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Author Topic: it's a thing. Halo CE 60 FPS (108 messages, Page 4 of 4)
Moderators: Dennis

Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Oct 11, 2018 11:04 PM    Msg. 106 of 108       
I just said I wouldn't disable it on PC. I would prefer us to not be on the PC and prefer to have it on a console where we had more control over how people play it. But that's not going to happen and I have no interest in a career in game dev or developing games on console, so as far as building Halo on the PC this is as good as it gets. Just because we have to cater to PC gamers, doesn't mean I necessarily like to. SPV3 has always been for console players first and foremost, PC players second.
Edited by Masters1337 on Oct 11, 2018 at 11:06 PM


Halo CE Noob Modder117
Joined: Aug 9, 2018

Some tutorials would be nice...


Posted: Oct 12, 2018 12:37 AM    Msg. 107 of 108       
^^^Halo MCC console mod support confirmed?


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Oct 12, 2018 01:51 AM    Msg. 108 of 108       
Quote: --- Original message by: Masters1337
Just because we have to cater to PC gamers, doesn't mean I necessarily like to.
Okay, that's fair.

It's just interesting to me because this mindset:
Quote: --- Original message by: Masters1337
I would prefer us to not be on the PC and prefer to have it on a console where we had more control over how people play it.
is so fundamentally different to my perception of what Custom Edition stands for, and what Custom Edition is best at, that's all.
Quote: --- Original message by: Masters1337
SPV3 has always been for console players first and foremost, PC players second.
Surely you must see the irony in this statement.

 
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