Not sure what happened to the OP, but the elite cubemaps are special, they have multiple texture sheets that are switched to depending on the actor variant settings "unit/ forced shader permutation" it selects which cubemap of the 4 in the single texture to use. And below that are the color values the variant uses (change colors).
And i already posted in the other thread how to do color change in photoshop
Use a solid color and use the multipurpose alpha channel as the layers mask, then set the color layer to multiply blend mode. 3 steps at most.
idr if there was a way to force shader permutation in shaders or a biped tag for the cubemaps, if you wanted to just make bipeds certain colors and not AI, you would find the color change source channel for the biped and edit the color change in the biped tag itself. In the Elites case its channel A, so you would add permutations to A in the biped tag. Edited by Imouto on Jul 14, 2017 at 10:30 AM