
notrododo93
Joined: Mar 26, 2016
Project Armonia lead (and only) developer
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Posted: Feb 24, 2017 03:23 AM
Msg. 1 of 38
WHAT IS THIS PROJECT ARMONIA?Project Armonia is about revamping most, if not all, the multiplayer maps of HCE with a mix of CEA and Reach style. I want to push the engine to its very limits, offering the best visual experience I can. Maps will be released on the *.map format, but OS additions will be present for those who want more eye candy, from soft particles to bump maps. Some tags will be ripped from later Halo Games (mostly textures and bipeds\weapons\vehicles, as I don't have time to make them all by myself); some will not and the BSPs will be completely custom, taking the base models we all know and working on them until they get as much detail as we could possibly fit into. WHY AM I HERE?
Because I have come to realize that I can't do this all by myself. I don't have enough talent nor time to do so, as A LOT of maps are being planned. Besides... the project is pushing the engine so much that my pc can't even handle development in a reasonable amount of time. My pc needs something like 2 days just to render a debug lightmap; I can't work like that. So I am here to ask for help from the community. WHY SHOULD YOU JOIN?Because I am serious about what I'm doing. I have learned throughout the years that coming to this forum asking for help doesn't work well, unless you have something to show. This is what the project will include. There will be seven forerunner themed maps: Prudentia, Iustitia, Fortituto, Temperantia, Fides, Spes, Caritas. Seven covenant maps: Lust, Gluttony, Greed, Sloth, Wrath, Envy, Pride; taking place in the planets of the races these vices affect. Four human maps; Bravery, Sacrifice, Discipline, Brotherhood. Sever maps set on the outside (right now I am working on Carnage, the remake of Bloodgulch) and, BONUS, there will be Solitude, a map with space battles. HOW CAN WE BE SURE THAT THIS PROJECT IS WORTH SOMETHING?On the BSP side, I can show you the three maps whose development is going on Solitude  Iustitia (I don't know how to incorporate a video into a post lol) https://www.youtube.com/watch?v=uJdcWjlwkF8Carnage (only in 3DS Max because, as I have said, I couldn't render debug lightmaps of it)   On the objects\vfx side I can show you some vehicles I have ported the revenant https://www.youtube.com/watch?v=wEgW8LU5dqs And its vfx in slow motion https://www.youtube.com/watch?v=vZUkpP2p7jw the banshee + space banshee https://www.youtube.com/watch?v=Z4RAaE80Y7I&t=1s The wraith (this shows an old VFX) https://www.youtube.com/watch?v=tRIzyBATAQI All the vehicles shown have regions + damaged permutations + damaged effects. Whether or not damaged vehicles will be included in the final release will be decided on gameplay\engine reasons. _______________________________ As you can see, pretty much everything is WIP, but there is something going on. Some guys are helping me out in their spare time, but it's not enough. I need help to bring this project to life; Halo community, let's show the world what we can do. Applications can be sent via email at my mail (rododo93@hotmail.it) or via Discord (rododo93, #8279). notrododo93Edited by notrododo93 on Feb 24, 2017 at 10:46 AM
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Alex
Joined: Apr 22, 2016
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Posted: Feb 24, 2017 03:44 AM
Msg. 2 of 38
This is awesome. I'd love to join but currently learning 3dsmax and don't feel comfortable enough.
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OrangeJuice
Joined: Jan 29, 2009
new content isn't a mod. hhtmods are mods.
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Posted: Feb 24, 2017 03:49 AM
Msg. 3 of 38
Couldn't you prototype the BSP in another engine while testing tags on a simple testmap to save time against debug lightmaps?
And like..... texcubes in a boxmap for shader testing? Edited by OrangeJuice on Feb 24, 2017 at 03:50 AM
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Feb 24, 2017 03:50 AM
Msg. 4 of 38
That hang em high remake looks really good. Is that a rip or something?
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notrododo93
Joined: Mar 26, 2016
Project Armonia lead (and only) developer
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Posted: Feb 24, 2017 03:55 AM
Msg. 5 of 38
Quote: --- Original message by: Jesse That hang em high remake looks really good. Is that a rip or something? I took the old BSP as a base and added all the details I could. Quote: --- Original message by: OrangeJuice Couldn't you prototype the BSP in another engine while testing tags on a simple testmap to save time against debug lightmaps? I have no other engine right now tbh. And the tags (scenery\my not shown bipeds\vehicles\weapons\vfx) are being tested on Bloodgulch. Quote: --- Original message by: Alex This is awesome. I'd love to join but currently learning 3dsmax and don't feel comfortable enough. I am learning 3ds Max too, though.
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Kinnet
Joined: Dec 27, 2013
FeelsGoodMan
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Posted: Feb 24, 2017 06:45 AM
Msg. 6 of 38
I'd love to join as well, i have wanted to make a mod like this for a very long time but i lacked the motivation to do so. Edited by Kinnet on Mar 9, 2017 at 10:40 AM
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Ganon
Joined: Dec 5, 2009
www.gaybrosfromouterspace.com
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Posted: Feb 24, 2017 09:57 AM
Msg. 7 of 38
I really like the visuals of your hang em, but dislike the geometry additions to red base. What you did in the blue side tunnels is neat. When adding geometry to a pre-existing map, consider building geometry around the areas between flags, rather than the space behind them. If I were in you, I would add a tunnel "under" red base leading here: Ideas for the other end could be one of these: When you finish these, make classic versions as well. Some people aren't fans of custom content beyond level bsp.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Feb 24, 2017 10:02 AM
Msg. 8 of 38
OP You need to provided your unique hash number along with your discord username in order for peeps to be able to bug you. It should be below your profile name on the bottom left hand side of the screen. (not sure about client version) 
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notrododo93
Joined: Mar 26, 2016
Project Armonia lead (and only) developer
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Posted: Feb 24, 2017 10:24 AM
Msg. 9 of 38
Quote: --- Original message by: Super Flanker OP You need to provided your unique hash number along with your discord username in order for peeps to be able to bug you. Thanks for the tip Quote: --- Original message by: GanonI really like the visuals of your hang em, but dislike the geometry additions to red base. What you did in the blue side tunnels is neat. When adding geometry to a pre-existing map, consider building geometry around the areas between flags, rather than the space behind them. If I were in you, I would add a tunnel "under" red base leading here: http://i.imgur.com/rzvkaFN.jpg Ideas for the other end could be one of these: http://i.imgur.com/ie5WPNm.jpg When you finish these, make classic versions as well. Some people aren't fans of custom content beyond level bsp. There will be a dedicated thread for that when the time comes.. Right now I'm just searching for people willing to help me.
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Feb 24, 2017 11:08 AM
Msg. 10 of 38
Quote: --- Original message by: notrododo93Quote: The Ultimate BloodGulch mod is here I'll be back within... make it 3 months from now, and you will eat your own words. Edited by notrododo93 on Oct 11, 2016 at 06:22 PM Why you take so long? I think I will have to throw every one of my remade bsps (including hours of sleep) to the trash....
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OrangeJuice
Joined: Jan 29, 2009
new content isn't a mod. hhtmods are mods.
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Posted: Mar 4, 2017 02:25 AM
Msg. 11 of 38
So uh..... All we have to do to participate is modernize some stockmaps ?
I haven't done anything yet Edited by OrangeJuice on Mar 4, 2017 at 02:37 AM
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notrododo93
Joined: Mar 26, 2016
Project Armonia lead (and only) developer
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Posted: Mar 5, 2017 12:02 PM
Msg. 12 of 38
Quote: --- Original message by: OrangeJuice
So uh..... All we have to do to participate is modernize some stockmaps ?
I haven't done anything yet Edited by OrangeJuice on Mar 4, 2017 at 02:37 AM And make new maps as well.
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Banshee64
Joined: Dec 4, 2012
oify
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Posted: Mar 9, 2017 09:34 AM
Msg. 13 of 38
I have witnessed the ultimate bloodgulch mod
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Mar 23, 2017 09:22 PM
Msg. 14 of 38
Dead
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Mar 23, 2017 09:38 PM
Msg. 15 of 38
Quote: --- Original message by: EmmanuelCD Dead >not posting in a few weeks >dead lolk.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Mar 24, 2017 11:05 AM
Msg. 16 of 38
Quote: --- Original message by: MEGA_VKNGQuote: --- Original message by: EmmanuelCD Dead >not posting in a few weeks >dead lolk. In the fast moving world of information technology if you haven't updated your target consumers before 4:20 you are just not dank enough to be afforded attention.
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notrododo93
Joined: Mar 26, 2016
Project Armonia lead (and only) developer
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Posted: Mar 26, 2017 08:55 AM
Msg. 17 of 38
I'm not dead, the project is still alive and moving. But this thread was about finding people to help me, it was not meant to be the "Official project armonia thread".
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dariusofwest2
Joined: Feb 25, 2009
Machinimator, Music Composer, Director
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Posted: Mar 26, 2017 10:24 AM
Msg. 18 of 38
Awesome man! Maybe I can use these in my machinima, hm.
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Mar 27, 2017 09:11 PM
Msg. 19 of 38
Are you interested in redon bsps?
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notrododo93
Joined: Mar 26, 2016
Project Armonia lead (and only) developer
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Posted: Mar 28, 2017 01:39 PM
Msg. 20 of 38
I am, as long as they fit the style of the project.
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theTeabagger
Joined: Mar 12, 2017
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Posted: Apr 4, 2017 08:27 PM
Msg. 21 of 38
Multiplayer with a Reach feel? Considering Reach is sort of dying this is a plus!
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OrangeJuice
Joined: Jan 29, 2009
new content isn't a mod. hhtmods are mods.
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Posted: May 16, 2017 11:24 PM
Msg. 22 of 38
Anything new with this?
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notrododo93
Joined: Mar 26, 2016
Project Armonia lead (and only) developer
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Posted: May 24, 2017 03:03 PM
Msg. 23 of 38
Progress has been slowing because I'm the only one working on this, I have been having problems with my maps (I'm not as experienced as many other map makers around) and, last but not least, I'm working 12 hours per day, and I'm moving in to a new home... which means I don't even have the weeked to work on the project. In June things will get moving again, as I will be in the new home and I'll at least have Saturday and Sunday to get things done.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 25, 2017 12:43 PM
Msg. 24 of 38
Looking forward to it!
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Jun 16, 2017 11:00 PM
Msg. 25 of 38
Dead x2
There's any progress on this
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XxPopeAK49xX
Joined: Jan 31, 2016
It's better being a jerk.
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Posted: Jun 17, 2017 04:12 PM
Msg. 26 of 38
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notrododo93
Joined: Mar 26, 2016
Project Armonia lead (and only) developer
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Posted: Jun 18, 2017 05:16 PM
Msg. 27 of 38
If you were hoping for something that would arrive quickly... sorry, guys, but you misunderstood me. It's just me and me alone, against an engine not too willing to cooperate and that just LOVES to raise exceptions whenever it can. You can have a pic of what I'm doing right now, though. Revenant is ready, ghost is almost ready, wraith is ready, warthog is being worked on, and now I even have a nice biped.     Oh, and I made frag\plasma grenades too https://www.youtube.com/watch?v=Hs5_yN2u05c So, yes, development is going through. Unfortunately there is a lot of stuff to do and only one me working on that. Edited by notrododo93 on Jun 18, 2017 at 06:46 PM
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jun 18, 2017 07:17 PM
Msg. 28 of 38
Mmm that is a nice ghost
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EmmanuelCD
Joined: Jan 7, 2015
End my suffering
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Posted: Jun 19, 2017 11:34 PM
Msg. 29 of 38
*Throws years of work to the garbage
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SOI_7
Joined: Mar 23, 2012
ZA WARUDO! TOKI WO TOMARE!
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Posted: Jun 20, 2017 07:48 AM
Msg. 30 of 38
Too much sexyness for my eyes.
P.S. Is the yellow quickflash of the plasma grenade intentional? It bugs me a bit, I have the feeling that it should be blue just like the other particles
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HeyPiRon
Joined: May 29, 2014
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Posted: Jun 20, 2017 09:16 AM
Msg. 31 of 38
I want full singleplayer campagn in this style. Looks awesome!
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jun 20, 2017 03:45 PM
Msg. 32 of 38
It looks very nice! I hope we can definitely have a chance to play even one or two maps out of this project.
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Alex
Joined: Apr 22, 2016
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Posted: Aug 18, 2017 01:28 PM
Msg. 33 of 38
Any update on this?
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EtchyaSketch
Joined: Apr 11, 2014
S P I N
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Posted: Aug 18, 2017 05:44 PM
Msg. 34 of 38
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Alex
Joined: Apr 22, 2016
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Posted: Aug 19, 2017 04:52 PM
Msg. 35 of 38
Ahhhh thank you EtchyaSketch. Glad this is still alive.
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