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Author Topic: plz help plz (147 messages, Page 5 of 5)
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Alex
Joined: Apr 22, 2016

I'll be back.


Posted: Nov 3, 2016 04:34 PM    Msg. 141 of 147       




It doesn't look that bad...


killzone64
Joined: Jun 9, 2010

Back at it


Posted: Nov 3, 2016 05:31 PM    Msg. 142 of 147       
model looks great textures need work. good to see improvement from you halonimator


Alex
Joined: Apr 22, 2016

I'll be back.


Posted: Nov 3, 2016 06:38 PM    Msg. 143 of 147       
Having a bit of an issue. When I place a spawn point of Vehicles, AI, Scenery, doesn't matter, Sapien crashes.



My map:









Debug.txt:

11.01.16 19:39:33  sapien pc 01.00.00.0609 ----------------------------------------------
11.01.16 19:39:33 reference function: _write_to_error_file
11.01.16 19:39:33 reference address: 401b13
11.01.16 19:39:33 Couldn't read map file './sapienbeta.map'
11.01.16 19:39:33 *found 2 adapters...
11.01.16 19:39:34 CreateDevice succeeded with refresh rate = 0
11.01.16 19:39:34 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
11.01.16 19:39:35 Increasing sound decompression buffer size to 1048576 bytes
11.01.16 19:39:37 WARNING: 1 clusters in structure_bsp levels\kickass\kickass have no background sound or sound environment.
11.01.16 19:39:37 local player 0, weapon (0x0), deleted unexpectedly
11.01.16 19:40:01 EAX: 0x00000000
11.01.16 19:40:01 EBX: 0x17D1E370
11.01.16 19:40:01 ECX: 0x177F5600
11.01.16 19:40:01 EDX: 0x00000000
11.01.16 19:40:01 EDI: 0x17864750
11.01.16 19:40:01 ESI: 0x1763FAD0
11.01.16 19:40:01 EBP: 0x18598B12
11.01.16 19:40:01 ESP: 0x0019EB20
11.01.16 19:40:01 EIP: 0x0064023A, F7 79 60 52 ?????
11.01.16 19:40:01 EXCEPTION_INT_DIVIDE_BY_ZERO


Halonimator
Joined: Dec 15, 2014

Halo5gsucks.com


Posted: Nov 4, 2016 04:19 PM    Msg. 144 of 147       
Your model has to many polygons.

https://www.youtube.com/watch?v=O6KJuuKN7ds
https://www.youtube.com/watch?v=4FBCTI4MLMo
Edited by Halonimator on Nov 4, 2016 at 04:19 PM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Nov 4, 2016 07:38 PM    Msg. 145 of 147       
Quote: --- Original message by: Halonimator

Your model has to many polygons.

https://www.youtube.com/watch?v=O6KJuuKN7ds
https://www.youtube.com/watch?v=4FBCTI4MLMo
Edited by Halonimator on Nov 4, 2016 at 04:19 PM


Please if you aren't sure what the remedy might be......it's best to just stay quiet.



1. Export your bsp model as an obj and reimport it back into max, setup the frame and mat editor again as you did before with the original, apply only two materials to the model, one bitmap for the terrain make sure to only use a default vanilla texture and use a standard shader slot for the sky.

2. Delete or move whatever tags you had already setup for the map, compile your bitmaps, structure and lightmaps and test.

REMEMBER TO REMOVE OR BACKUP ANY FILES FROM THE /DATA OR /TAGS DIRECTORY BEFORE YOU TROUBLE SHOOT.

If your test works it means something screwed up in your old files.....


Halonimator
Joined: Dec 15, 2014

Halo5gsucks.com


Posted: Nov 4, 2016 09:06 PM    Msg. 146 of 147       
Quote: --- Original message by: Super Flanker
Quote: --- Original message by: Halonimator

Your model has to many polygons.

https://www.youtube.com/watch?v=O6KJuuKN7ds
https://www.youtube.com/watch?v=4FBCTI4MLMo
Edited by Halonimator on Nov 4, 2016 at 04:19 PM


Please if you aren't sure what the remedy might be......it's best to just stay quiet.



1. Export your bsp model as an obj and reimport it back into max, setup the frame and mat editor again as you did before with the original, apply only two materials to the model, one bitmap for the terrain make sure to only use a default vanilla texture and use a standard shader slot for the sky.

2. Delete or move whatever tags you had already setup for the map, compile your bitmaps, structure and lightmaps and test.

REMEMBER TO REMOVE OR BACKUP ANY FILES FROM THE /DATA OR /TAGS DIRECTORY BEFORE YOU TROUBLE SHOOT.

If your test works it means something screwed up in your old files.....


stf
Edited by Halonimator on Nov 4, 2016 at 09:06 PM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Nov 4, 2016 09:47 PM    Msg. 147 of 147       
Quote: --- Original message by: Halonimator

stf
Edited by Halonimator on Nov 4, 2016 at 09:06 PM


I have a salimander and I'm not afraid to use it.


 
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