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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[Release/WIP] Halo Anniversary Join-friendly Multiplayer maps

Author Topic: [Release/WIP] Halo Anniversary Join-friendly Multiplayer maps (23 messages, Page 1 of 1)
Moderators: Dennis

masterchief117
Joined: Jan 6, 2016

"We may be Human, but we're still Animals."


Posted: Mar 27, 2017 09:40 PM    Msg. 1 of 23       
no this is no re-texture mod it's just a mod to "recreate" the master chief collection, This mod replaces almost everything basically this is the anniversary version but without the visual goodies.

Credits: me (masterchief117) for doing everything, 343i for sounds and HUD bitmaps, Bungie and Isxz for helping me with the plasma and flamethrower meter.

Assault Rifle, Flag, Health pack, Overshield and Active camo shaders are restored also restored some scenery shaders and fixed some wrong materials, no more dirt coming out of overshield when you shoot at it, Active camo values are default now, you can see your enemies as you always watched them, also removed the ting.sound from globals no more guessing kills.
This mod purpose is to replace the original .maps with these ones as if you were playing it on master chief collection.
you need HAC to use the maps online.

Pics:





Complete Multiplayer map pack + Main Menu with restored shaders and HCEA Music menu:
http://www.mediafire.com/file/7n345bxio4luc25/Halo+Anniversary+Multiplayer+Map+Pack+%2B+Main+Menu.zip

Maybe i'll do a "remastered" version yes it's still a re-texture mod since i need to leave the bsp like it is, i did some maps for fun but i don't think it's gonna happen.



Edited by masterchief117 on Apr 10, 2017 at 10:26 PM


bandinada5
Joined: Mar 29, 2013


Posted: Mar 28, 2017 09:30 AM    Msg. 2 of 23       
wow, thanks for share this. keep your good work, chief!


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Mar 28, 2017 09:51 AM    Msg. 3 of 23       
Wait I am confusion, what does this do exactly?


altis94
Joined: Oct 5, 2012

What doesn't ban me makes me stronger


Posted: Mar 28, 2017 02:08 PM    Msg. 4 of 23       
Replaces HUD for default maps it seems.


Kinnet
Joined: Dec 27, 2013

Xfire: kinnet_zero69


Posted: Mar 28, 2017 08:59 PM    Msg. 5 of 23       
Quote: --- Original message by: masterchief117
Also modified the active camo values to make you less visible.

Why would i get this mod if it makes it more harder for me to see my enemies with camo meanwhile they can see me perfectly well with the default map ? #PayToLose


masterchief117
Joined: Jan 6, 2016

"We may be Human, but we're still Animals."


Posted: Mar 28, 2017 09:16 PM    Msg. 6 of 23       
Quote: --- Original message by: Kinnet
Why would i get this mod if it makes it more harder for me to see my enemies with camo meanwhile they can see me perfectly well with the default map ? #PayToLose


true, but "final release" will have default active camo values.


MrBoringCom
Joined: May 14, 2016

everything is boredem


Posted: Apr 4, 2017 08:24 AM    Msg. 7 of 23       
i did not see the plasma pistol when i hold it

Edited by MrBoringCom on Apr 4, 2017 at 03:13 PM


masterchief117
Joined: Jan 6, 2016

"We may be Human, but we're still Animals."


Posted: Apr 4, 2017 03:54 PM    Msg. 8 of 23       
Quote: --- Original message by: MrBoringCom

i did not see the plasma pistol when i hold it

Edited by MrBoringCom on Apr 4, 2017 at 03:13 PM


which map?, i have already checked all the maps and i can see perfectly the plasma pistol in 1st person and 3rd person.
Edited by masterchief117 on Apr 4, 2017 at 04:02 PM


MrBoringCom
Joined: May 14, 2016

everything is boredem


Posted: Apr 4, 2017 09:49 PM    Msg. 9 of 23       
Quote: --- Original message by: masterchief117

Quote: --- Original message by: MrBoringCom

i did not see the plasma pistol when i hold it

Edited by MrBoringCom on Apr 4, 2017 at 03:13 PM


which map?, i have already checked all the maps and i can see perfectly the plasma pistol in 1st person and 3rd person.
Edited by masterchief117 on Apr 4, 2017 at 04:02 PM
pretty sure the one in blood gulch

EDIT: oh wait, i think it's some kinda glitch, my bad

EDIT: i didn't see the AR scratch on hang em' high

Edited by MrBoringCom on Apr 5, 2017 at 07:14 PM


masterchief117
Joined: Jan 6, 2016

"We may be Human, but we're still Animals."


Posted: Apr 5, 2017 08:38 PM    Msg. 10 of 23       
Quote: --- Original message by: MrBoringCom

EDIT: i didn't see the AR scratch on hang em' high

Edited by MrBoringCom on Apr 5, 2017 at 07:14 PM


fixed.


MrBoringCom
Joined: May 14, 2016

everything is boredem


Posted: Apr 6, 2017 08:18 AM    Msg. 11 of 23       
so in the next update, can you add death screams in this mod

EDIT: oh, and the 2x pistol went through the pistol zoom. if you don't know what it looks like, i'll send you the pic
Edited by MrBoringCom on Apr 6, 2017 at 08:23 AM


not m00kz
Joined: Feb 21, 2017

are you pecking kidding me


Posted: Apr 6, 2017 02:52 PM    Msg. 12 of 23       
CE's lack of death screams is a code (compiled binaries) defect, not a content (tags) defect. Fixing code defects in CE is a far more involved process.

I have, however, heard there is some clever tag-work hackitry that can be done to implement death screams.


bandinada5
Joined: Mar 29, 2013


Posted: Apr 8, 2017 12:55 AM    Msg. 13 of 23       
Anyway, will you plan to release with a full pack of maps in one .zip after you release all the maps with final version ? because, it would be much easier for me to download than just download one by one


Leo74800
Joined: Nov 23, 2015


Posted: Apr 8, 2017 10:05 AM    Msg. 14 of 23       
Unable to join an online game...


masterchief117
Joined: Jan 6, 2016

"We may be Human, but we're still Animals."


Posted: Apr 8, 2017 11:09 AM    Msg. 15 of 23       
Quote: --- Original message by: bandinada5
Anyway, will you plan to release with a full pack of maps in one .zip after you release all the maps with final version ? because, it would be much easier for me to download than just download one by one

yes i'm planning on release a full pack, but for now it's just gonna be one by one, maybe today i'll finish this only 3 maps left.

Quote: --- Original message by: Leo74800
Unable to join an online game...

do you have HAC 2? if so try to delete your cache file and try again if not use mine instead. http://www.mediafire.com/file/5dtjx5xk19ha53d/Cache+HAC.zip


Leo74800
Joined: Nov 23, 2015


Posted: Apr 8, 2017 11:24 AM    Msg. 16 of 23       
Okay, thanks ! :)

It work !
Edited by Leo74800 on Apr 8, 2017 at 11:24 AM


MrBoringCom
Joined: May 14, 2016

everything is boredem


Posted: Apr 9, 2017 10:10 PM    Msg. 17 of 23       
once the map pack is out, can i make a tutorial on how to make halo ce look like mcc?


masterchief117
Joined: Jan 6, 2016

"We may be Human, but we're still Animals."


Posted: Apr 10, 2017 10:29 PM    Msg. 18 of 23       
Everything's complete Enjoy.

Quote: --- Original message by MrBoringCom

once the map pack is out, can i make a tutorial on how to make halo ce look like mcc?

sure why not.


MrBoringCom
Joined: May 14, 2016

everything is boredem


Posted: Apr 11, 2017 12:28 AM    Msg. 19 of 23       
wow that was very quick


JadeRifter
Joined: Dec 20, 2015

I'm a real light sleeper, Childs.


Posted: Apr 11, 2017 08:20 AM    Msg. 20 of 23       
Quote: --- Original message by: not m00kz
CE's lack of death screams is a code (compiled binaries) defect, not a content (tags) defect. Fixing code defects in CE is a far more involved process.

I have, however, heard there is some clever tag-work hackitry that can be done to implement death screams.


In the animation tag, you could add another sound reference for the death scream, and replace all of the h-kill and s-kill sound references. This would get rid of the subtle thud sound when you hit the ground, but I'm pretty sure that already plays when your stuff hits the floor with you.


Leo74800
Joined: Nov 23, 2015


Posted: Apr 14, 2017 05:29 PM    Msg. 21 of 23       
Can you remake the effect of the teleporter?



Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Apr 15, 2017 05:45 AM    Msg. 22 of 23       
Quote: --- Original message by: Leo74800
Can you remake the effect of the teleporter?

http://i.imgur.com/1nHSR5E.gif http://i.imgur.com/NNZ5dww.gif


Pretty sure stunt man has that integrated by now.

Stunt care to elaborate?


PRPatxi
Joined: Oct 30, 2010

Dennis ban me, please,


Posted: Apr 15, 2017 12:49 PM    Msg. 23 of 23       
Basically classic maps with another HUD. You could have remade the older maps in a 3d modeling software and bring something fresh to the table.

 

 
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