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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Man Cannons in Halo CE like Halo 3

Author Topic: Man Cannons in Halo CE like Halo 3 (14 messages, Page 1 of 1)
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Railgun
Joined: Aug 29, 2016


Posted: Sep 2, 2016 04:48 AM    Msg. 1 of 14       
I don’t know if this is the proper place to ask but has anyone manage to get Man Cannons working like in Valhalla Or Guardian?


The Master
Joined: Aug 8, 2014


Posted: Sep 2, 2016 09:09 AM    Msg. 2 of 14       
What do you mean? Fixed trajectory cannons or regular cannons that lift you up without causing damage?


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Sep 2, 2016 09:14 AM    Msg. 3 of 14       
Quote: --- Original message by: The Master
What do you mean? Fixed trajectory cannons or regular cannons that lift you up without causing damage?


Fixed trajectory.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Sep 2, 2016 09:15 AM    Msg. 4 of 14       
Ask Fubih/Silent Warrior about the man cannons and he lifts he made for Aerial, iirc he used modified ladders to make his


Railgun
Joined: Aug 29, 2016


Posted: Sep 2, 2016 10:54 AM    Msg. 5 of 14       
Quote: --- Original message by: The Master
What do you mean?


http://halo.wikia.com/wiki/Man_Cannon

Theses things they apply force to the player in the direction that the cannon is pointing.

Eg. Get cannon direction and apply force to the player controller in that direction.

Quote: --- Original message by: HyperSean
Ask Fubih/Silent Warrior about the man cannons and he lifts he made for Aerial, iirc he used modified ladders to make his


I don't see Aerial in Halo CE Maps?


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Sep 2, 2016 10:57 AM    Msg. 6 of 14       


The Master
Joined: Aug 8, 2014


Posted: Sep 2, 2016 02:57 PM    Msg. 7 of 14       
IIRC I played with the concept a while ago with a damage effect but couldn't get it to behave consistently no matter where you came from, you had to jump right on top to be propelled propperly. The tag's probably somewhere buried over years of advanced procrastination.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Sep 2, 2016 06:20 PM    Msg. 8 of 14       
I released OSS some time ago on my thread, Kirby used OpenSauce's vector physics to get it to work properly, maybe you should take a look at the scripts there and see if you can reverse engineer it.


RabbitFood
Joined: Aug 9, 2014

tripping a path through an internship


Posted: Sep 3, 2016 01:45 AM    Msg. 9 of 14       
I recall the Takedown team talking about how they got man cannons to work, but that's all I know on the subject.


MatthewDratt
Joined: Sep 11, 2010

HaloCE3.com MattDratt.com


Posted: Sep 3, 2016 01:46 AM    Msg. 10 of 14       
OS required, I dont know if it works in MP.


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Sep 3, 2016 06:40 AM    Msg. 11 of 14       
It works in mp.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Sep 3, 2016 08:03 AM    Msg. 12 of 14       
What about xp?


MosesofEgypt
Joined: Apr 3, 2013


Posted: Sep 3, 2016 11:39 PM    Msg. 13 of 14       
I got them to work in Maridia. They also sync online.

http://forum.halomaps.org/index.cfm?page=topic&topicID=49477

I used a device machine that creates 5 evenly spaced damage effects in a wide area after about a fifth of a second of a delay(so you enter the area well enough). The radius of the activation is a bit within the radius of the ring of damage effects so you are even less likely to get blasted out of it when entering. I havent had a single problem with it. Even works on xbox perfectly.
Edited by MosesofEgypt on Sep 3, 2016 at 11:41 PM


OctaVinyl
Joined: Dec 8, 2015

¡Voy A comer tù corazon!


Posted: Sep 4, 2016 07:36 AM    Msg. 14 of 14       
Quote: --- Original message by: Super Flanker
What about xp?


If that map from Project Aerial works on a winXP then ya.

 

 
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