WHAT IS THIS PROJECT ARMONIA?
Project Armonia is about revamping most, if not all, the multiplayer maps of HCE with a mix of CEA and Reach style. I want to push the engine to its very limits, offering the best visual experience I can. Maps will be released on the *.map format, but OS additions will be present for those who want more eye candy, from soft particles to bump maps. Some tags will be ripped from later Halo Games (mostly textures and bipeds\weapons\vehicles, as I don't have time to make them all by myself); some will not and the BSPs will be completely custom, taking the base models we all know and working on them until they get as much detail as we could possibly fit into.WHY AM I HERE?
Because I have come to realize that I can't do this all by myself. I don't have enough talent nor time to do so, as A LOT of maps are being planned. Besides... the project is pushing the engine so much that my pc can't even handle development in a reasonable amount of time. My pc needs something like 2 days just to render a debug lightmap; I can't work like that. So I am here to ask for help from the community.WHY SHOULD YOU JOIN?
Because I am serious about what I'm doing. I have learned throughout the years that coming to this forum asking for help doesn't work well, unless you have something to show. This is what the project will include.
There will be seven forerunner themed maps: Prudentia, Iustitia, Fortituto, Temperantia, Fides, Spes, Caritas.
Seven covenant maps: Lust, Gluttony, Greed, Sloth, Wrath, Envy, Pride; taking place in the planets of the races these vices affect.
Four human maps; Bravery, Sacrifice, Discipline, Brotherhood.
Sever maps set on the outside (right now I am working on Carnage, the remake of Bloodgulch)
, there will be Solitude, a map with space battles.HOW CAN WE BE SURE THAT THIS PROJECT IS WORTH SOMETHING?
On the BSP side, I can show you the three maps whose development is going on
Iustitia (I don't know how to incorporate a video into a post lol) https://www.youtube.com/watch?v=uJdcWjlwkF8
Carnage (only in 3DS Max because, as I have said, I couldn't render debug lightmaps of it)
On the objects\vfx side I can show you some vehicles I have ported
the revenant https://www.youtube.com/watch?v=wEgW8LU5dqs
And its vfx in slow motion https://www.youtube.com/watch?v=vZUkpP2p7jw
the banshee + space banshee https://www.youtube.com/watch?v=Z4RAaE80Y7I&t=1s
The wraith (this shows an old VFX) https://www.youtube.com/watch?v=tRIzyBATAQI
All the vehicles shown have regions + damaged permutations + damaged effects. Whether or not damaged vehicles will be included in the final release will be decided on gameplay\engine reasons.
As you can see, pretty much everything is WIP, but there is something going on. Some guys are helping me out in their spare time, but it's not enough. I need help to bring this project to life; Halo community, let's show the world what we can do.
Applications can be sent via email at my mail (email@example.com) or via Discord (rododo93, #8279).notrododo93Edited by notrododo93 on Feb 24, 2017 at 10:46 AM