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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »(Release) Hazmat Unit

Author Topic: (Release) Hazmat Unit (34 messages, Page 1 of 1)
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EmmanuelCD
Joined: Jan 7, 2015

Using fox avatar since 1893


Posted: Feb 1, 2017 08:27 PM    Msg. 1 of 34       
Hello! Im back and going to release this beta version of a biped I was making some time ago, go ahead, use it as you want






https://mega.nz/#!LoMFyRhD!8wqVuq-muiiwxOKMeCLtjq5SqOHQ-bPy1xr2v5NhMLs


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Feb 1, 2017 08:49 PM    Msg. 2 of 34       
Rigging errors on the shoulder but really good attempt.

Reminds me in some ways of that COD BLOPS I sp mission.


Jesse
Joined: Jan 18, 2009

Discord: Jesse#4500


Posted: Feb 1, 2017 10:00 PM    Msg. 3 of 34       
I'd really like to use this, but is there any way you could fix the shoulder rigging?


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Feb 2, 2017 04:13 AM    Msg. 4 of 34       
What I used to do when doing rigs is import an animation on a copied version of the max scene. Edit the vertex weight values so it looks right when playing the animation. Export the envelope or whatever it was and then import it back into the original scene.
Make a few tweaks for symmetry and then test ingame.
You could try doing that to make sure the rig is exactly how you want it to be when animations play.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Feb 2, 2017 11:19 AM    Msg. 5 of 34       


EmmanuelCD
Joined: Jan 7, 2015

Using fox avatar since 1893


Posted: Feb 2, 2017 06:52 PM    Msg. 6 of 34       


I used those tutorials already

I will use the CoD BO model to have more vertex to use, I only need practice


DeadHamster
Joined: Jun 8, 2014


Posted: Feb 2, 2017 07:52 PM    Msg. 7 of 34       
Quote: --- Original message by: EmmanuelCD


I used those tutorials already

I will use the CoD BO model to have more vertex to use, I only need practice



I've only rigged maybe a half dozen bipeds, but I've found the more verts you have the more difficult it is. And I've also found that shoulder's suck (left biped). Like you said, practice and fine tuning is the key. Export, check, fix, export, check fix.


OrangeJuice
Joined: Jan 29, 2009

I laugh at people who put STUDIOS in their name.


Posted: Feb 2, 2017 08:20 PM    Msg. 8 of 34       
Can't you paint vertex weights in viewport canvas so that you don't have to mess with the gizmo?

(never rigged a biped. just asking)
Edited by OrangeJuice on Feb 2, 2017 at 08:21 PM


malolo420
Joined: Aug 5, 2007

Drugs are Bad


Posted: Feb 2, 2017 10:09 PM    Msg. 9 of 34       
Quote: --- Original message by: OrangeJuice

Can't you paint vertex weights in viewport canvas so that you don't have to mess with the gizmo?

(never rigged a biped. just asking)
Edited by OrangeJuice on Feb 2, 2017 at 08:21 PM


Yes normally you just to that to get a base going, then you fine tune it vert by vert.


gruntfromhalo
Joined: Nov 21, 2007

actual loli


Posted: Feb 6, 2017 09:18 PM    Msg. 10 of 34       
pretty sick OP

shoulders are the definition of hell because mcs shoulders are proportioned so weird it messes up every model ive tried to get ingame matching the animations. but your dude has a suit on so you could just mess with the shoulder size if it still doesnt look good after you get vertex weights right to match the animations.


EmmanuelCD
Joined: Jan 7, 2015

Using fox avatar since 1893


Posted: Feb 12, 2017 09:36 PM    Msg. 11 of 34       
Quote: --- Original message by: Super Flanker
-snip-
Reminds me in some ways of that COD BLOPS I sp mission.


Here you go,





Im goning to release 2 versions, low poly and detailed one.

I need some suggestions on the shoulders, should i shrink the clavicle bone or only asign diferent vertexs?


Halonimator
Joined: Dec 15, 2014

Halo5gsucks.com


Posted: Feb 12, 2017 09:53 PM    Msg. 12 of 34       
Quote: --- Original message by: EmmanuelCD
Quote: --- Original message by: Super Flanker
-snip-
Reminds me in some ways of that COD BLOPS I sp mission.


Here you go,

http://i.imgur.com/bI0S5AW.png

http://i.imgur.com/NKOXgMV.png

Im goning to release 2 versions, low poly and detailed one.

I need some suggestions on the shoulders, should i shrink the clavicle bone or only asign diferent vertexs?


use lods like all hce-hr models


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Feb 13, 2017 04:38 AM    Msg. 13 of 34       
Quote: --- Original message by: EmmanuelCD

diferent vertexs?


/\


DeadHamster
Joined: Jun 8, 2014


Posted: Feb 13, 2017 03:59 PM    Msg. 14 of 34       
If you start scaling bones everything gets destroyed when the animations play


EmmanuelCD
Joined: Jan 7, 2015

Using fox avatar since 1893


Posted: Feb 14, 2017 08:13 PM    Msg. 15 of 34       
Quote: --- Original message by: DeadHamster
If you start scaling bones everything gets destroyed when the animations play


False, it doesnt really affect it very much

How ever I stil have some problems with the shoulders (I spend all the f**cking morning weighting vertex by vertex), Would the problem be resolved if i dont weight vertexs to the clavicle bones?





Theres no problems with the head, only the right hand and those stupid shoulders

How I rigged the model:



PD: If you want the tags (Alpha Version)

https://mega.nz/#!q9lF3ZCJ!V2KrhZQibfmerindsNA1-xqVuYYyk7Hbxjnn60TzJtQ
Edited by EmmanuelCD on Feb 14, 2017 at 08:27 PM


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Feb 14, 2017 09:11 PM    Msg. 16 of 34       
when you show weights, show the mesh without a texture. If you wanna send me the .max file I can take a look at it and help you out.

Also seriously, don't scale the bones, bad idea


EmmanuelCD
Joined: Jan 7, 2015

Using fox avatar since 1893


Posted: Feb 14, 2017 09:33 PM    Msg. 17 of 34       
Thanks, but i would like to be teached, no somebody to make my stuff because I wont learn that way.

Okay, I wont scale any bones...


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Feb 15, 2017 05:45 AM    Msg. 18 of 34       
Bump for smug white fox.


EmmanuelCD
Joined: Jan 7, 2015

Using fox avatar since 1893


Posted: Feb 15, 2017 09:57 PM    Msg. 19 of 34       
Couldnīt fix the shoulders, i only tune up the shaders



This is my rigg setup



Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Feb 16, 2017 05:57 PM    Msg. 20 of 34       
Quote: --- Original message by: EmmanuelCD
Couldnīt fix the shoulders, i only tune up the shaders

http://i.imgur.com/BLCZLp0.png

This is my rigg setup

http://i.imgur.com/rPrEVcB.png


Crotch area looks weird.


DeadHamster
Joined: Jun 8, 2014


Posted: Feb 16, 2017 06:01 PM    Msg. 21 of 34       
Like you said don't map to the clavicle; IIRC bungie goes straight from chest to arm.

I would import a stock chief and elite, and use that for reference. See how they map the geometry to the bones. Double check me with that but I believe I've had the same issue in the past.


EmmanuelCD
Joined: Jan 7, 2015

Using fox avatar since 1893


Posted: Feb 16, 2017 08:11 PM    Msg. 22 of 34       
Quote: --- Original message by: DeadHamster
Like you said don't map to the clavicle; IIRC bungie goes straight from chest to arm.

I would import a stock chief and elite, and use that for reference. See how they map the geometry to the bones. Double check me with that but I believe I've had the same issue in the past.


Thanks for the advice, tomorrow I will rig it again, I just have too much stupid homework...


OrangeJuice
Joined: Jan 29, 2009

I laugh at people who put STUDIOS in their name.


Posted: Feb 16, 2017 08:29 PM    Msg. 23 of 34       
I might take a stab at rigging it too :)

I made my very first biped yesterday and today and rigged it, now I just want practice


EmmanuelCD
Joined: Jan 7, 2015

Using fox avatar since 1893


Posted: Feb 16, 2017 09:39 PM    Msg. 24 of 34       
Quote: --- Original message by: OrangeJuice
I might take a stab at rigging it too :)

I made my very first biped yesterday and today and rigged it, now I just want practice


my second rig 4 months ago before my computer made boom



Halonimator
Joined: Dec 15, 2014

Halo5gsucks.com


Posted: Feb 16, 2017 09:50 PM    Msg. 25 of 34       
Actually it looks like latino s#@@it!
Edited by Halonimator on Feb 16, 2017 at 09:51 PM


OrangeJuice
Joined: Jan 29, 2009

I laugh at people who put STUDIOS in their name.


Posted: Feb 17, 2017 07:02 AM    Msg. 26 of 34       
Drawing displays make weight-painting fun ^_^

None of that silly vertex-only stuffs



I imported with GBXmodel importer, DELETED the skin modifier, re-aligned the skeleton for every limb(too high, not inside the biped), and painted my own weights, then I used vertex mode to fix most of the gastank and walkietalkie...

Unfortunately the collision doesn't match anymore, so he's missing his hitboxes as you can see in the picture. Hopefully it's as easy as changing the checksums in guerilla(OR jmsexporter104e) instead of making new collision :/

Edited by OrangeJuice on Feb 17, 2017 at 07:04 AM

Oh and I tried to do some of the gas hose:




.... Now about that collision....
Edited by OrangeJuice on Feb 17, 2017 at 07:21 AM
Edited by OrangeJuice on Feb 17, 2017 at 07:42 AM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Feb 17, 2017 10:01 AM    Msg. 27 of 34       
OJ you are so awesome.


MEGA_VKNG
Joined: Dec 23, 2013

no.


Posted: Feb 17, 2017 09:35 PM    Msg. 28 of 34       
Quote: --- Original message by: Halonimator

Actually it looks like latino s#@@it!
Edited by Halonimator on Feb 16, 2017 at 09:51 PM


"I'm the best amateur hobbyist modder ever, I am now going to disregard everyone elses amateur hobbyist work that is done for fun because i do it for fun better, pricks."


EmmanuelCD
Joined: Jan 7, 2015

Using fox avatar since 1893


Posted: Feb 19, 2017 09:23 PM    Msg. 29 of 34       
Finally I rigg correctly the biped, no errors








link

https://mega.nz/#!ux9VFJKY!2C2fxIz7et66fj0QGP_fBAxoOCSN-_KbYPfaqknINf8


Jesse
Joined: Jan 18, 2009

Discord: Jesse#4500


Posted: Feb 19, 2017 09:27 PM    Msg. 30 of 34       
What about the gas hose like OJ did? Alternatively, you could make the hose part of the chest mesh and it will always conform to the body movements.


OrangeJuice
Joined: Jan 29, 2009

I laugh at people who put STUDIOS in their name.


Posted: Feb 19, 2017 10:22 PM    Msg. 31 of 34       
Look~ing gooood ! ! !

I love these hazmat guys

(is that shinyness part of a multipurpose or did you use OS?)
Edited by OrangeJuice on Feb 19, 2017 at 10:34 PM


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Feb 19, 2017 10:59 PM    Msg. 32 of 34       
is there a particular reason that your gun is offset over to the right in third person?


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Feb 20, 2017 05:15 AM    Msg. 33 of 34       
L Clavicle looks a little weird but it seems you've had enough of rigging for now so I'll let it slide.


EmmanuelCD
Joined: Jan 7, 2015

Using fox avatar since 1893


Posted: Feb 20, 2017 09:08 PM    Msg. 34 of 34       
Quote: --- Original message by: OrangeJuice

Look~ing gooood ! ! !

I love these hazmat guys

(is that shinyness part of a multipurpose or did you use OS?)
Edited by OrangeJuice on Feb 19, 2017 at 10:34 PM


Shadow Mods help me time ago with some shaders, Iīve learn a lot thanks to them


Quote: --- Original message by: Jesse
What about the gas hose like OJ did? Alternatively, you could make the hose part of the chest mesh and it will always conform to the body movements.


This model belongs to the US Hazmat soldiers from CoD BO, and it had a lot of detail, including the gas tank and the hose. It was a pain in the ass since i really didnīt know how to atach them to the mesh, the backpack was rigged between the two spine bones.



The early model was from Prototype 2, and it has half of the poligons, and it was more easy to rig, specially since I use 3DS Max 8...



Quote: --- Original message by: R93_Sniper
is there a particular reason that your gun is offset over to the right in third person?


Probably stupid markers, I used the vanilla model and it was fine....

Thank you very much for help and feedback, Iīm plannig more cool stuff for the next months

 

 
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