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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[Release] BattleCity maps and tagset

Author Topic: [Release] BattleCity maps and tagset (12 messages, Page 1 of 1)
Moderators: Dennis

altis94
Joined: Oct 5, 2012

What doesn't ban me makes me stronger


Posted: Oct 5, 2016 01:26 PM    Msg. 1 of 12       


A classic NES game remade in Halo CE. Featuring top down view, projectiles that destroy each other on contact and overshield with effects. Including 3 maps based on stages 1, 9 and 22.

Trailer: https://youtu.be/2yXhNgbQ8cA

Download: http://puu.sh/ryJgl/fb079c1767.rar

Tagset
This file has most of the tags you need to make your own maps like this, you can simply rip the rest of the tags using HEK+. Each block is 2x2 world units which makes placing blocks accurately very easy by manually entering the values. I have also included a blank scenario file from which you can start off.

Tags download: http://puu.sh/ryJBO/25dab7f4d9.rar

Thanks to:
SBB team and subs for testing
Rododo for particle effects
http://www.sounds-resource.com/nes/battlecity/sound/3710/ for sounds
http://www.spriters-resource.com/nes/batcity/ for sprites


mihirgates
Joined: Sep 6, 2014

https://youtube.com/mihirgates


Posted: Oct 5, 2016 01:28 PM    Msg. 2 of 12       
wow <3, old memories ;-;


StormUndBlackbird
Joined: Oct 27, 2011

https://youtube.com/StormUndBlackbird


Posted: Oct 5, 2016 01:28 PM    Msg. 3 of 12       
Quote: --- Original message by: HyperLuke
Make Something Original.


tanju77
Joined: Mar 12, 2016

Doing moderator's job


Posted: Oct 5, 2016 01:37 PM    Msg. 4 of 12       
This^^ is original.


altis94
Joined: Oct 5, 2012

What doesn't ban me makes me stronger


Posted: Oct 5, 2016 01:37 PM    Msg. 5 of 12       
BTW I'll be hosting these maps on my server for a while connect 92.222.150.56:2590 ""


Jesse
Joined: Jan 18, 2009

Discord: Jesse#4500


Posted: Oct 5, 2016 11:55 PM    Msg. 6 of 12       
You know you've made it to the top when you have your own server <3


OrangeJuice
Joined: Jan 29, 2009

discord was killing the forums anyways


Posted: Oct 6, 2016 02:13 AM    Msg. 7 of 12       
How the hell :O

What on earth kind of technical stuff goes into making a 2D game in halo's engine?

This is awesome ! ! !
Edited by OrangeJuice on Oct 6, 2016 at 02:15 AM


Alex
Joined: Apr 22, 2016


Posted: Oct 6, 2016 02:37 AM    Msg. 8 of 12       
Quote: --- Original message by: OrangeJuice
What on earth kind of technical stuff goes into making a 2D game in halo's engine?
Edited by OrangeJuice on Oct 6, 2016 at 02:15 AM



Lots of lua scripts.


mihirgates
Joined: Sep 6, 2014

https://youtube.com/mihirgates


Posted: Oct 6, 2016 03:08 AM    Msg. 9 of 12       
Quote: --- Original message by: Super Alex
Quote: --- Original message by: OrangeJuice
What on earth kind of technical stuff goes into making a 2D game in halo's engine?
Edited by OrangeJuice on Oct 6, 2016 at 02:15 AM



Lots of lua scripts.


afaik, no lua script is used in this map ._.


altis94
Joined: Oct 5, 2012

What doesn't ban me makes me stronger


Posted: Oct 6, 2016 04:02 AM    Msg. 10 of 12       
Quote: --- Original message by: OrangeJuice
How the hell :O

What on earth kind of technical stuff goes into making a 2D game in halo's engine?

It's more simple than you think, basically the camera is high above the map with a very low FOV
Quote: --- Original message by: Super Alex
Lots of lua scripts.

Lua scripts are only for servers, not maps themselves.


The Master
Joined: Aug 8, 2014

~En Lepanto la victoria y la muerte en Trafalgar~


Posted: Oct 6, 2016 07:48 AM    Msg. 11 of 12       
Awsom job


HyperLuke
Joined: May 5, 2016

csgosucks.org


Posted: Oct 6, 2016 06:10 PM    Msg. 12 of 12       
Quote: --- Original message by: StormUndBlackbird
Quote: --- Original message by: HyperLuke
Make Something Original.

I said that to someone else.

 

 
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