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Author Topic: Project Armonia (35 messages, Page 1 of 1)
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notrododo93
Joined: Mar 26, 2016

Project Armonia lead (and only) developer


Posted: Feb 24, 2017 03:23 AM    Msg. 1 of 35       
WHAT IS THIS PROJECT ARMONIA?

Project Armonia is about revamping most, if not all, the multiplayer maps of HCE with a mix of CEA and Reach style. I want to push the engine to its very limits, offering the best visual experience I can. Maps will be released on the *.map format, but OS additions will be present for those who want more eye candy, from soft particles to bump maps. Some tags will be ripped from later Halo Games (mostly textures and bipeds\weapons\vehicles, as I don't have time to make them all by myself); some will not and the BSPs will be completely custom, taking the base models we all know and working on them until they get as much detail as we could possibly fit into.

WHY AM I HERE?


Because I have come to realize that I can't do this all by myself. I don't have enough talent nor time to do so, as A LOT of maps are being planned. Besides... the project is pushing the engine so much that my pc can't even handle development in a reasonable amount of time. My pc needs something like 2 days just to render a debug lightmap; I can't work like that. So I am here to ask for help from the community.

WHY SHOULD YOU JOIN?

Because I am serious about what I'm doing. I have learned throughout the years that coming to this forum asking for help doesn't work well, unless you have something to show. This is what the project will include.
There will be seven forerunner themed maps: Prudentia, Iustitia, Fortituto, Temperantia, Fides, Spes, Caritas.
Seven covenant maps: Lust, Gluttony, Greed, Sloth, Wrath, Envy, Pride; taking place in the planets of the races these vices affect.
Four human maps; Bravery, Sacrifice, Discipline, Brotherhood.
Sever maps set on the outside (right now I am working on Carnage, the remake of Bloodgulch)

and, BONUS, there will be Solitude, a map with space battles.

HOW CAN WE BE SURE THAT THIS PROJECT IS WORTH SOMETHING?

On the BSP side, I can show you the three maps whose development is going on

Solitude


Iustitia (I don't know how to incorporate a video into a post lol)
https://www.youtube.com/watch?v=uJdcWjlwkF8

Carnage (only in 3DS Max because, as I have said, I couldn't render debug lightmaps of it)




On the objects\vfx side I can show you some vehicles I have ported

the revenant
https://www.youtube.com/watch?v=wEgW8LU5dqs
And its vfx in slow motion
https://www.youtube.com/watch?v=vZUkpP2p7jw

the banshee + space banshee
https://www.youtube.com/watch?v=Z4RAaE80Y7I&t=1s

The wraith (this shows an old VFX)
https://www.youtube.com/watch?v=tRIzyBATAQI

All the vehicles shown have regions + damaged permutations + damaged effects. Whether or not damaged vehicles will be included in the final release will be decided on gameplay\engine reasons.

_______________________________

As you can see, pretty much everything is WIP, but there is something going on. Some guys are helping me out in their spare time, but it's not enough. I need help to bring this project to life; Halo community, let's show the world what we can do.

Applications can be sent via email at my mail (rododo93@hotmail.it) or via Discord (rododo93, #8279).

notrododo93
Edited by notrododo93 on Feb 24, 2017 at 10:46 AM


Alex
Joined: Apr 22, 2016


Posted: Feb 24, 2017 03:44 AM    Msg. 2 of 35       
This is awesome. I'd love to join but currently learning 3dsmax and don't feel comfortable enough.


OrangeJuice
Joined: Jan 29, 2009

I laugh at people who put STUDIOS in their name.


Posted: Feb 24, 2017 03:49 AM    Msg. 3 of 35       
Couldn't you prototype the BSP in another engine while testing tags on a simple testmap to save time against debug lightmaps?

And like..... texcubes in a boxmap for shader testing?
Edited by OrangeJuice on Feb 24, 2017 at 03:50 AM


Jesse
Joined: Jan 18, 2009

Discord: Jesse#4500


Posted: Feb 24, 2017 03:50 AM    Msg. 4 of 35       
That hang em high remake looks really good. Is that a rip or something?


notrododo93
Joined: Mar 26, 2016

Project Armonia lead (and only) developer


Posted: Feb 24, 2017 03:55 AM    Msg. 5 of 35       
Quote: --- Original message by: Jesse
That hang em high remake looks really good. Is that a rip or something?


I took the old BSP as a base and added all the details I could.



Quote: --- Original message by: OrangeJuice
Couldn't you prototype the BSP in another engine while testing tags on a simple testmap to save time against debug lightmaps?


I have no other engine right now tbh. And the tags (scenery\my not shown bipeds\vehicles\weapons\vfx) are being tested on Bloodgulch.

Quote: --- Original message by: Alex
This is awesome. I'd love to join but currently learning 3dsmax and don't feel comfortable enough.


I am learning 3ds Max too, though.


Kinnet
Joined: Dec 27, 2013

Don't feed the hand that bites you.


Posted: Feb 24, 2017 06:45 AM    Msg. 6 of 35       
I'd love to join as well, i have wanted to make a mod like this for a very long time but i lacked the motivation to do so.
Edited by Kinnet on Mar 9, 2017 at 10:40 AM


Ganon
Joined: Dec 5, 2009

www.gaybrosfromouterspace.com


Posted: Feb 24, 2017 09:57 AM    Msg. 7 of 35       
I really like the visuals of your hang em, but dislike the geometry additions to red base. What you did in the blue side tunnels is neat. When adding geometry to a pre-existing map, consider building geometry around the areas between flags, rather than the space behind them.

If I were in you, I would add a tunnel "under" red base leading here:


Ideas for the other end could be one of these:


When you finish these, make classic versions as well. Some people aren't fans of custom content beyond level bsp.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Feb 24, 2017 10:02 AM    Msg. 8 of 35       
OP You need to provided your unique hash number along with your discord username in order for peeps to be able to bug you.

It should be below your profile name on the bottom left hand side of the screen. (not sure about client version)



notrododo93
Joined: Mar 26, 2016

Project Armonia lead (and only) developer


Posted: Feb 24, 2017 10:24 AM    Msg. 9 of 35       
Quote: --- Original message by: Super Flanker
OP You need to provided your unique hash number along with your discord username in order for peeps to be able to bug you.

Thanks for the tip
Quote: --- Original message by: Ganon
I really like the visuals of your hang em, but dislike the geometry additions to red base. What you did in the blue side tunnels is neat. When adding geometry to a pre-existing map, consider building geometry around the areas between flags, rather than the space behind them.

If I were in you, I would add a tunnel "under" red base leading here:
http://i.imgur.com/rzvkaFN.jpg

Ideas for the other end could be one of these:
http://i.imgur.com/ie5WPNm.jpg

When you finish these, make classic versions as well. Some people aren't fans of custom content beyond level bsp.


There will be a dedicated thread for that when the time comes.. Right now I'm just searching for people willing to help me.


EmmanuelCD
Joined: Jan 7, 2015

Using fox avatar since 1893


Posted: Feb 24, 2017 11:08 AM    Msg. 10 of 35       
Quote: --- Original message by: notrododo93

Quote: The Ultimate BloodGulch mod is here


I'll be back within... make it 3 months from now, and you will eat your own words.
Edited by notrododo93 on Oct 11, 2016 at 06:22 PM



Why you take so long?

I think I will have to throw every one of my remade bsps (including hours of sleep) to the trash....


OrangeJuice
Joined: Jan 29, 2009

I laugh at people who put STUDIOS in their name.


Posted: Mar 4, 2017 02:25 AM    Msg. 11 of 35       
So uh..... All we have to do to participate is modernize some stockmaps ?

I haven't done anything yet
Edited by OrangeJuice on Mar 4, 2017 at 02:37 AM


notrododo93
Joined: Mar 26, 2016

Project Armonia lead (and only) developer


Posted: Mar 5, 2017 12:02 PM    Msg. 12 of 35       
Quote: --- Original message by: OrangeJuice

So uh..... All we have to do to participate is modernize some stockmaps ?

I haven't done anything yet
Edited by OrangeJuice on Mar 4, 2017 at 02:37 AM


And make new maps as well.


Banshee64
Joined: Dec 4, 2012

oify


Posted: Mar 9, 2017 09:34 AM    Msg. 13 of 35       
I have witnessed the ultimate bloodgulch mod


EmmanuelCD
Joined: Jan 7, 2015

Using fox avatar since 1893


Posted: Mar 23, 2017 09:22 PM    Msg. 14 of 35       
Dead


MEGA_VKNG
Joined: Dec 23, 2013

no.


Posted: Mar 23, 2017 09:38 PM    Msg. 15 of 35       
Quote: --- Original message by: EmmanuelCD
Dead


>not posting in a few weeks
>dead

lolk.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Mar 24, 2017 11:05 AM    Msg. 16 of 35       
Quote: --- Original message by: MEGA_VKNG
Quote: --- Original message by: EmmanuelCD
Dead


>not posting in a few weeks
>dead

lolk.


In the fast moving world of information technology if you haven't updated your target consumers before 4:20 you are just not dank enough to be afforded attention.


notrododo93
Joined: Mar 26, 2016

Project Armonia lead (and only) developer


Posted: Mar 26, 2017 08:55 AM    Msg. 17 of 35       
I'm not dead, the project is still alive and moving. But this thread was about finding people to help me, it was not meant to be the "Official project armonia thread".


dariusofwest2
Joined: Feb 25, 2009

Machinimator, Music Composer, Director


Posted: Mar 26, 2017 10:24 AM    Msg. 18 of 35       
Awesome man! Maybe I can use these in my machinima, hm.


EmmanuelCD
Joined: Jan 7, 2015

Using fox avatar since 1893


Posted: Mar 27, 2017 09:11 PM    Msg. 19 of 35       
Are you interested in redon bsps?


notrododo93
Joined: Mar 26, 2016

Project Armonia lead (and only) developer


Posted: Mar 28, 2017 01:39 PM    Msg. 20 of 35       
I am, as long as they fit the style of the project.


theTeabagger
Joined: Mar 12, 2017


Posted: Apr 4, 2017 08:27 PM    Msg. 21 of 35       
Multiplayer with a Reach feel? Considering Reach is sort of dying this is a plus!


OrangeJuice
Joined: Jan 29, 2009

I laugh at people who put STUDIOS in their name.


Posted: May 16, 2017 11:24 PM    Msg. 22 of 35       
Anything new with this?


notrododo93
Joined: Mar 26, 2016

Project Armonia lead (and only) developer


Posted: May 24, 2017 03:03 PM    Msg. 23 of 35       
Progress has been slowing because I'm the only one working on this, I have been having problems with my maps (I'm not as experienced as many other map makers around) and, last but not least, I'm working 12 hours per day, and I'm moving in to a new home... which means I don't even have the weeked to work on the project. In June things will get moving again, as I will be in the new home and I'll at least have Saturday and Sunday to get things done.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: May 25, 2017 12:43 PM    Msg. 24 of 35       
Looking forward to it!


EmmanuelCD
Joined: Jan 7, 2015

Using fox avatar since 1893


Posted: Jun 16, 2017 11:00 PM    Msg. 25 of 35       
Dead x2

There's any progress on this


XxPopeAK49xX
Joined: Jan 31, 2016

It's better being a jerk.


Posted: Jun 17, 2017 04:12 PM    Msg. 26 of 35       


notrododo93
Joined: Mar 26, 2016

Project Armonia lead (and only) developer


Posted: Jun 18, 2017 05:16 PM    Msg. 27 of 35       
If you were hoping for something that would arrive quickly... sorry, guys, but you misunderstood me. It's just me and me alone, against an engine not too willing to cooperate and that just LOVES to raise exceptions whenever it can.

You can have a pic of what I'm doing right now, though.

Revenant is ready, ghost is almost ready, wraith is ready, warthog is being worked on, and now I even have a nice biped.








Oh, and I made frag\plasma grenades too
https://www.youtube.com/watch?v=Hs5_yN2u05c

So, yes, development is going through. Unfortunately there is a lot of stuff to do and only one me working on that.
Edited by notrododo93 on Jun 18, 2017 at 06:46 PM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jun 18, 2017 07:17 PM    Msg. 28 of 35       
Mmm that is a nice ghost


EmmanuelCD
Joined: Jan 7, 2015

Using fox avatar since 1893


Posted: Jun 19, 2017 11:34 PM    Msg. 29 of 35       
*Throws years of work to the garbage


SOI_7
Joined: Mar 23, 2012

Tatsumaki best waifu


Posted: Jun 20, 2017 07:48 AM    Msg. 30 of 35       
Too much sexyness for my eyes.

P.S. Is the yellow quickflash of the plasma grenade intentional? It bugs me a bit, I have the feeling that it should be blue just like the other particles


HeyPiRon
Joined: May 29, 2014


Posted: Jun 20, 2017 09:16 AM    Msg. 31 of 35       
I want full singleplayer campagn in this style. Looks awesome!


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jun 20, 2017 03:45 PM    Msg. 32 of 35       
It looks very nice! I hope we can definitely have a chance to play even one or two maps out of this project.


Alex
Joined: Apr 22, 2016


Posted: Aug 18, 2017 01:28 PM    Msg. 33 of 35       
Any update on this?


EtchyaSketch
Joined: Apr 11, 2014

S P I N


Posted: Aug 18, 2017 05:44 PM    Msg. 34 of 35       
Assuming so since he still posts updates on his Youtube channel.
https://www.youtube.com/watch?v=bIHn8dHc2Bk


Alex
Joined: Apr 22, 2016


Posted: Yesterday @ 04:52 PM    Msg. 35 of 35       
Quote: --- Original message by: EtchyaSketch
Assuming so since he still posts updates on his Youtube channel.
https://www.youtube.com/watch?v=bIHn8dHc2Bk


Ahhhh thank you EtchyaSketch. Glad this is still alive.

 

 
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