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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Custom Sound Issue

Author Topic: Custom Sound Issue (13 messages, Page 1 of 1)
Moderators: Dennis

Kamirov
Joined: Sep 22, 2014


Posted: Mar 15, 2017 02:41 PM    Msg. 1 of 13       
So, I'm trying to create some custom weapon sounds from Battlefield 3 and 4, and I have all my folders set/named correctly and and when I type in the command to create the file (example: tool sounds sound\bf3_4_weapons\m16a3 ogg 1) I get the error message "Importing sound\bf3_4_weapons\m16a3
fixed corrupt tag enum field (sample rate*).
the sound tag 'sound\bf3_4_weapons\m16a3' may be corrupt."

The sound file is converted to 16bit PCM signed 22050 stereo. I've tried 16bit PCM signed 41000 stereo and even tried mono and I get the error message every time.

I've spent at least 2 hours trying different things and have had no luck at all.

I've watched tutorials and I'm doing everything right.

Any ideas? I could zip up the sounds I want to use and maybe someone try to create them for me?


SBB_Michelle
Joined: Nov 4, 2015

I am me!


Posted: Mar 15, 2017 05:07 PM    Msg. 2 of 13       
Delete the sound tag and then recompile.

(And use the 22050 mono you tried before)


Kamirov
Joined: Sep 22, 2014


Posted: Mar 15, 2017 05:08 PM    Msg. 3 of 13       
Quote: --- Original message by: SBB_Michelle
Delete the sound tag and then recompile.

(And use the 22050 mono you tried before)


I did that, didn't work


SBB_Michelle
Joined: Nov 4, 2015

I am me!


Posted: Mar 15, 2017 11:40 PM    Msg. 4 of 13       
Try saving the file with audacity and then compiling.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Mar 16, 2017 02:57 PM    Msg. 5 of 13       


Kamirov
Joined: Sep 22, 2014


Posted: Mar 18, 2017 02:41 PM    Msg. 6 of 13       
Quote: --- Original message by: Super Flanker
https://m.youtube.com/watch?v=lOGvN85yuxk


I've done all of that, I've watched multiple video tutorials and have done EVERYTHING correctly and still, I get this error message. This was no help, no offense and I do appreciate the help.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Mar 18, 2017 06:01 PM    Msg. 7 of 13       
Quote: --- Original message by: Kamirov
Quote: --- Original message by: Super Flanker
https://m.youtube.com/watch?v=lOGvN85yuxk


I've done all of that, I've watched multiple video tutorials and have done EVERYTHING correctly and still, I get this error message. This was no help, no offense and I do appreciate the help.


Yup I can totally empathise with your frustration. Mb share the files and michelle would be happy to test them out and see whats what.


OrangeJuice
Joined: Jan 29, 2009

discord was killing the forums anyways


Posted: Mar 18, 2017 09:54 PM    Msg. 8 of 13       
Oh ... right.

Do you have the sounds and vorbisfile fix?
Edited by OrangeJuice on Mar 18, 2017 at 09:56 PM


Kamirov
Joined: Sep 22, 2014


Posted: Mar 19, 2017 06:26 PM    Msg. 9 of 13       
Quote: --- Original message by: OrangeJuice

Oh ... right.

Do you have the sounds and vorbisfile fix?
Edited by OrangeJuice on Mar 18, 2017 at 09:56 PM


Yep sure do.

And yes I can I share the files and see if someone here can get them converted to the tag file.

https://www.mediafire.com/?d3iwdagduph20ds
Edited by Kamirov on Mar 19, 2017 at 06:32 PM


FtDSpartn
Joined: May 1, 2009

Thank you.


Posted: Mar 25, 2017 01:07 AM    Msg. 10 of 13       
The m16a3 sound compiled fine for me.

You do have the sounds in your data folder and not the tags folder, right? That's usually what that error means, and that's how I messed up when I tried my first sound compiling a while back.

When you point to a non-existent file, tool will seem to compile right, but when you compile again, it will throw that error.
Edited by FtDSpartn on Mar 25, 2017 at 01:09 AM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Mar 25, 2017 09:22 AM    Msg. 11 of 13       
Quote: --- Original message by: FtDSpartn

When you point to a non-existent file, tool will seem to compile right, but when you compile again, it will throw that error.
Edited by FtDSpartn on Mar 25, 2017 at 01:09 AM


I've experienced the same thing, I like to think of it as tool creating a temp file for backup purposes and then deleting it after it has compiled the thing which explains why it can't compile again.


Kamirov
Joined: Sep 22, 2014


Posted: Mar 25, 2017 03:20 PM    Msg. 12 of 13       
I got the sound tags I needed. Sparky helped me out last night. So I'm all set to go and can finish this map.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Mar 25, 2017 03:23 PM    Msg. 13 of 13       
Did he convert you too?

:D

 

 
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