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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Uncommon tool error

Author Topic: Uncommon tool error (7 messages, Page 1 of 1)
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Twinreaper
Joined: Jun 5, 2010


Posted: Mar 25, 2017 10:07 PM    Msg. 1 of 7       
Not sure if this is even a thing in CE, but my searching the forum yielded no results, as well as many exausting Google searches.

In a nut shell I'm trying to diagnose errors in H2V by looking into it's CE counterpart. For the most part, errors with compiling are similar and usually you can figure out how to fix things up. The error I am getting is this...

### ERROR plane builder unable to converge<br>03.25.17 17:00:01.503 ### ERROR bsp is too deep (increase MAXIMUM_BSP3D_DEPTH)<br>03.25.17 17:00:01.676 ### ERROR structure import pipeline failed for scenarios\multi\beaver\beaver<br> </HTML>

Has anyone had a similar error in CE when compiling a bsp? If so, could you please pass on any information you have. Thanks!


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Mar 25, 2017 11:25 PM    Msg. 2 of 7       
Can't say I know what the problem is but pm me the bsp? Fixing obscure errors is my thing.


Twinreaper
Joined: Jun 5, 2010


Posted: Mar 26, 2017 12:28 AM    Msg. 3 of 7       
Thanx Flanky! I'll link you tomorrow night. PC is off and it is past my bed time. Mom is telling at me...


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Mar 26, 2017 11:48 PM    Msg. 4 of 7       
Quote: --- Original message by: Twinreaper
MAXIMUM_BSP3D_DEPTH

Believe that was the error for collision being too round.


Twinreaper
Joined: Jun 5, 2010


Posted: Mar 27, 2017 12:41 AM    Msg. 5 of 7       
As in having to many sides on a sphere? Cause I did add spherical base tunnels. Iirc, I set the sphere at 92 sides so it would be ultra smooth and round lol


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Mar 27, 2017 03:21 AM    Msg. 6 of 7       
spheres are nearly always too round (other surfaces can be too, but typically spheres); given that you've said yours are extra round, definitely that sphere. Its the collision that doesn't like it, so you can have a render only surface that is extra round, and a more blocky collision only surface at the same location.


Twinreaper
Joined: Jun 5, 2010


Posted: Mar 27, 2017 10:57 AM    Msg. 7 of 7       
That makes sense. Im gonna remove both sphere rooms and see about cutting down on a lot of extra geometry that isnt part of the main level bounds. Thanks for the help Kirby, I'll let you know how it goes.

 

 
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