sep 2, 2016 03:07 PM    Msg. 59 of 108       
Quote: --- Original message by: altis94
15 AR submissions + my CE3 skin. It will be hard to pick the best ones :v

I knew I should have picked the DMR to do this.



http://i.imgur.com/ykO61mJ.png


http://i.imgur.com/aqgqoKL.png


http://i.imgur.com/9SCN4QA.png


http://i.imgur.com/2OhpTpl.png


http://i.imgur.com/O9sg4aV.png

http://www.mediafire.com/download/cz9fxtwgludztz1/Spirals+Bigass+AR+Skin.zip
Edited by Spiral on Sep 2, 2016 at 03:08 PM


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Sep 2, 2016 03:09 PM    Msg. 60 of 108       
Well... I've said I won't add any covenant weapons in Bigass but technically this isn't covenant :D

Edit: It looks like you used a different cubemap, I forgot to mention that all skins will use the same shader so you have to stick with the shaders I posted.
Edited by altis94 on Sep 2, 2016 at 03:12 PM


Spiral
Joined: Apr 3, 2011

I hope i'm out of the way


Posted: Sep 2, 2016 03:30 PM    Msg. 61 of 108       
Quote: --- Original message by: altis94

Well... I've said I won't add any covenant weapons in Bigass but technically this isn't covenant :D

Edit: It looks like you used a different cubemap, I forgot to mention that all skins will use the same shader so you have to stick with the shaders I posted.
Edited by altis94 on Sep 2, 2016 at 03:12 PM


I recall it only being different shader reflection colors. I'm sure it will look fine with the default shaders though.

Edited by Spiral on Sep 2, 2016 at 03:31 PM


Gonza7200
Joined: Sep 2, 2016


Posted: Sep 2, 2016 04:12 PM    Msg. 62 of 108       
I called this one Digital devil. Here is the .tiff file:
https://mega.nz/#!qkt23KYK!SIPFrEKOVrL7XS8uVKYYP2TamHU5-Q0rxrqq9kTmpRE
(can't post any image, that rule for new members... :P)


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Sep 2, 2016 07:14 PM    Msg. 63 of 108       


Dontu
Joined: Oct 8, 2006

42


Posted: Sep 4, 2016 05:46 PM    Msg. 64 of 108       
The Steed of Nod Tu

Also pulling from Celtic patterns and symbols for inspiration.The Steed of Nod Tu was unearthed from a desolate crypt and polished to reflect its past glory. It will run down foes with its thunderous reports, may your foes fear the sound of your tread.




https://drive.google.com/open?id=0B1MiXltvvzTOcmp2aEYtc3JBSUE


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Sep 4, 2016 06:22 PM    Msg. 65 of 108       
Quote: --- Original message by: Dontu
The Steed of Nod Tu

Also pulling from Celtic patterns and symbols for inspiration.The Steed of Nod Tu was unearthed from a desolate crypt and polished to reflect its past glory. It will run down foes with its thunderous reports, may your foes fear the sound of your tread.


iman


Dontu
Joined: Oct 8, 2006

42


Posted: Sep 6, 2016 02:07 AM    Msg. 66 of 108       
@ Super Flanker: Thanks again for the positive feedback. The depth on the multimap for the Sand Viper skin looks pretty nice.

@ Spiral: The self illumination map on that is looking mighty fine with the hexagonal mesh pattern.


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Sep 6, 2016 01:45 PM    Msg. 67 of 108       
Dontu, have you considered using stone materials rather metals? Remeber that they mainly use stone for thier decorations

Example:


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Sep 6, 2016 02:09 PM    Msg. 68 of 108       
Stone and metals are a given.

Ancient priests would utilize whatever they had upon hand be it sand, rock, bronze e.t.c

What is of note however would be the spiritual frequencies in which different elements operate at.

Certain substances affect the mind body and soul in certain ways as apposed to others, so yes while using specific elements of the periodic table may grant you some small measure of success in your endeavors as apposed to a set of completely different components which may do something vastly different what really matters (and this is my own personal belief too) is the intention behind the act.

That said much of the surviving artefacts from the Celtic era and that of those who imitated the culturual beliefs of that system seem to be categorically speaking precious and un-tampered metals.

Perhaps this maybe due to the inherit resillience and general appreciation of metal over stone who knows???


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Sep 6, 2016 02:36 PM    Msg. 69 of 108       
I'm gathering stock psd files of things I made.
Here is the texture of the DMR I originaly wanted in bigass :

I'll post links later


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Sep 6, 2016 03:12 PM    Msg. 70 of 108       
Pics of the texture posted above (some UVs were changed since then so ignore black spots)


 
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