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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »ai place after effect?

Author Topic: ai place after effect? (5 messages, Page 1 of 1)
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thellt
Joined: Feb 14, 2009


Posted: Feb 26, 2017 03:36 PM    Msg. 1 of 5       
id like to place an ai on a map but after an effect tag is called. how can I do this thru scripting?


JadeRifter
Joined: Dec 20, 2015

I'm a real light sleeper, Childs.


Posted: Feb 26, 2017 10:32 PM    Msg. 2 of 5       
Quote: --- Original message by: thellt
id like to place an ai on a map but after an effect tag is called. how can I do this thru scripting?


Not sure how to do this through scripts, but the effect tag has an event tab, and under that is a part tab where you can set up to have a biped spawn. This wouldn't have ai though, I'll see if I can find something out.
Edited by JadeRifter on Feb 26, 2017 at 10:33 PM


altis94
Joined: Oct 5, 2012

What doesn't ban me makes me stronger


Posted: Mar 1, 2017 03:59 PM    Msg. 3 of 5       
Bourrin did it by spawning a vehicle which has "built-in gunner". It's kinda tricky to set up though.


DeadHamster
Joined: Jun 8, 2014


Posted: Mar 1, 2017 05:21 PM    Msg. 4 of 5       
Quote: --- Original message by: altis94
Bourrin did it by spawning a vehicle which has "built-in gunner". It's kinda tricky to set up though.



Ironically, this is how we used to spawn AI on PC without the HEK.


You would fill the reference with the AI you want, place it upside down when created and when it falls the AI will be ejected.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Mar 9, 2017 10:46 PM    Msg. 5 of 5       
You can do it by killing a biped, like the flood carrier form.

 

 
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