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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »How to use custom models?

Author Topic: How to use custom models? (13 messages, Page 1 of 1)
Moderators: Dennis

Rhinox117
Joined: Feb 2, 2016


Posted: Jan 23, 2017 04:43 PM    Msg. 1 of 13       
Hi, I'm really noobie at editing maps, can someone tell me how to use custom models? Have i to convert the .fbx .obj to .gbx?


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jan 24, 2017 12:25 PM    Msg. 2 of 13       
Are you trying to export models out of halo or import models into halo?


BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: Jan 24, 2017 02:28 PM    Msg. 3 of 13       
Are you trying to import models into halo or export models out of halo?


Kinnet
Joined: Dec 27, 2013

Don't feed the hand that bites you.


Posted: Jan 24, 2017 03:18 PM    Msg. 4 of 13       
Are you trying to import models to halo or export models from halo?


DeadHamster
Joined: Jun 8, 2014


Posted: Jan 24, 2017 04:51 PM    Msg. 5 of 13       
Yeah he very clearly stated what he wanted.



To export to the .gbxmodel format, search for Bluestreak .gbxmodel exporter.

It's a plugin for 3DS max or Gmax that allows you to export to the .jms format.

From there, you have to use Tool to compile the .jms into a .gbxmodel


Youtube will be overflowing with tutorials on how to do this I'm sure. The real trick is dealing with all the errors that will come up until you get used to how Halo wants it's models and materials.


BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: Jan 24, 2017 06:08 PM    Msg. 6 of 13       
how about you stop shoving things into his mouth and let the boy speak for himself


DeadHamster
Joined: Jun 8, 2014


Posted: Jan 24, 2017 06:55 PM    Msg. 7 of 13       
Get involved and I'll be shoving something into your mouth too.


BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: Jan 24, 2017 08:05 PM    Msg. 8 of 13       
call me


Rhinox117
Joined: Feb 2, 2016


Posted: Jan 25, 2017 08:36 AM    Msg. 9 of 13       
Quote: --- Original message by: BKTiel
Are you trying to import models into halo or export models out of halo?


Im trying to import models into halo ce


SBB_Michelle
Joined: Nov 4, 2015

I am me!


Posted: Jan 25, 2017 12:57 PM    Msg. 10 of 13       
If you have used 3dsmax before then this won't be too hard, but you need it and the jms exporter script from halomaps to export models.


Here is some help with it: http://hce.halomaps.org/hek/index.html?start=references/level_design/mp_level_design/mp_ld_level_exporting.html
thought keep in mind that for models that are not levels you won't need portals and render only models don't need to be sealed.

And the command for importing a model using tool is "tool model" and for bsp it is "tool structure"
I don't really have the time to explain it in more detail or better and I can't find any tutorials that go a bit deeper than the one that came with the hek, so this will have to do for now. Post your issues in this tread if you have any.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jan 25, 2017 02:47 PM    Msg. 11 of 13       
Quote: --- Original message by: BKTiel
Are you trying to import models into halo or export models out of halo?



Quote: --- Original message by: DeadHamster
Yeah he very clearly stated what he wanted.



Quote: --- Original message by: BKTiel
how about you stop shoving things into his mouth and let the boy speak for himself



Quote: --- Original message by: DeadHamster
Get involved and I'll be shoving something into your mouth too.



Quote: --- Original message by: BKTiel
call me


Best HMF thread of 2017 so far.


Rhinox117
Joined: Feb 2, 2016


Posted: Jan 26, 2017 06:55 PM    Msg. 12 of 13       
Quote: --- Original message by: SBB_Michelle
If you have used 3dsmax before then this won't be too hard, but you need it and the jms exporter script from halomaps to export models.


Here is some help with it: http://hce.halomaps.org/hek/index.html?start=references/level_design/mp_level_design/mp_ld_level_exporting.html
thought keep in mind that for models that are not levels you won't need portals and render only models don't need to be sealed.

And the command for importing a model using tool is "tool model" and for bsp it is "tool structure"
I don't really have the time to explain it in more detail or better and I can't find any tutorials that go a bit deeper than the one that came with the hek, so this will have to do for now. Post your issues in this tread if you have any.


Thank you so much, im using 3ds max 2010 with those scrips but i have errors, Would you know if there is any tutorial here in halo maps? I think I'm doing everything wrong.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jan 27, 2017 10:12 AM    Msg. 13 of 13       
I have 2010 and these all work for me:

Junglegym]<a href="http://www.mediafire.com/download/az5tindvqdfxrj4/junglegym.zip" target="_blank">Junglegym

Jms Exporter 104E

V.103</a>

No offence but since you are moderately new here I'm going to guess that you haven't setup what ever you are trying to export right.

Upload an image of the error and copy and paste that error and maybe we can get to the root of the cause.
Edited by Super Flanker on Jan 27, 2017 at 10:13 AM

 

 
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