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Author Topic: Making my first biped theoretical question (2 messages, Page 1 of 1)
Moderators: Dennis

Joined: Jan 29, 2009

intent is share-alike

Posted: Feb 17, 2017 07:33 AM    Msg. 1 of 2       
I modeled my first biped yesterday :D (No. Not the one from general discussion.)

But I have a question. Supposed I wanted to start an entirely new animation graph from scratch and come up with my own mechanics:

What's the bare minimum amount of animations needed to get it ingame? (without it falling through the ground)

Should I start with an idle ? Orrrr.... is there a list of the animations and which ones to do first and in what order? ? ?

(all of this is me practicing with drawing tablets :) since i never used them for 3D modeling before)

How big and how small can bipeds be in halo without falling through the ground ?

Edited by OrangeJuice on Feb 17, 2017 at 07:37 AM

Joined: Nov 4, 2015


Posted: Feb 17, 2017 04:07 PM    Msg. 2 of 2       
I don't know why a biped would fall trough the ground unless if you didn't set it up right.

I suggest doing an idle, because after every animation it will try to go to the idle, if that doesn't exist it will repeat the last one in a loop until a new one happens.

for naming, you can copy the naming of existing sets, then halo will import them correctly too.
Edited by SBB_Michelle on Feb 17, 2017 at 04:08 PM


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