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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »How to complie yelo. maps?

Author Topic: How to complie yelo. maps? (6 messages, Page 1 of 1)
Moderators: Dennis

Halo305sparts
Joined: Nov 1, 2013

Actually isn't a noob


Posted: Jan 7, 2017 05:26 AM    Msg. 1 of 6       
os_tool build-cache-file-ex yelo2 1 1 1 levels\test\beavercreek\warcreek

Am I doing it right?
Edited by Halo305sparts on Jan 7, 2017 at 05:28 AM


Alex
Joined: Apr 22, 2016


Posted: Jan 7, 2017 11:48 AM    Msg. 2 of 6       
Quote: --- Original message by: Halo305sparts

os_tool build-cache-file-ex yelo2 1 1 1 levels\test\beavercreek\warcreek

Am I doing it right?
Edited by Halo305sparts on Jan 7, 2017 at 05:28 AM




It's os_tool build-cache-file levels\foldername\senarioname


altis94
Joined: Oct 5, 2012

What doesn't ban me makes me stronger


Posted: Jan 7, 2017 05:13 PM    Msg. 3 of 6       


Halo305sparts
Joined: Nov 1, 2013

Actually isn't a noob


Posted: Jan 9, 2017 01:18 AM    Msg. 4 of 6       
Quote: --- Original message by: altis94
https://bitbucket.org/KornnerStudios/opensauce-release/wiki/Halo1/Doc_Halo1_ToolCommands
os_tool build-cache-file-ex "" 0 0 1 levels\...

Whats the difference between the one in the OP and yours? I'm trying to mess around with the AI Elites (no problems) and the Brutes (Causes the game to crash due to special tags being used i.e gravity grenades ect) perhaps the script on my OP is for a different type of yelo map and your reply is what allows scrip heavy os_tags to play?


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jan 9, 2017 03:34 PM    Msg. 5 of 6       
the one in the OP will generate shared map files, which you should generally avoid. SPV3 is the only project out right now that uses them, it lets the part 1 release be about 2 GB rather than 6 or 7. But if you are doing a one off map, always do 0 0 1


Halo305sparts
Joined: Nov 1, 2013

Actually isn't a noob


Posted: Jan 9, 2017 09:11 PM    Msg. 6 of 6       
Quote: --- Original message by: Masters1337
the one in the OP will generate shared map files, which you should generally avoid. SPV3 is the only project out right now that uses them, it lets the part 1 release be about 2 GB rather than 6 or 7. But if you are doing a one off map, always do 0 0 1


Oh okay! cool

 

 
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